jelinib 2015-08-25 08:27
I'm getting a 404 on your Dropbox download link. Halp!
Foon → Ludum Dare Explorer → LD33 → Pik & Pok
By thegreentie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Fun | 118 | 3.69 | ||
| Audio | 119 | 3.71 | ||
| Graphics | 316 | 3.82 | ||
| Overall | 413 | 3.35 | ||
| Mood | 452 | 3.22 | ||
| Innovation | 625 | 2.88 | ||
| Humor | 723 | 2.40 |
I'm getting a 404 on your Dropbox download link. Halp!
I'm getting a 404 on your Dropbox download link
@Jelinib
@adsilcott
Fixed it.
I'm getting a 404 on your itch.io link.
LOL, what is happening?!
@Jelinib
It works for me at least, dunno why you can't open the link.
I'm stumped too. I tried accessing it while logged in, and while logged out.
Is it published publicly, or is it private? If it's private, it looks like there's a separate link for sharing it (at the top right). If it's public, then I've no other ideas...
@Jelinib
Ooh, I see what your problem was. I'm sure it's fixed by now. Thanks a lot for being persistent on my game, enjoy!
You really nailed the old school feeling in art, sound, and gameplay. Well done! Really fun game. One little bug I encountered: one of the rock circle thingies spawned on top of me, causing me to get stuck in it.
Too bad it does not stick to the theme!
Lovely tribute to NES!
The game will crash if you throw a disc at your teammates.
@block97
Are you sure that was the reason? I've played it on both Type A and Type B with both characters and nothing happens.
This game was pretty good. The mechanics were nice and simple, and the graphics was actually kind of cool with that screen warp effect. Overall, this was a really good game. :)
Really cool old school game :) Could be great to have a score system to give more point when we kill lot's of monster in one hit! Congrats!
@metalchouchen
This was planned from the beginning but I tought we didn't have enough time to implement that. I'm glad you liked the game.
simple, sweet, and super polished. Has a really nice bomber-man esque flavor with the grid based movement, but the combat felt unique to this game. I especially like that you're allowed to put coins down after you've picked them up instead of being locked into throwing them. I never found it necessary, but I thought it was cool to have the option to set up barricades by laying them down in strategic locations.
It crashed :(
@Zephyr Raine
When/doing what?
Great classic retro-style gameplay, reminded me a lot of bomberman. At one point I got stuck in a rock that spawned on top of me and I had to reset, but other than it was pretty smooth. Unfortunately you admittedly didn't even try on the theme, which kind of takes away from the entry as a whole.
I'll be honest: I have a weakness for games that use the faux-CRT look. Love the retro arcade gameplay. Seems to be a bit buggy, though - in 2-1, I had two coins spawn next to each other, neither of which would stop flickering so I could pick them up. :(
Pretty nice. Reminded me a lot of Bomber Man. Although I failed to see how it related to the theme. Although I didn't play it through all the way because at level 2-2 I killed everything, but it didn't say I won.
Very cool retro style, love the dead animation.
Nice entry!! (hard to play on my qwertz keyboard)
@Jacob123
There was indeed an error on level 2-2, there were some enemies walking off stage so it looked like you killed everything but you actually didn't. Sorry for the inconvenience, the bug is all fixed now. Hopefully you'll try a second run.
Fun game. Couldn't get past 2-1 though, I kept getting a bug where the coins just keep on blinking and can't be picked up. Loved the music. Good job! :D
Glad I stuck around for this one. The graphics/style/feel are perfect!
A couple of bugs:
On level 2-2 (I think? The symmetrical one with two green tracks on either side) I threw a coin (it landed in the very upper left corner), I stood on it while it was blinking (it's just my nature to do stupid things LOL), and became trapped inside the coin when it came into existence. I could not pick up the coin, and the red monsters couldn't touch me either, haha.
Another time, I got killed and was respawning, but there happened to be an enemy standing right next to the spawn point at that moment. I could not move away (stuck?) and was killed on the spot.
Also as other people mentioned, sometimes the coins don't stop flickering. It seems to happen at random, even if I'm making sure not to go near them until they're ready to be picked up. Once in a while, I see a coin starting to blink into existence, but then it gives up and disappears into the nether like a coward. I think maybe coin bugs more likely to happen if I walk over them? Or maybe if monsters walk over them? I'm just guessing here. I could be way off. I have no idea why it happens.
Also after I get a game over, the menu screen appears offset to the left.
Minor bugs aside, I had fun playing your game, and the music was catchy too! I've really missed playing games on the ol' NES, and this helped to fill that void. Thank you!
The design of the player character is very cute. Digging the music; it's pretty catchy.
Nicely done, very entertaining
On stage 2-2 a disc went solid on top of me and I couldn't move. A monster killed me and then I got this error.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event2
for object obj_detector_pik:
Unable to find any instance for object index '0' name 'obj_pik'
at gml_Object_obj_detector_pik_Step_2
############################################################################################
But! I love everything about this game. The CRT effect is a nice touch. Makes me feel like I'm at the arcade. I'd like to play it with a friend sometime. Awesome music and sound effects. Love it.
Yeah, cool game, but it has no connection to the theme (as you said). I dont know how valid this is, but still a cool game.
It crashes when i open it with error:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_CRT
D3DXCompile failed - result
at gml_Object_obj_CRT_Draw_64
############################################################################################
Nice entry!
There's no risk on the gameplay originality, and the use of the theme is quite poor, but I liked the game.
The controls are good, graphics neat and good sounds.
Great entry! Cool graphics and music. The game feels quite polished already and makes fun
the game is very fun. I really like the nes nostalgia in here.
nostalgia overload
I really liked this game! The graphics and audio were of course amazing, and it is excellent both as a homage and on it's own.
There were a number of quirks, however, that may or may not have been intentional. Here are some things I noticed:
- The spawning/despawning of the discs seemed inconsistent: sometimes it would be short, sometimes it would be long; sometimes it seemed that standing on the discs while they were blinking caused issues; sometimes there would only be one disc per level, and once picked up and thrown it would start blinking as if to despawn and then it could be picked up again (I wasn't sure if this was intentional).
- The red dudes in World 3 would spend a lot of time hanging out off of the screen. It made dealing with them frustrating.
- An enemy could be killed by a disc that had been thrown even as it was preparing to despawn (I suspect this was intentional).
The biggest issue I ran into was performance problems. This may have just been my computer acting up (though I didn't notice any extreme memory leakage or something like that), but everytime I started a run, level 1-1 would go great, then by level 1-2 things would start slowing down at an increasing (slowly increasing, but increasing) rate. World 2 was super slow, and World 3 was just about impossible to play. I could restart and get the high speeds again, but the performance would always drag down. I didn't test this extensively, but I did test it enough to notice the pattern of the problem.
Gameplay was good and clever, but the implementation was a bit too easy (though I may have actually been aided by my performance issues in this department). I especially found the "train" enemies to be way too easy to kill. Attacking them head-on with a disc would insta-gib them, and attacking them perpendicularly would do just about the same. I think it would've been cool to find a reason to try and blockade enemies in by re-arranging discs, but the situation was never dire enough to make that an issue.
Again though, amazing game. Though you are supposed to have the source code available somewhere, right?
I like the graphics, the characters are really cute. <3
I dunno why but I can't see the rest of the level!But the music is nice.Help!
Nice game :)
Whoa, nice work! Totally feels like an 8-bit game that could've been released during the NES/Master System era, or even for GBC or the Game Gear.
The CRT-like fx is nice, the soundtrack is really nice too! The melodies are simple and catchy, and it's nice to have that "oh this is the soundtrack to world #1" when listening to a song. :P
Controls work pretty nicely too.
Doesn't stick to the theme, but it's a lovely game, really. :)
Cheers!
love this type of game, and the multiplayer is really fun!
some bugs, like this one (when a coin appears on an alien and I try to pick it) "FATAL ERROR in
action number 1
of Step Event2
for object obj_detector_pik:
Unable to find any instance for object index '0' name 'obj_pik'
at gml_Object_obj_detector_pik_Step_2"
And I think only one button to pick/throw will be enough, placing coin isn't essential...
Really good job we played it a lot and we will play it again!
The game was pretty fun with nice graphics and fittig audio, but It suffers from some bugs with coins spawning into player and then blinking forever(which is not a showstopper) or monsters spawning into spawning coin and then getting stuck (also not a showstopper) or player getting stuck into spawning coin which is a showstopper and it ended the game for me in 2-2 stage. Otherwise it fun and I definitelly wanted to keep playing the game and complete it.
Also i could find any theme for so from my perspective it was unfitting for the theme.
Well, the current theme is awesome and stuff, but... ...duck that! You wanted to create THIS game and you created this one and I'm happy you did!
The NES era struck me while playing this. It's simply amazing. I kinda wish I could do something like this, I actually wish many indie devs could do something like this. I want to buy this game. This is awesome.
Creative Sectors: Kardfogú
I loved the CRT effect, but I think you have to make more resolutions.. Or at least for me, on my main screen, I only can see the top-left part of the game. But still a nice entry :)
Great game, well done!
Old school monitor filter is old school! :D
Great graphics! I loved that the display has this curvature and those "lines" like a CRT monitor! Audio is awesome too!
Mechanics are fun! Though I think it's weird if you toss the disk thing and walk at the same direction you would get right under it, and if it'd hit an enemy, I could die too. Also I had a bug in level 2-1 where the disks wouldn't stop blinking so I couldn't pick them....
Anyway great job!