drpepperisgood 2024-04-15 04:56
This was so cool. The art/animation was really nice. I wish the chanting was more frequent, it was good at the end.
Foon → Ludum Dare Explorer → LD55 → Spirit Chant
By liisa-l, tigersnail, Olga Puksberg and bananapants123
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 546 | 3.60 | 22 | |
| Fun | 984 | 3.02 | 22 | |
| Innovation | 1191 | 2.35 | 22 | |
| Theme | 297 | 4.02 | 22 | |
| Graphics | 212 | 4.25 | 22 | |
| Audio | 235 | 3.77 | 22 | |
| Humor | 719 | 2.79 | 19 | |
| Mood | 113 | 4.12 | 22 |
This was so cool. The art/animation was really nice. I wish the chanting was more frequent, it was good at the end.
The graphics are so perfect that the only downside is that people don't dance to the direction of the keyboard.
Beautiful art and great audio. Solid and working gameplay
nice art style, but I wish the prompts actually matched the audio, they seem to be off beat
Loved the art and the music. Would have liked more feedback, when I was off beat. Sometimes the indicator just seemed to disappear and I wasn't sure if I hit it too early or too late. Also, while I won on my first try, I wasn't sure how I was doing. When a couple of the chanters croaked I wasn't sure if this was progress related, or due to my performance. Still, really good job all of you!
Nice visuals, sound and idea. There could be more space for pressing buttons.
Capture d'écran 2024-04-21 232749.png
Nice sounds & art!
Gameplay is objectively not innovative but still fun. Was too easy for me, I would have liked more speed and notes and earlier because it was a bit too easy/boring. Also I think it misses some feedbacks when you miss a note I guess? And don't know if it was really synchronized (was there an input lag?), even with the Windows version I tried.
Still a really nice little game, good job!
This game is a mood! It fits the theme so well that I'm impressed. The gameplay, while not really breaking new ground, is a lot of fun.
The feedback didn't trigger every time I hit the note correctly, and the animation for the summoners only seemed to change every few hits with no real pattern I could recognize. I played for quite some time and also couldn't figure out how close I was to winning - maybe there's a way to enhance the UI so the player knows how far along they are to summoning?
What an atmosphere! This game felt good and the difficulty was tuned nicely for my tastes. I really wanted to watch the moves of the chanters as I keyed the notes, almost missed some when the spirit first began to appear. Also the consequences of missing one are felt for sure! Gosh.
Simple and fun! Loved the sound design and visuals of course. The gameplay is nothing to sneeze at, either; making a rhythm game is **hard**, and this one works quite well. Bravo!
Today I learned I'll never be a decent summoner. The art and music are excellent. It would be nice if there was a pause that waits for input between each significant change in the spirit's appearance, so I could look at and appreciate the art without scrambling to not fail, but maybe that's more of a skill issue on my part!
Really great aesthetic and mood. I love the animation when a guy dies, and the progression of the summon is great. Nice job!
Absolutely beautiful, loved how you combined the summoning theme with a rhythm style game. If you had longer would be interesting to see what you could make of this but for now makes a great little short game.
Guitar Hero vibes! I really liked the graphics and the overall mood!
Very cool!!
Clever use of the theme. Nice sound effects and graphics. Great job :)