rich 2020-04-20 18:07
Hey! Nice game. I like the art style. One thing that I was having a problem with is my feet getting stuck on walls. Nice idea!
Foon → Ludum Dare Explorer → LD46 → Space Station Techie: Keepin' It Alive
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 976 | 2.83 | 30 | |
| Fun | 983 | 2.56 | 32 | |
| Innovation | 849 | 2.86 | 32 | |
| Theme | 744 | 3.41 | 31 | |
| Graphics | 925 | 2.70 | 32 | |
| Audio | 799 | 1.38 | 19 | |
| Humor | 805 | 2.06 | 26 | |
| Mood | 832 | 2.77 | 31 |
Hey! Nice game. I like the art style. One thing that I was having a problem with is my feet getting stuck on walls. Nice idea!
Nice game with clear graphics. Maybe you should lengthen the timer at the first level to make it a bit easier
controls seemed a bit glitchy at times, but cool concept!
Movement is really hard to control, and timer is a little to short. Cool idea though! Great Job!
Good execution! It's get pretty hard and unforgiving, haha. The art is pretty nice.
Nice game! I like yout simulations of zero gravity, cool idea!
nice idea, one comment is about the controllers, I think it can be improved in a way to avoid a little of the collisions and maybe even be a little more bouncy. For example, every time I finish to fix one item, looks like that the player is stuck and I can change from one place to the other easily. Also, the I got stuck with the collision of the doors and some of the walls in between.
Thanks for the feedback :) I think the control problem is caused by me using a box collider instead of a capsule collider :/ but thanks for bringing it to my attention. The difficulty level is designed the way it is, but it's a short game, so it shouldn't be a problem ;) I passed all the levels ;)
I love the concept, and the level structure was really great!
I felt that the difficulty curve was too steep. It felt like I was failing because the movement was too slow rather than because I hadn't mastered the controls yet, it made me lose motivation to keep trying to get better. Perhaps a greater time limit for earlier levels to let you get the hang of it a bit more at the start would make it more fun.
Also would love some audio to go with this - it would quickly be very atmospheric and cool! Great effort for a compo game though, very well done :)
I like the minimalistic art, had to replay many times! Maybe a bit more acceleration for the player would be great.
Nice idea, but very frustraiting. The movement is hard to control, I would suggest a small bounce off the walls and being able to 'skid' around corners. The short timer at the beginning of the level when trying to read the instructions was a bit harsh. Good effort!
I like the idea, the movement however, was very difficult to control. I feel like with a little polish this could end up being a bit overcooked ish.
It was soo hard to control ! Nice game !
The idea is awesome. And the game in this form is actually really tense, I like that a lot. It is a bit frustrating to get stuck on every wall, but I actually think removing that might make the game a bit too easy. The "physics" just need a bit more polish (I think movement is a bit too slow at the moment) and this would be awesome. :smile: Still, good job!
Great graphics love the design and the gameplay is amazing too! Keep it up and hope you keep on working on that game!
This is an interesting idea and I enjoyed it as far as I was able to get (the hyperspace broadcaster level was too hard for me; I just couldn't get through, even when I thought I did really well). As others have mentioned, the controls were difficult - especially when the character "snagged" on a wall - and I think that the game would be more compelling if the player felt more in control, so that their failure to match the timer felt more as a result of their tangible actions than "oh, my hitbox hit the wall and I stopped. :(". I liked the first server level particularly - it had a nice puzzle element to it in figuring out the fastest path, and I think that combination of puzzle + speed is what could make this game really fun.
One major suggestion: there is, far as I can tell, no way to restart a level except for letting the timer run out. It didn't feel great to realize that you weren't fast enough at the start, then have to twiddle your thumbs for a minute.
Very nice looking. I thought it was fun but there is very little room for error.
I like this idea and mechanic. But control is too hard the allotted time :) Sometimes player is stuck in power coils and wasting time.
May be if you increase time limits the game would be more fun.
Pretty cool idea, movement was a little odd at times, such as getting stuck in walls. The idea of having multiple tools and having too juggle them was fun!
As others mentioned, the movement looks like a basic rigidbody addforce or something which causes this strange behavior. Also, I would have imagined a bit more polished UI, but of course, the time was a bit tight. The biggest problem I had was that the game is so hard! Without ramping or preparing me up it just hits me without explanation saying "better look next time looser"
That game is very very very frustrating I'm sorry :O
I kept loosing all my inertia randomly will going along some walls, and the timers are set so that you can't make any mistake. That would not been a problem if I felt like I was in control on my character, but the inertia is really really really high and the responsivness really low :O
Nice graphics though :D