FoonLudum Dare ExplorerLD51 → 10 Steps to Elysium - Sword Practice

10 Steps to Elysium - Sword Practice

By ghostbomb

View on ldjam.com

CategoryRankScoreCount
Overall1533.6332
Fun1843.4632
Innovation413.9832
Theme2893.4632
Graphics1753.6332
Mood3093.0030

Comments

delightfullymad 2022-10-03 01:33

This is a really fun game and a cool concept in general. great work!

ben-parisi 2022-10-03 01:44

Ah Got to 10, then took an arrow to knee! cool concept This reminds me of an old educational game I played as a kid called, The Mysterious Island of Dr. Brain. There was a puzzle about giving procedural commands liek this to a robot. Would love to see this turned into a super sick rouge like.

googlypoo 2022-10-03 02:30

This reminds me of Transistor. I like the programming concept, though it was hard for me visualize where my character would end up because the cards didn't change orientation. Maybe that was the intent :sweat_smile: Brain-burner for sure. Points for innovation and making me use my whole brain at once.

daandruff 2022-10-03 09:17

Good looking graphics and a solid idea. I think it could be made a bit less frustrating by setting rotation of cards relative to the player without taking away to much of the challenge.

pincushion 2022-10-03 23:52

Nice take on the theme. This is pretty fun. It can definitely be expanded on e.g. music and some more mechanics. This makes me curious about this original scope you wrote about. For 48hrs, this is great.

mcnuttys 2022-10-04 00:01

I liked the whole planning aspect, even if I'm real bad at it. The only issue I can really think of would be the rotation of the cards, which I can others have commented on as well. I think the arrow you have is a good first step at solving that but perhaps instead of rotating the cards if that didn't feel great you could rotate the board, and simply keep orientation? Regardless interesting game, definitely a mind bender, could see this expanded on into a fully fleshed out short term tactics game.

ghostbomb 2022-10-04 02:38

@pincushion The original idea was a tactical roguelite where you could add new moves and attacks to your "deck" and you'd fight encounters kind of slay the spire style. Probably a better idea for a week-long Jam than a 48 hour one.

lustdante 2022-10-04 06:39

Very polished entry. Also requires massive brain @_@. I think the game would hit the sweet spot if it wasn't confined by the theme.

ghostbomb 2022-10-04 06:56

@lustdante Thanks for the comment? What do you mean by your last statement exactly? :thinking:

lustdante 2022-10-04 07:01

@ghostbomb oh I meant the whole "10 seconds" frame adds too much complexity (for my tiny brain). If there were fewer slots, I think the whole experience could've been elevated IMO

indigo 2022-10-04 16:04

This one is a cool puzzler. I love the novel idea.

I did take me a moment to get how it's set up to work with the spawn timers and so on, and I really think the idea is quite well thought through and well implemented. The random tile spawns that one can offset by deliberately using up tiles that one already has too many of make it so the game always feels challenging, but never unfair. Also, this game is actually a good fit for the theme: having to plan 10 seconds ahead after the game is stopped "every 10 seconds" really puts the theme in the spotlight.

jhax 2022-10-05 20:23

This is really cool! Being constrained by the cards adds a good level of challenge, the pixel art is good in general but the UI in particular looks great.

leekanarchism 2022-10-06 21:33

Nice mechanic! Really reminds me of the Logo tortoise, if you've ever seen that :)

The graphics and sound were really well made too. Would like to play a game like this expanded with puzzles / challenges!

kokkakniphon 2022-10-07 20:22

Pretty awesome game concept. I've tried to use my big-brain to the maximum, but killing 3 enemies is the best I could do. It's still a really fun and engaging game to play, nicely done!

salier 2022-10-07 20:26

As a fan of deck-building game, i loved that concept! Could already see different personnage with each different type of moves or attack. The redraw mechanic was good because very needed, turn card could get tricky to get without it. Would have loved to be able to parry arrows and a bit more dynamic on the gameplay (reduce the number of cards per turn maybe?).

ggross 2022-10-09 12:18

Great entry! A little problem is: It is difficult to plan a multi-step action, and the graphics shown on the card will not change when character turns round. But still a solid game and really addictive. Well done :D

ha1fbit 2022-10-20 00:04

Really neat game. I love games where you get to "program" by putting actions on a ticker tape. Really impressive that you got this to the current state in time for the compo. It took me a little bit to get used to what each movement card actually did as it wasn't always exactly what I expected, but I had a lot of fun running around, dodging arrows, and chaining together attacks.

alchemic 2022-10-21 21:09

I love the core idea of this game, but it's just a bit too slow-paced. I think a smaller field with shorter movements would make the game feel faster. But the idea of programming movement is pretty neat. The artwork is nice.

ghostbomb 2022-10-21 21:45

@alchemic I'd agree. Pacing and balance is probably the hardest thing to nail during a jam. I pushed myself on the concept and mechanics a bit more this jam so I had very little time to focus on getting the game part of the game finely tuned. <3