big-nose 2026-04-21 03:00
wow very nice. I like the vibes and it was very intuitive as i didnt even read the instructions
Foon → Ludum Dare Explorer → LD59 → traceroute
By bearcage, jver422, wles and Ajores
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 209 | 3.87 | 30 | |
| Fun | 107 | 3.89 | 31 | |
| Innovation | 296 | 3.56 | 31 | |
| Theme | 312 | 3.94 | 30 | |
| Graphics | 345 | 3.89 | 31 | |
| Audio | 458 | 3.16 | 30 | |
| Humor | 617 | 2.13 | 25 | |
| Mood | 481 | 3.53 | 29 |
wow very nice. I like the vibes and it was very intuitive as i didnt even read the instructions
I enjoyed this one, great design and use of the theme to go along with a fun puzzle game. The puzzle mechanics were fairly unique, I especially liked the changing of the playing field when the color of the node I connected to changed and the walls suddenly behaved differently. My only complaint for the puzzles is that, more so at the end than the beginning, there wasn't a lot to puzzle through, it was just a matter of lining up the obvious target. Overall I thought this was a lot of fun, well done!
Nice game! In some levels I had a feeling that I cheated or found unintended solution. For a puzzle game it is very important to show to the player, if he solved it right But on other hand if I managed to pass level with less steps than available - it is great, isn't it? In any case it would be nice to have a clear "rewarding" feedback
This is great, I love the graphics, very intuitive and fun puzzle game!
Nice work! Cohesive graphics and approachable gameplay. The camera drifts around a bit too much in a way that hurts your ability to aim. I also thought 3 seconds was a bit long for switching nodes. Other than that, feels pretty good!
Same here! jumped it played around, made it the end. Enjoyed the whole experience!
fun puzzle game, was able to finish it!
Very fun experience. I just wish there wasn't a big black thing blocking part of the screen. Apart from that, great game.
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This is a really fun puzzle game! I would recommend removing that overlay though, its difficult to see whats going on.
Other than that this is pretty unique, and the style is great
@lemma If you played in Safari, there's a compatibility issue with the CRT screen shader. If you have Chrome, give that a try!
If we do a post-jam update it's on the to-do list to add an option to disable the CRT visuals.
Fun as heck. Love the visuals. Never have I had so much fun aiming at balls before.
@tarikmoguchel as far as we're concerned any solution is a valid solution. We've managed some weird ones during development and I think it's even more fun than solving it the intended way. Thanks for playing!
This was a lot of fun, and I love the aesthetic! I do think it was perhaps a little too easy, though - the bounce limits were almost always at least twice as large (often more than that, even) than I needed. Some of the later sections involved some more precise aiming, though, which I enjoyed. Nice work.
Really awesome once you get the hang of it, great concept and great execution!
Really unique game! Was easy to understand and i like the gradual introduction of new mechanics. I really liked the yellow walls. SFX were nice and tingly as well.
Had a lot of fun with this one! Visually I love the style, the puzzles were really interesting, and everything felt really mechanically intuitive on its own!
There were some puzzles where I felt frustrated with how long I had to wait - any time where something was spinning was especially rough - but I did get all the way to the end, and did thoroughly enjoy my experience getting there. Great work!
I really like the mechanic—it feels fresh, and the sound design really helps emphasize it
tracerouteBug.png When I try to open the game I get this error. Using Firefox.
Cool concept. Sometimes observation and aiming can be hindered by camera zoom and movement. And sometimes I feel that the ray speed is very slow.
playthrough: https://youtu.be/pG4UEXnSwVw
@Nidoprince we narrowed down where in the development history the Firefox issue cropped up, and it may be related to the engine settings for window resizing. Oddly it's Windows specific, Firefox on Mac works fine.
Probably won't be able to fix this on our end, but I hope you were able to check it out in another browser or with the Windows version!
In other browser compatibility news: for Safari users getting large black areas from the CRT shader, you can try the Director's Cut version where so far the only change is an option in the video settings to disable the CRT shader. Wanted to add that on Monday night but ran out of time.
I really love the gameplay design, and the controls are also very simple and easy to understand. I especially like the art style of the cover presented with code🥰🥰🥰
Love how the visuals make simple shapes look so good. I enjoyed a lot. Great work!
A very interesting puzzle game with excellent visual effects!
Fun bouncing game you made. I like that we use the “same” mechanic but so differently. Do think you’re closer to the theme.