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Gamma Emergency
Gamma Emergency
By online-play
| | | | Percentile
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| Category | Rank | Score | Count | LD60 | Ever |
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| Overall | | | 15 | | | |
| Fun | | | 14 | | | |
| Innovation | | | 14 | | | |
| Theme | | | 14 | | | |
| Graphics | | | 15 | | | |
| Audio | | | 1 | | | |
| Mood | | | 14 | | | |
Comments
Really cool entry! I played through it and had a great time. Here is a quick breakdown of my thoughts: • Gameplay & Design: The core mechanics feel solid and intuitive right from the start. The gameplay loop is engaging, and the controls feel responsive and fair. • Visuals & Art Style: The visual direction fits the overall mood really well. Everything looks cohesive, and the presentation makes it very clean to follow what's happening on screen. • Audio: The sound effects and audio design add a lot of punch to the experience and help build the atmosphere. • Theme Interpretation: You did a fantastic job incorporating the jam's theme into the core loop in a creative and clever way! Constructive Polish Idea: If you decide to update or expand this after the jam, adding a few extra feedback cues (like juice/particles or subtle screen shake) or expanding on a few mechanics could make it feel even more polished! Overall, awesome job for a jam project! Left you a high score/rating. Keep up the great work! 🚀
I'm stuck. It seems like I need to use the little starting rolling tray to jump up on the left wall, but I can't get to the right if it because the start zone has blocks that block me from getting the right side. I can push the trolley to the right and kind of get it to bounce off the little grey thing, but I can't get it to bounce far enough to get the other side.
One time I got up on the left of the starting area, but I think I glitched it somehow because I couldn't do it again.
I got as far as the third ladder and could never get back there. I have to be doing something wrong but idk what it is.
It seems cool, the effort for a starting cutscene is appreciated. The concept for the scenario seems cool.
If I could get a hint, I'd love to try to get to the end. I just don't know what I'm doing wrong lol.
@isaac-hisey Hey, thanks for your feedback. So, this trolley's mechanic is kinda weird. You have to push it harder, but not too hard, so you won't get it stuck in a corner. Probably, I should make a feature so you can grab it and go with it, but you go significantly slower. But yeah, it is what it is.
OnlinE_Play (@online-play) I did it!! That was the ticket! I was pushing it too hard against the thing, so it didn't come back far enough. Only took 2 tries after getting out of the area for the second time. Well done! There we some interesting jumps, a little bit of puzzle platforming in terms of making sure you set yourself up for a later step by being smart about previous steps. Well done!
@online-play Honestly, this is pretty great. Welcome back! Hahaha, omg yeah tbh, I was extremely confused by the trolley thing in the very first area. I had to come to the comments to understand what was going on. It took me like 4 tries to get it; and each time I failed I had to watch (the excellent) cut scene all over again 😂. LOL so yeah, it seems pretty great, just really hard out the gate.
Also tbh, I think it would actually be funny if the character kept ended up working in jobs where there was a disaster each time. It would just be funny. I actually had an idea for a game where something like that happens.
All that said, the vibe is cool! Try turning down the volume on the game over sound! 😂 I like what you made a lot, just needs a bit of polish. Nice job!
Oh, now I get it. I should bounce it, right? I exploded a few times before figuring it out. I love how clear and easy to understand the beginning of the game is. It creates tension naturally. Great job!
indiepanda
2026-10-20 12:32 ♥ 1
Screenshot 2026-10-20 at 19.29.28.png
I like the art and the atmosphere. Pushing the cart gave me a bit of a challenge. It feels like the background and the platforms blend together, which makes things a little more difficult.
wuppos
2026-10-20 19:34 ♥ 1
In the beginning I was a bit stuck at first. I thought there was no way out, and I did not really realize there was a small puzzle to be solved. Eventually I got out though and had quite a bit of fun! It took me longer than a minute for sure, because I kept dying >.< It is an interesting loop of first figuring out a puzzle, then dying because it took a long time to figure out, but then do it again but faster. I dont think the level should have been much longer, but the way it is I enjoyed this little loop quite a lot :D
One thing I found sad is that the music didnt play all the way through :( I quite liked it. The pixel art was also very fitting. Really well done ^_^
eugenik
2026-10-21 02:16 ♥ 1
The concept of being trapped in an unstable nuclear facility with only a minute to spare creates such high tension! The simple platforming paired with that ticking clock makes the escape feel genuinely frantic. Really enjoyed the feeling of rushing through the old plant environment.
zabrat
2026-10-21 09:01 ♥ 1
Oh damn, I finally managed to escape out with 1 sec left. Basically good 2d puzzle game. Leally liked how the cart springs downward a little bit when you jump onto it. Nice visuals and background parralax visible through windows. The only issue I saw the defeat sound is a bit loud, and it gave me a scare :)Screenshot 2026-10-21 115645.png
coderaurus
2026-10-24 20:45 ♥ 0
Hmm, I do like the simplicity of mechanics. You made a good level with puzzles. The only thing I wish it had would be either better mobility for the carts or bit more time. Actually, no, more than those the game could've used a reset function. Being stuck in the first hurdle for 30 seconds and just waiting for the time to go is no fun.
Visually nice looking. I was barely hearing what could have been music? Some low jingle. Compared to that, the explosion was waaaay too loud.
Good job!
amkingtrp
2026-10-26 22:49 ♥ 0
I managed to get out of the first room exactly once and ran out of time just before the exit. I'm afraid that first trolley is rage-quit inducing. :) I definitely agree you should either be able to drag objects, or the bounce should be more consistent; that first trolley either got stuck in the corner, or only bounced back to its starting position so I couldn't climb to the other side to push it.