FoonLudum Dare ExplorerLD51 → Encoded War

Encoded War

By kokkakniphon and Kongtai

View on ldjam.com

CategoryRankScoreCount
Overall434.2034
Fun1753.8934
Innovation394.1935
Theme284.4035
Graphics614.4834
Audio744.0933
Humor4013.1629
Mood684.1933

Comments

yogurtthehorse 2022-10-04 01:42

Very polished game that's pleasant to play :)

yoko-san 2022-10-04 07:56

great game! but a bit difficult to get used to the right rhythm :)

2022-10-04 09:05

Cool game! Could you add my highscore? It's not that much but the best I could do TTmyHighScore.png

scottgoldsmith 2022-10-06 17:27

This is brilliantly done. Really love the morse code aspect and the Papers Please vibe. Excellent.

numb 2022-10-06 17:29

Fantastic game! Very polished, feels like a finished product.

firellon 2022-10-06 17:38

Definitely, one of the highlights of this LD.

Thanks for making this :pray:

jejkobb 2022-10-06 17:40

This is an amazing game!!! Loved the constant ticking it felt so cozy. Super cool idea and incredible execution, well done!!!

hotaloca 2022-10-06 17:44

Very nicely done game! Love the graphics and that you could get started with gameplay easily. Never tried morse before - it was great to give it a try!

brusi 2022-10-06 17:55

Very original and cool game! I liked that through laconic messages you get a sinister view of the war, playing as the bad guys... Two things that bothered me: 1. Sometimes the coding controls felt a bit unresponsive, need to pinpoint the actual "short" and "long" presses (but not too long), otherwise the code will get all scrambled. Also I sometimes heard a "beep" but it didn't register. There was also no way to fix a typo. Maybe wasting the time on wrong words inside the 10 second limit is punishing enough and there is no need to reduce score for "bad" input, as long as you had enough time to type the correct input. 2. Waiting 10 seconds until you can start typing was nerve stretching, but I guess that's what you get when you stick to the theme. 3. The scoring system was still a bit unclear to me. Sometimes I filled all the highlighted words but still got my score reduced. Did some of the late notes contain required from the code that were not highlighted? If so, than that's kinda cool :) but I didn't have enough time to find these and enter them with Morse anyway.

Overall, great entry! Well done!

rendow 2022-10-06 18:23

Took a while to understand the rules, but once I enjoyed the game a lot. The pixel art look great and the sound effects when writing the code makes the game feel satisfying. Overall a great entry, well done!

ido 2022-10-06 21:24

Cool concept, you did a good job in all areas of the job, well done! Very challanging. I think there is a bug with the first character each round? Also sometimes I lost points without understanding why, if that's not a bug the reason was not communicated well. But I did enjoy it and I did finish it, even if I'm not going to be working as a morse coder, haha. Also at first I tried to play it with touch only, that's impossible, you shouldn't have allowed that :P (PS - we also kind of did the same mistake) ld.png

roroto-sic 2022-10-07 21:38

i think im to bad with rhythm because all my message are alsmot all wrong, even if i have the code in front of me.

but otherwise the concept is super interesting! and art is great!

linktail 2022-10-08 08:52

It was too difficult to get the right time. Sometimes I think it's a dot, but it becomes a dash. And I can't withdraw it.

grizwhirl 2022-10-08 12:21

Super unique, visually cohesive + appealing and wonderfully polished. That was a blast. The timing is a bit tricky to nail for long spaces, but might be more of a practice makes perfect deal

kalendhos 2022-10-09 10:25

Total : About 800, probably 802. I don't know, I didn't understand that was the end (You should make it more obvious).

Clearly, the design is perfect. It's pleasant to see and play the game. But I think it's too long (For finishing the game), especially when you don't need 10s to read the message (When it's not a question). For the writing phase, it's a good duration.

I had some issues with the sound, when it cut the bips. And the beginning of the writing phase is not obvious about the exact start of it. But the fact we can write until the very last moment is welcome.

Interesting, very good design, but probably too long. Very good work !

phoenixofforce 2022-10-09 12:47

I cant morse but always exited to learn and play games about it. One of my favourites this jam, good job!

squimmy 2022-10-09 13:57

I really like the idea and the way it's presented is great. Unfortunately I had trouble trying to work out how the game expected the timing of dots and dashes to work, and the ten second wait between receiving a message to be sent, and being able to send that message, was frustrating enough that I didn't have the patience to keep trying to work it out. An option to say "yeah, I know what to send, let me send it now" would have been sorely appreciated.

tomatolamp 2022-10-09 18:12

A really solid package and a clever game design - I agree with most of what has been said here. Primarily, I think it would benefit from letting you practice during the read phase - at least to serve as a tutorial on the first day.

innocuousuk 2022-10-09 22:34

This is such a cool game idea, gets pretty difficult after a drink! But I could play this for hours :D

choo 2022-10-10 17:51

Great entry and suits the theme perfectly! The mixture of challenges and questions Keep it fresh and varied. Really dig the art, music loop could be a bit longer.

Awesome work for coming up with this one! I'd love to see this turn into a full game

hexela 2022-10-11 17:30

Снимок экрана 2022-10-11 202746.png This is so cool, the gameplay is addicting and fun, the graphics are nice and the overall style is awesome. The soundeffects are on point as well. I enjoied it a lot, great job!!!!

pkenney 2022-10-13 02:00

This was cool! It had a nice moody vibe with the background music, great art, and the ticking of the machine. It felt really smooth to be moving the papers around and flipping back and forth in the code book.

The 10-second pace was really interesting. It seemed to have pros and cons. It created spikes of urgency and spikes of idle waiting. I think the expression from this time period was "Hurry up and Wait"? If you had not used a 10-second timer, and this game was about cranking out code translations as fast as you could, it would be a really different vibe!

If I could change one thing, it would be to add a satisfying sound effect indicating SUCCESS. I don't read instructions so I just jumped in to play, and for a while I didn't know what I was supposed to do, and the lack of "good/bad" feedback left me stranded a bit. And then once I got the hang of it and started shipping correctly-coded messages, I guess I just wanted the pat on the back of a satisfying "ca-chunk" sound or something. MAybe I just missed it... I noticed there is that UI on the top left, but I never understood what it's trying to communicate.

The ASDF page turning was great for easy controlling, and the option to either click or use space-bar to signal was also nice.

Enjoyable, unique entry, well done!

rincs 2022-10-14 04:37

I love most things about this game, the graphics, the sounds (no bgm but the sounds were enough!) and even the gameplay... but I had a problem when encoding the messages. For some reason I simply couldn't get the timing on the spacebar right. I got better on the mouse but there were still many moments when I want to type something long but the game would encode the first dot/line I'd make, and it felt like there was no rhyme or reason to it. Too slow definitely caused issues so I tried to go faster, and same thing! Sometimes I'd get the word I want and sometimes the game encoded that first mark right away.

I couldn't get a handle of what I was doing wrong and eventually I just closed the game before I got too frustrated. I really wanted to like this one cause it seemed so cool but not for me, I guess.

j4cko16 2022-10-16 16:56

Interesting game, The encoding with the letters is interesting, however I would recommend giving the player the ability to type on the keyboard but make the encryption codes longer to counter act that.

lavamagmo 2022-10-18 12:52

Cool game!

ha1fbit 2022-10-20 00:35

I've been trying to find a game about Morse Code for a while now, and I did *not* expect to find it in a game jam. This is awesome. Everything about it. The beautiful pixel art, the satisfying sound design, the perfect background music that exists without overly drawing my attention, the gradual addition of mechanics, and gentle but persistent rise in difficulty, the frantic flipping through pages that change with the day. I don't have the words to describe just how much I love this.

Three small nit-picks: 1. I didn't know I had to stamp the papers until the stamp had already existed for a day. I thought it was just some button with an unknown function. Once I realized, I really appreciated that the stamp actually rendered where I had stamped on the paper and not just in the center of the template spot. 2. I don't know what the bar at the top-right is for. I got it up to 99 expecting to win the game or something, but I couldn't discern any effect it had on the game. 3. It took me a while to get used to the rhythm of tapping out the code (I don't know Morse Code despite having been looking for a game about it). It would've been nice if we heard incoming Morse code at some point so we could get a feel for just how long a dash was supposed to be.

Screenshot 2022-10-19 202800.png