FoonLudum Dare ExplorerLD46 → Space Station Techie: Keepin' It Alive

Space Station Techie: Keepin' It Alive

By galactic-chimp

View on ldjam.com

CategoryRankScoreCount
Overall9762.8330
Fun9832.5632
Innovation8492.8632
Theme7443.4131
Graphics9252.7032
Audio7991.3819
Humor8052.0626
Mood8322.7731

Comments

rich 2020-04-20 18:07

Hey! Nice game. I like the art style. One thing that I was having a problem with is my feet getting stuck on walls. Nice idea!

drschizzo 2020-04-21 08:58

Nice game with clear graphics. Maybe you should lengthen the timer at the first level to make it a bit easier

theconfusedcyborg 2020-04-22 17:59

controls seemed a bit glitchy at times, but cool concept!

tcicerodev 2020-04-22 17:59

Movement is really hard to control, and timer is a little to short. Cool idea though! Great Job!

binroot 2020-04-22 18:07

Good execution! It's get pretty hard and unforgiving, haha. The art is pretty nice.

yolziii 2020-04-22 18:11

Nice game! I like yout simulations of zero gravity, cool idea!

sharbelfs 2020-04-22 18:13

nice idea, one comment is about the controllers, I think it can be improved in a way to avoid a little of the collisions and maybe even be a little more bouncy. For example, every time I finish to fix one item, looks like that the player is stuck and I can change from one place to the other easily. Also, the I got stuck with the collision of the doors and some of the walls in between.

galactic-chimp 2020-04-22 18:19

Thanks for the feedback :) I think the control problem is caused by me using a box collider instead of a capsule collider :/ but thanks for bringing it to my attention. The difficulty level is designed the way it is, but it's a short game, so it shouldn't be a problem ;) I passed all the levels ;)

sigton 2020-04-22 18:19

I love the concept, and the level structure was really great!

I felt that the difficulty curve was too steep. It felt like I was failing because the movement was too slow rather than because I hadn't mastered the controls yet, it made me lose motivation to keep trying to get better. Perhaps a greater time limit for earlier levels to let you get the hang of it a bit more at the start would make it more fun.

Also would love some audio to go with this - it would quickly be very atmospheric and cool! Great effort for a compo game though, very well done :)

undead-aubergine 2020-04-22 18:24

I like the minimalistic art, had to replay many times! Maybe a bit more acceleration for the player would be great.

olafstromberg 2020-04-22 19:08

Nice idea, but very frustraiting. The movement is hard to control, I would suggest a small bounce off the walls and being able to 'skid' around corners. The short timer at the beginning of the level when trying to read the instructions was a bit harsh. Good effort!

stefenism 2020-04-23 01:40

I like the idea, the movement however, was very difficult to control. I feel like with a little polish this could end up being a bit overcooked ish.

alia-zanetsu 2020-04-23 21:16

It was soo hard to control ! Nice game !

kevtukk 2020-04-24 16:12

The idea is awesome. And the game in this form is actually really tense, I like that a lot. It is a bit frustrating to get stuck on every wall, but I actually think removing that might make the game a bit too easy. The "physics" just need a bit more polish (I think movement is a bit too slow at the moment) and this would be awesome. :smile: Still, good job!

savvu 2020-04-24 18:16

Great graphics love the design and the gameplay is amazing too! Keep it up and hope you keep on working on that game!

meelo 2020-04-27 00:28

This is an interesting idea and I enjoyed it as far as I was able to get (the hyperspace broadcaster level was too hard for me; I just couldn't get through, even when I thought I did really well). As others have mentioned, the controls were difficult - especially when the character "snagged" on a wall - and I think that the game would be more compelling if the player felt more in control, so that their failure to match the timer felt more as a result of their tangible actions than "oh, my hitbox hit the wall and I stopped. :(". I liked the first server level particularly - it had a nice puzzle element to it in figuring out the fastest path, and I think that combination of puzzle + speed is what could make this game really fun.

One major suggestion: there is, far as I can tell, no way to restart a level except for letting the timer run out. It didn't feel great to realize that you weren't fast enough at the start, then have to twiddle your thumbs for a minute.

n8 2020-04-27 00:30

Very nice looking. I thought it was fun but there is very little room for error.

alexey-akulovich 2020-04-28 21:35

I like this idea and mechanic. But control is too hard the allotted time :) Sometimes player is stuck in power coils and wasting time.

May be if you increase time limits the game would be more fun.

sunblast 2020-04-29 16:17

Pretty cool idea, movement was a little odd at times, such as getting stuck in walls. The idea of having multiple tools and having too juggle them was fun!

mudlee 2020-05-05 17:58

As others mentioned, the movement looks like a basic rigidbody addforce or something which causes this strange behavior. Also, I would have imagined a bit more polished UI, but of course, the time was a bit tight. The biggest problem I had was that the game is so hard! Without ramping or preparing me up it just hits me without explanation saying "better look next time looser"

sokette 2020-05-08 09:39

That game is very very very frustrating I'm sorry :O

I kept loosing all my inertia randomly will going along some walls, and the timers are set so that you can't make any mistake. That would not been a problem if I felt like I was in control on my character, but the inertia is really really really high and the responsivness really low :O

Nice graphics though :D