Pictomancer by RobLaro 2024-04-21T07:03:22Z ♥ 2
Cool game, but I wish it had a small in-game tutorial. I came from the itch page and had no idea what I had to be doing until I saw the description on this page.
Foon → Ludum Dare Explorer → Users → Timo654
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Slipping Away | jam | 758 | 3.00 | 2.74 | 2.83 | 3.42 | 3.48 | 3.00 | 3.27 | 2.98 | |
| 2024 | 55 | Summoning | 👥 | Ancestor Rain | jam | 316 | 3.81 | 3.68 | 2.91 | 3.76 | 3.94 | 4.19 | 3.49 | 3.99 | |
| 2023 | 53 | Delivery | 👥 | Fate of The Deliveryman | jam | 3.33 | 2.50 | 2.67 | 3.83 | 3.50 | 3.50 | 3.00 | 2.67 |
Timo654 leaves an average of 12.0 feedback comments each event.
Cool game, but I wish it had a small in-game tutorial. I came from the itch page and had no idea what I had to be doing until I saw the description on this page.
One small thing I noticed is that it would probably be a good idea to have a max length for the names. beemovie.png
played for a bit. fun little idea, but i'd like if modifiers could be more positive. Every time I got a modifier, it just either made my score negative or divided my score, which just meant that if I wanted to win I had to avoid all modifier numbers and only go for normal ones. puns are always nice
nice and simple game though.
my favourite ice cream is the eyes cream. fun game, but I suck at drawing pentagons and for some reason my wrath was usually confused for lust.
Simple idea, nice visuals. A little too slow paced for my taste, maybe some animations could be sped up. The text size for the tutorial could be larger, on my laptop screen it was hard to read. Is there an ending to this game, or is it just rounds endlessly?
Cool idea of casting spells by drawing them, seen it quite a few times in this jam but it's always cool. Graphics are nice too. I also have some feedback/bugs to report. The scrolling text also exposes the HTML tags like while it's still typing them, which is probably unintentional. Noticeable in Level 1 intro. I also wish the tutorial stayed for a bit longer. I was still trying to figure out how to draw the shapes properly as they weren't getting detected (this might've been my skill issue and not the game), but then I had no more cheat sheet just after one level. I also wish you could see cooldowns in levels other than just one. I also had a hard time running away and also drawing perfect circles or arrows to cast spells. I saw some games have a slow-mo mode when casting spells, maybe that could work here? As I mentioned above, I did have issues with the gesture recognition, but it could be that I just can't draw, and not a game issue.
Good job on the game though, it's cool!
Great game, I had a lot of fun. I hope you can sort out the scaling issues at some point (I was using 125% scale until I noticed that things were cut off).
Also, you should put the Ludum Dare link on itch.io too, makes it easier to find the game from there. It was easier searching for games on itch and I remembered the name from a stream so I used that to look it up, but couldn't find the Ludum page right away.
A very polished and nice experience. I did feel like the hand sometimes could've been a little more generous, for example for kicking off buckets it sometimes felt like it should've kicked it away, but it didn't. Still impressive though.
Interesting idea, although it shows that it's not really finished. It does remind me of Vampire Survivors, although I've never actually played it before. The firing system is cool.
Fun platformer, I liked how there were multiple ways to solve levels. I wish there were volume sliders, though pressing the right mouse button feeled unnecessary seeing as it stayed active after summoning something. I sometimes got confused by this and accidentally summoned creatures.
Interesting idea, but the game's pretty confusing. I can't really figure out how the patterns are supposed to work. A tutorial would've been great to have. Also, as said above, should've probably made it in English.
Visuals are nice, but could use a tutorial or some more explanations - the staff thing wasn't very clear from playin the game.
nice art style, but I wish the prompts actually matched the audio, they seem to be off beat
fun little game, although it could've used a short tutorial - I had no idea what to do at first until I decided to actually read the game page
that video was great, good game.
there are scaling issues in the windowed mode though - at first I didn't even notice the video and end screen text was also misaligned, until I entered fullscreen mode.
Cool take on the summoning theme. Some levels could actually be completed without summoning anything, just needed to parkour a little.
played for a bit, it was a nice time waster.
waiting for the improved framerate update though.
I feel like the game could've used a tutorial. I can see a lot of thing,s but I'm not sure what I have to actually do.
Would be nice if bus stops were signaled slightly earlier too and the bus was more in the middle of the screen - it was a little hard to follow right now.
The UI looks cool though.
Fun time waster with nice visuals. It did sometimes feel that the game doesn't always react properly when you drag the people up to the top things that turn them into different colours. Can they not be dragged right after you dragged one, or am I just having a skill issue?
Interesting game, although I kept falling off the stage whenever I tried to go fast. Not sure if there's a way I should be driving to be fast while also staying on the road. Love the vibe.
Interesting idea. I like the concept, but I wish the level end timer was a bit faster and that the car actually had a handbrake. I get that it's part of the challenge, but it felt more frustrating than fun when the car had barely functional brakes and rolling slightly out of the finish line meant the timer resetting again.
I'd love to try it again if you ever decide to update it.
Windows build link doesn't seem to work.
Dashing around is pretty fun, although sometimes I felt that enemies attacking you isn't visible enough (as they just seem to walk into you instead of having some kind of an attack animation). Art is nice too.
LD57 — Depths (1)
Mafushi by Ron88 2025-04-08T16:08:47Z ♥ 2
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