FoonLudum Dare ExplorerLD55 → Spirit Chant

Spirit Chant

By liisa-l, tigersnail, Olga Puksberg and bananapants123

View on ldjam.com

CategoryRankScoreCount
Overall5463.6022
Fun9843.0222
Innovation11912.3522
Theme2974.0222
Graphics2124.2522
Audio2353.7722
Humor7192.7919
Mood1134.1222

Comments

drpepperisgood 2024-04-15 04:56

This was so cool. The art/animation was really nice. I wish the chanting was more frequent, it was good at the end.

liu-pa-yueh 2024-04-15 15:09

The graphics are so perfect that the only downside is that people don't dance to the direction of the keyboard.

suksu 2024-04-15 16:52

Beautiful art and great audio. Solid and working gameplay

timo654 2024-04-18 16:15

nice art style, but I wish the prompts actually matched the audio, they seem to be off beat

roburab 2024-04-18 22:33

Loved the art and the music. Would have liked more feedback, when I was off beat. Sometimes the indicator just seemed to disappear and I wasn't sure if I hit it too early or too late. Also, while I won on my first try, I wasn't sure how I was doing. When a couple of the chanters croaked I wasn't sure if this was progress related, or due to my performance. Still, really good job all of you!

ruslana 2024-04-19 18:15

Nice visuals, sound and idea. There could be more space for pressing buttons.

schadocalex 2024-04-21 21:30

Capture d'écran 2024-04-21 232749.png

Nice sounds & art!

Gameplay is objectively not innovative but still fun. Was too easy for me, I would have liked more speed and notes and earlier because it was a bit too easy/boring. Also I think it misses some feedbacks when you miss a note I guess? And don't know if it was really synchronized (was there an input lag?), even with the Windows version I tried.

Still a really nice little game, good job!

torin-denniston 2024-04-23 01:12

This game is a mood! It fits the theme so well that I'm impressed. The gameplay, while not really breaking new ground, is a lot of fun.

The feedback didn't trigger every time I hit the note correctly, and the animation for the summoners only seemed to change every few hits with no real pattern I could recognize. I played for quite some time and also couldn't figure out how close I was to winning - maybe there's a way to enhance the UI so the player knows how far along they are to summoning?

thesmellofoxygen 2024-04-24 23:37

What an atmosphere! This game felt good and the difficulty was tuned nicely for my tastes. I really wanted to watch the moves of the chanters as I keyed the notes, almost missed some when the spirit first began to appear. Also the consequences of missing one are felt for sure! Gosh.

untitled-studios 2024-04-26 01:51

Simple and fun! Loved the sound design and visuals of course. The gameplay is nothing to sneeze at, either; making a rhythm game is **hard**, and this one works quite well. Bravo!

tetrapteryx 2024-05-02 00:44

Today I learned I'll never be a decent summoner. The art and music are excellent. It would be nice if there was a pause that waits for input between each significant change in the spirit's appearance, so I could look at and appreciate the art without scrambling to not fail, but maybe that's more of a skill issue on my part!

animawish 2024-05-03 02:19

Really great aesthetic and mood. I love the animation when a guy dies, and the progression of the summon is great. Nice job!

kjscott 2024-05-03 09:23

Absolutely beautiful, loved how you combined the summoning theme with a rhythm style game. If you had longer would be interesting to see what you could make of this but for now makes a great little short game.

rekiem 2024-05-03 13:47

Guitar Hero vibes! I really liked the graphics and the overall mood!

gamedevtraum 2024-05-03 14:20

Very cool!!

jpatrick 2024-05-03 14:25

Clever use of the theme. Nice sound effects and graphics. Great job :)