FoonLudum Dare ExplorerLD42 → ๐•ด๐–“๐–‹๐–Š๐–—๐–“๐–” by D A N TฬตEฬทnot so Brown

๐•ด๐–“๐–‹๐–Š๐–—๐–“๐–” by D A N TฬตEฬทnot so Brown

By danilo-chiarlone

View on ldjam.com

CategoryRankScoreCount
Overall7212.1824
Fun7152.0223
Innovation7171.9523
Theme6932.4023
Graphics6722.1623
Audio4872.4724
Humor2042.8421
Mood5542.3921

Comments

danilo-chiarlone 2018-08-12 22:47

I actually ran out of time in the development of the game but I did not want to miss out the chance to thank my girlfriend, Bia Gascรณn, for being the main source of inspiration for story behind this piece!

(Ps. I swear it is not her fault it came out the way it did)

danilo-chiarlone 2018-08-12 22:57

I will be submitting YouTube videos of the development soon (probably tonight) so stay tuned if you wanna watch me suffer!

aret24 2018-08-13 10:08

I really like it!!!

danilo-chiarlone 2018-08-13 14:50

Hey @aret24 ! Thanks a lot for your comment! It is really nice to see that someone managed to enjoy the game being what it is! :D

girania 2018-08-13 16:18

The intro was promising, but the game itself was too simple. The audio made the game really fun, though. Nice!

nehvis 2018-08-13 16:21

uh

danilo-chiarlone 2018-08-13 16:26

Hey @girania ~ I agree. Thing is, this was my first jam and I had:

1) To take my grandma to the airport,

2) My father's birthday,

3) Father's day,

4) Get some things ready for uni that's about to start.

And... I was really sick. So I probably only had about 6 hours to make this ><

In any case, I hope you stick around for my next submission in December. :)

danilo-chiarlone 2018-08-13 16:26

@nehvis ~ I feel ya.

girania 2018-08-13 16:29

will be looking forward to it!

memel06 2018-08-13 17:02

I red about your time issues, and I love when even with little to no time and a lots of problems, jammers still manage to create something. This little game represent the love for gamedev and the spirit of Ludum Dare.

Nice entry and thanks for your work and your temperance, so I'll rate everything with 3 stars.

have a nice day!

danilo-chiarlone 2018-08-13 17:19

@memel06 ~ Woah! You've left me absolutely speechless. This is the tenth time I try to write this reply but I can't properly put into words how stunned your comment has left me.

I am just really glad to have finally joined the community of jammers. Y'all are what keeps me going.

danilo-chiarlone 2018-08-13 23:46

Btw, I haven't posted the videos yet 'cause YouTube doesn't seem to be allowing me to -_-

alexey-akulovich 2018-08-14 14:30

Obstacles appear immediately in the upper half of the screen and I immediately take damage without a chance to dodge :(

danilo-chiarlone 2018-08-17 14:38

@alexey-akulovich ~ thanks for your comment! That's because of how I'm actually making the infinite gameplay happen - just looping it in one screen. If I ever touch this project again, I'll definitely improve it (:

2018-08-17 15:55

Evocative of '09 appstore games. The intro was very promising, and the music loop was pretty catchy, but then it descends into insurmountable rng. There's some pretty serious ludonarrative dissonance between that nice intro and the gameplay. I would keep that idea in a back pocket and make a not "avoid falling blocks" game. Keep it up

pla 2018-08-17 15:57

Great you didn't give it up due to time issues! I liked the intro, and the concept. Obstacles appearing right under me, were really annoying. I must admit that I didn't play it for hours at night, but in 6 hours, nice work!

danilo-chiarlone 2018-08-20 13:03

@sunny-sun ~ Hey Sunny! Thanks for your comment! I kinda guessed that most people would get hyped by the intro and then disappointed by the rest but, nonetheless, I am really happy you found the music loop catchy - it was one of the things I enjoyed doing the most (and probably just the third song I've ever made). Anyway, keep an eye out for my next game December! I won't disappoint :D

danilo-chiarlone 2018-08-20 13:05

@pla ~ Hey Pla! Thanks for commenting on the game! I really had to rush with making the endless loop thingy so obstacle placement ended up pretty crappy. In any case, I'll keep your comment in mind if I ever decide to touch the project again and improve it!

paulo-augusto 2018-08-23 21:07

nice project man ...

danilo-chiarlone 2018-08-23 22:53

@paulo-augusto ~ Thanks a lot, dude! :D

danilo-chiarlone 2018-08-24 13:48

Woah! We've reached over 20 ratings! Thanks a lot everyone! I'll be revamping the game page soon with some fancy markdown to make it more appealing then just this boring intro text xD ~~ stay tuned

danilo-chiarlone 2018-08-24 16:19

Alright! Remade the game page and updated the logo image for something that wouldn't be covered by the game name and compo tags when it is displayed in the games page :laughing:

Check it out:

Old logo:

logo1_screenshot.png

New logo:

ld42CoverLD_screenshot.png

Let me know what you think!

wildcard 2018-08-29 11:11

cool idea, I think you should probably change it so that the obstacles aren't spawned so that they just pop up, now they appear seemingly out of nowhere and the speed of the player is too slow to actually avoid them. Some background-picture would have helped the player see more exactly where they are, now it is a little hard to see how fast you are falling. You really only get a sense of your speed once the obstacles appear and then you take damage. The font is cool though.

Still, you got a lot done in 6h, which is impressive. Well done!

danilo-chiarlone 2018-09-01 02:26

Hey @wildcard ! Thanks a lot for your comment!

The overall gameplay with obstacles turned out a bit wacky. Also, I was planning on adding a background but couldn't make it in time to draw something I enjoyed. Glad you liked the font, though! ;D