westeaststudio 2024-04-16 09:19
Goof job intepreting the theme. Challenging and simultaneously nice car physics. Great game!
Foon → Ludum Dare Explorer → LD55 → Summon-a-Spot
By kuggenhoffen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 546 | 3.60 | 32 | |
| Fun | 205 | 3.88 | 32 | |
| Innovation | 1115 | 2.65 | 32 | |
| Theme | 1191 | 2.33 | 32 | |
| Graphics | 890 | 3.18 | 32 | |
| Audio | 734 | 2.65 | 32 | |
| Humor | 575 | 3.03 | 32 | |
| Mood | 1050 | 2.96 | 32 |
Goof job intepreting the theme. Challenging and simultaneously nice car physics. Great game!
Nice graphics and physics. Car was understeering like crazy but thats what made it fun. I was pretty bad at the game and seemed to struggle to get medals but I get that the point is that you replay the levels once you know where the barriers are etc.
Nice work
The driving physics were goofy but fun. I like that there are plenty of levels. Some levels are a little bit difficult. But that is also a nice challenge. Great work!
Interesting idea. I like the concept, but I wish the level end timer was a bit faster and that the car actually had a handbrake. I get that it's part of the challenge, but it felt more frustrating than fun when the car had barely functional brakes and rolling slightly out of the finish line meant the timer resetting again.
I'd love to try it again if you ever decide to update it.
Hey its nice ! The car physic is perfect and I like that the levels gets bigger and bigger. I don't think the timer when parking is nescessary, I almost thought that It was bugged on the first level ^^ But yeah with some more visual feedback for car life (seing it being destroyed more and more would have been awesome) and more movements in the level that would have been my fav entry. Anyway its challenging to make 3D game so well done again
The driving is a bit too slippery for my taste but it's a nice game.
Cool game, controls are very responsive and car physics are great. Not sure it fits the theme well, though, but I had fun! Well done!
Very fun physics on the car, really makes you think about going fast vs being precise, and a real challenge to get the gold medals. Very nice!
It's an interesting game. I personally think the driving gets too slippery when you go too fast, and having a song playing, even if it was something very simple, could've been a nice touch. Nice job!
My favorite game so far! The controls feel good and graphic is cool
Veeeeeeeery floaty physics, but still quite enjoyable!
This reminds me of some sort of old-flash game I played, and definitely hits the 'fun' factor to me. - I spent longer than I'd like to admit trying to cheese out a couple levels (just to discover there's a penalty for hitting the barriers).
I personally don't feel this really fits the theme of 'Summoning', but other than that it's a great experience that feels like a re-imagining of games I last played a decade ago.
I think that I miss the theme part ^^" Like this kind of game but where is the theme ? Did I miss somethings ?
@hystaf @oblivioncreator Idea was some some sort of parking summoning thingy for cars where the car parks or pulls out itself. Not very obvious in the game though :laughing:
Really nice game, interesting twist on the theme but it turned out great!
Fun game! Some cool diverse mechanics to spice up the different levels, needs a honk button!
The driving is fun, feels just enough clunky for such a game. The camera was quite restructing sometimes since it doesn't turn with the car.
The graphics side is quite basic however. The black color right behind the level gives the game a very weird isolated atmosphere, and it looks like you've kept all materials at Godots standard settings. Also, some Antialiasing would help a lot with the visual artifacts of the ground bricks.
The menu looks quite bare too.
I like the car control. It feels smooth but challenging at the same time. XD
Solid level design and content. Nice work!
A simple and pretty fun little parking game. I would prefeed if it was a bit easier to get bronze medals in the level. But overall a pretty well made and fun little jam game. Well done.
It is really challenging! Maybe I am not a good driver...
I enjoyed the car physics. Was looking forward to the theme being woven in somehow, but it was really just parking.
Parking Simulator. Okei.
I like you cute cars and graphics really good! I like challenges, but I'm not sure that the theme is used in concept.
Anyway, thank you for the game!
Very enjoyable game. I love that you can drift around corners and that stopping isn't as easy as you hoped it would be, every time you want to park in the green spot. Each level is a challenge, and the bronze, silver and gold times make you want to keep playing. WASD controls would have been nice, since I am playing on a laptop with the up and down arrow combined into a single key spot, which made it very hard to play. But aside from that minor detail, the game was really nice. Great job!
Without the name of the game, I don't think I would have seen how this relates to the theme, but I still had a lot of fun playing! The controls were really well polished, and for the most part the penalties felt like my fault rather than an issue with them, which is always good in these types of games. It would have been nice if the camera kept the car more centered, especially on the level with 3 straightaways it was really easy to get faster than the camera and not be able to see what was coming. Overall pretty nice job!
Really well done! Game presents me with an excellent "fun-awkward" control and asks me to perform difficult tasks on a tight timetable. The tension is very real -- gotta go fast except that bumping things, overshooting the space, spinning out, and flipping over, are all very real risks that create a fun counter-force to "just go fast."
Really enjoyed navigating the balance. But I do think this game makes one really terrible design mistake... the retry loop is WAYYYYYYY too long, and even requires that I take my right hand off the arrow keys, modally shift from "keyboard controlling game" and reach over to grab my mouse to click a button. And after that, there is even a very slow camera pan, and then a quite long countdown.
Given that A) the game challenges me to break time records which require me to rush but not make mistakes, so you are basically asking me to repeat attempts over and over and over and B) I often know within a few seconds of starting that the attempt is a fail, it's a significant repeated source of heavy friction to have such a slow retry loop. It's 100% fine to have fun-frustrating in the game controller, but I don't think you should have it in the UI. If I were to go for the golds, I think the vast majority of my play time would end up being "waiting for the game to restart" as opposed to fun playing.
I think this entry is very good, and I really enjoyed playing it. But I did not try to beat the medal timers, because of the slow retry. I would have spent easily 20x more time playing this game if I could tap "r" at any moment and be INSTANTLY restarted without UI, timer, or countdown. If you're worried about kicking off the clock too early, find a solution that doesn't PREVENT going fast, such as only starting the timer once the car initiates motion or something.
Anyway I don't mean to over-emphasize that one splinter -- I only go into that so much because this game has such great potential, and I would have LOVED to play this game with fast retry, it would have elevated the game from very good to amazing!
Controls are great, art looks great, and the sound effects carry the vibe and info well.
Great job!