FoonLudum Dare ExplorerLD55 → Sum on!

Sum on!

By altaf-creator

View on ldjam.com

CategoryRankScoreCount
Overall2523.1731
Fun2093.2531
Innovation1183.5531
Theme3022.8431
Graphics2173.2530
Audio2372.7529
Humor2482.3823
Mood2982.7027

Comments

adrien-tremblay 2024-04-15 02:06

Nice game! Saw your blog post. Good job on getting it done. It seems polishsed and bug free. The visual style is nice. And the game (due to the nice tutorial) is easy to grasp.

Games pretty fun! Not sure how I feel about the randomness caused by the multipliers. It's kind of funny watching the AI suffer after going -negative due to a modifier.

altaf-creator 2024-04-15 03:33

Hey @adrien-tremblay! Thank you for playing! I'm very glad you liked it.

To be honest, I might've exaggerated things a little bit in the blog...

> It’s kind of funny watching the AI suffer after going -negative due to a modifier.

Glad I'm not alone! 😆

magnusfurcifer 2024-04-15 04:59

It seemed simple first but it requires a surprising amount of tactical planning, I found myself trying to either isolate big numbers or get to them first, and it feels good to play.

I was able to beat the AI after 3 tries. Having to take an effect tile and having your score divided is brutal haha.

Only bug I had was one start where I couldn't see to reach any numbers, other than that it worked great.

meepster 2024-04-15 05:02

Awesome submission and a wonderful play on the theme! Easy to understand and had an addictive nature trying to get better and better scores.

Well done!

theyflower 2024-04-15 09:50

This game feels really clean. Kudos for releasing a linux binary! <3 Having a bigger number expanding the range you can travel to feels overpowered, you can snowball hard.

sirjupitron 2024-04-15 10:29

Hi! Nice polish, specially in the art and rules side. Solid work. Thank you!

altaf-creator 2024-04-15 10:54

Hey @magnusfurcifer! Thank you for your feedback! I'm very happy you enjoyed it :D

> I was able to beat the AI after 3 tries. Having to take an effect tile and having your score divided is brutal haha.

Yup, I wanted those modifier numbers (or effect tiles, or whatever) to give some surprise to the player. I don't really want to make my game into a full on spreadsheet.

> Only bug I had was one start where I couldn’t see to reach any numbers, other than that it worked great.

Yeah, sometimes the level generator does that. Might fix that after the jam ends.

Once again, thanks for your feedback!

altaf-creator 2024-04-15 10:54

Hello @meepster! Thank you so much! I'm very happy!

altaf-creator 2024-04-15 10:55

You're welcome, @theyflower! I also use linux :D (arch btw)

> Having a bigger number expanding the range you can travel to feels overpowered, you can snowball hard.

I definitely need to work on the game's balancing. For now the purpose of that mechanic is to prevent softlocking yourself or the AI, even though it's currently still possible.

Thank you for your feedback :)!

altaf-creator 2024-04-15 10:56

Thank you very much, @sirjupitron! I'm very happy you liked it!

andrewkennedy 2024-04-15 15:43

It was fun! I found the random numbers to be more hurtful than helpful, so once I started avoiding them, I could win pretty consistently.

A point of feedback - I noticed that your movement range got longer the larger you get. That kind of means that the first person who gets a big number will always win, since they can gobble up all the big numbers to keep the advantage. It may give an extra layer of strategy if you were faster when smaller, but started slowing down the larger you got.

Love the pun with the theme ;)

myse 2024-04-15 18:46

Fun game! I think the luck factor might be a bit excessive when it comes to the modifiers. Even if I play optimally, I end up getting rekt quite a few times. Also, I ended up restarting many times before even making a first move, because I see that the big numbers are too far away from me. Some movement to the numbers themselves would be a nice and not too hard addition, in my opinion.

Also, just saw you are in middle school?! Or maybe the bio is not up to date, but regardless if you are that young you have some REALLY amazing talent, I'm impressed!

lectvs 2024-04-15 23:33

Simple but weirdly addicting! The RNG can be pretty brutal so I found a good strategy is to rush for the big number in the middle then avoid all of the modifiers for the rest of the game. Would be cool if you could interact with your opponent in some way if you get close enough. Great job! :smile:

tata 2024-04-16 01:55

I like how you made the random numbers on every restart. I wanted to "eat" my enemy every time! hahaha It's a great push your luck game. Congrats

altaf-creator 2024-04-16 03:04

Hi @andrewkennedy! Thank you so much for your useful feedback! I'm very happy you enjoyed it!

I definitely need to work on the game balancing more, I hope I have time for that! Also, thank you for the potential ideas to improve the game!

> Love the pun with the theme ;)

Hm, that pun might not be so dumb after all!

Once again, thanks so much!

altaf-creator 2024-04-16 03:10

Hello @myse! Thank you for your feedback!

Yeah, I need to balance the game more. I want this game to be quite strategic but also has a luck factor into it. Some players might like that (gambling?) system, but some players might want to play in a more strategic way. Which I fully understand! Hopefully I could balance the game more, I might be a bit too much in that luck factor. I don't want this game to be a gambling game but also don't want this game to be a full-on spreadsheet.

Also, thanks for pointing out some flaws in the level generator! And yes! I'm still in middle school :D! I still have a lot of things to learn..

Once again, thanks for your feedback!

altaf-creator 2024-04-16 03:33

Hey @lectvs! Thank you for your feedback! I'm happy you enjoyed it!

> The RNG can be pretty brutal (...)

My goal for the modifiers is to give players some surprise that hopefully makes some interesting times in the game! But I still need to balance the game out. Also, thanks for your potential idea! I might consider that!

Once again, thanks very much!

altaf-creator 2024-04-16 04:30

Hey @tata, thank you very much! I'm glad you liked it!

wo-ri-gou-le 2024-04-16 08:21

Nice graphic design! Strategy is a bit narrowed due to the same generation style and limited play, but on the otherhand, it is minimalistic and nice game to play serval times!( most red dots only gives negetive feedback..Maybe I was in bad luck..

little bug: rarely but I got 2 bubbles in basically the same position, cause I went there, and ate a small hidden one first. or it could be some trigger issue to the big one, idk

altaf-creator 2024-04-16 14:42

Hey, @wo-ri-gou-le! Thank you so much for your feedback!

> Strategy is a bit narrowed due to the same generation style and limited play, (...)

I fully understand. Thanks for pointing this out. I actually have some ideas to add variety to the gameplay that I literally just remembered it now and forgot to implement. Just a _little_ bit angry with myself. That's fine though. Hopefully I could add more variety to the gameplay in the future!

> (...) but on the otherhand, it is minimalistic and nice game to play serval times!

Thanks! I wanted to make a minimalistic and simple game for this jam, easy to understand and have a nice amount of replayability. I do have a history of [simple stuff](https://store.steampowered.com/app/2381230/simpliCity/) ;).

> ( most red dots only gives negetive feedback..Maybe I was in bad luck..

Whoopsies, I think that's a bug in the generator script. I wanted a normal distribution where no modifiers is the most common, then addition / subtraction, then multiplication / division (rarest, as they are the most destructive but could also be the most helpful). But I noticed it didn't really do that, initially I also thought it was just bad luck.

Just checked the [source code](https://git.altafcreator.com/ludum-dare-55.git/tree/Scripts) and I think there is a potential bug there, but I'm not so sure. Still need to test that further. Sorry! Thanks for noticing!

> little bug: rarely but I got 2 bubbles in basically the same position, cause I went there, and ate a small hidden one first. or it could be some trigger issue to the big one, idk

Yeah, it's an issue with the trigger sorting, but it's mainly because of a flaw in my [Generator](https://git.altafcreator.com/ludum-dare-55.git/tree/Scripts/Generator.gd) script. Big numbers doesn't check for collisions with smaller numbers, and sometimes those small numbers completely covered by the big number. (why did I do that? that's dumb.) Anyway, thanks for mentioning!

I think I'm telling a _little_ bit too much here... Nah that's fine. The game's open source, after all! (planning to license it with the MIT license)

Once again, thank you very much :D!

tater-hater 2024-04-16 21:15

I'm so happy someone made a game about summation. That was my first thought when I saw the theme was to deconstruct the word and just come up with something using 'sum'. I loved the game and I think that you made something that you should be really proud of!

altaf-creator 2024-04-17 06:03

@tater-hater Haha, you're welcome :D! Thanks so much for your kind words!

frogravity 2024-04-17 16:49

I am truly a master tactician.

Screenshot 2024-04-17 193712.pngScreenshot 2024-04-17 193249.png

Anyway, really nice game! I was a bit iffy on the random aspect at first, but it led to some hilarious situations, so I was all on board. And since negative outcomes were way more common than positive ones, there was still some strategy involved (aka avoid modified numbers at all costs unless you're desperate). The funniest games though were ones where the big numbers had modifiers. Besides the gameplay, I liked the minimalistic aesthetic you had going for both the art and sound. One thing I noticed though was the additions/subtractions rarely had any meaningful effect, and you couldn't see fractions on your player, so they seemed a bit pointless (except for making some random outcomes sane I guess). Overall, great entry!

coatline 2024-04-17 19:22

Let's gooo I beat the AI! That is a great take on the theme, I don't even care that the gameplay is math and that you can't tell what operation you picking up. It makes for glorious and terrible surprises alike. Maybe make the size of your bubble have an effect on the path you take through the level? Overall, great job!

cogcomp 2024-04-17 20:22

Nice tactics game. Pretty easy to win at the start which makes is very addictive. Well done!

typicalkin 2024-04-17 20:57

This is quite a unique spin on the theme, I like it. Though the gameplay could be a better. Most of the time you are at the mercy of RNG. If you were told what negative effects there are, it might encourage more strategizing.

kseniya 2024-04-17 22:59

I think too much, I don't perceive more than 5 letters hahahaha

fenix131113 2024-04-17 23:02

Cool game. My brain is growing right now!

parker8283 2024-04-17 23:05

Fun little game! Concept is easy to pick up and the game is quick to play, which I like. Sometimes the levels feel a bit too RNG-based (sometimes I can't jump to anything for example), and I swear sometimes the AI can jump further than I can :sweat_smile:. But I'm sure those are things that might have been looked at if you had more time. Overall, I liked the game. Thanks for participating!

altaf-creator 2024-04-18 03:26

Hey @frogman! Thanks for your feedback!

Yeah, I still need to balance and refine some mechanics of the game.

> I was a bit iffy on the random aspect at first, but it led to some hilarious situations, so I was all on board.

Great to see someone likes it! That was my initial goal for the RNG in this game.

Once again, thanks so much for your feedback, master tactician! :D

altaf-creator 2024-04-18 03:28

Yay! Thank you @coatline for your feedback!

> Maybe make the size of your bubble have an effect on the path you take through the level?

I have this in mind. I have some ideas on how to approach that. That will also hopefully balance the game more.

Once again, thanks!

altaf-creator 2024-04-18 03:30

Thanks, @cogcomp for your feedback! I'm glad you liked it!

altaf-creator 2024-04-18 03:31

Hey @typicalkin! Thanks for your feedback!

I agree, I'm a bit too far on the RNG side for the game. I'm going to balance it more in the future!

Once again, thanks!

altaf-creator 2024-04-18 03:34

Thanks for your comment, @kseniya!

altaf-creator 2024-04-18 03:38

Haha, thanks for your feedback @fenix131113!

altaf-creator 2024-04-18 05:18

Thanks for your feedback, @parker8283! > Sometimes the levels feel a bit too RNG-based (sometimes I can’t jump to anything for example),

That's probably a flaw in the level generator, it sometimes does that. I have to fix that!

> and I swear sometimes the AI can jump further than I can sweat_smile

You caught me. I actually implemented a bigger reach zone for the AI if the AI cannot find anything within its (legal) range. Or maybe the AI's number is big, as your reach (and the AI's) also increases as the value increases.

So, yeah. There are some flaws in the game and some quickly-bodged up solutions that I need to fix later on. But really, thanks so much for your feedback!

timo654 2024-04-20 16:22

played for a bit. fun little idea, but i'd like if modifiers could be more positive. Every time I got a modifier, it just either made my score negative or divided my score, which just meant that if I wanted to win I had to avoid all modifier numbers and only go for normal ones. puns are always nice

nice and simple game though.

altaf-creator 2024-04-21 09:41

Hey, @timo654! Thank you so much for your feedback. And yeah, I agree with everything you said. So, (once again) thanks for your feedback! :)

chuckiee 2024-04-22 07:29

Nice entry, glad to see Well, first run I thought I was unlucky getting /2, and /3 in two turns and losing. Then I got *-2.9 :smile: Glad to see a non summon game tbh. GG!

rudra-nil-basu 2024-04-30 16:07

Very polished entry! It took a minute to get into the modifiers in the first try, but really enjoyed it after getting a hang of it.

benpigchu 2024-04-30 17:36

Clean and easy to start playing. Since I can't see the what the modifiers will do, and the modifiers are somehow too random, it is more like gambling instead of playing with strategy. Still good entry.

thiefviolinist 2024-04-30 20:36

Nice game, art and sounds are decent. Really love using of theme. + for tutorial. Now about gameplay, it looks like rushing to big numbers is the best strat. Also modifiers seems to bad after you got big number due to /. One option i see is to remove big numbers(or rather implement them in different wat) and make mods partly revealed based on distance to you maybe(?). Like you see number or operation, if it's big number it's + or - most likely, something like that. Maybe add colors to circles and rules baed on that, if you eat blue last then mods are inverted, if yellow then +5 to next modifier value etc. Overall pretty well rounded and finished game for combo.