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undeadaubergine

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it aliveThe Planetarianjam4463.843.813.383.473.603.453.733.78
201635ShapeshiftFishy Shiftjam7233.043.122.463.273.242.372.423.0056

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by undeadaubergine

undeadaubergine leaves an average of 21.5 feedback comments each event.

LD46 — Keep it alive (35)

Another Night by DataGreed 2020-05-01T14:40:07Z ♥ 1

Really liked the idea! The way the lighting plays with your orientation is quite great, and I really like the subtle way of orientation footprints are. I might even include them in my game, as we both have a pretty similar settings. I realised that the player walks faster when he goes diagonally, this is typically caused by increasing the horizontal and vertical speeds separatedly according to arrow keys. The way to achieve the true diagonal speed is to multiply both vspeed and hspeed by sqrt(2)/2 every time you move diagonally. I also liked the graphics, the non-black strokes to delimit volumes work pretty good!

For Ducks' Sake by Rolph 2020-04-29T16:08:50Z ♥ 2

Great game! Having read every comment, I think that the 8-directional shooting is a must, to prevent the player from staying at the center of the room just clicking over gnomes. That being said, the only improvement I can think of is a way to make the difficulty increasing in a more smooth way. Right now the game is very easy at first, but then it gets really hard. I believe that the main reason is that gnomes lift the ducks, but when they die the ducks stay in the upper part. Maybe putting ducks back at the real floor level would prevent them from scattering so fast, and help the players to learn and acquire ability.

Heartful Defense by Nelson William 2020-04-29T08:27:42Z ♥ 2

Great tower defense! I wonder how it doesn't have more reatings. The way cards are used to drive the game is brilliant, and the card powers are very tightly adjusted. I see you could make a full game out of this original idea: maybe depending on how well you do you in a play you an get some credits to buy new cards, and have a fixed deck that you can modify. Also, having a different card color for effects (like explode) and buildings (like a tower) can make it easier for new players. It is also very portable to a mobile version!

Alien Medicine by PIPS 2020-04-25T16:13:22Z ♥ 1

Loved the idea an mechanics, I only wished that I get some kind of reward at the end (Not only a self destruct), but I understand jam time is always limited, hope to see a extended version afterwards :D

Blobbysitter by Jake Marks 2020-04-25T15:58:24Z ♥ 3

I reaaaally enjoyed this one, the creature is absolutely horrendous and suicidal, congratulations for that! So much fun trying to care it!

Viva La Revolution! by WilhelmStein 2020-04-25T15:48:43Z ♥ 1

Cool theme, cool pixel art and very humorous, but my screen somehow cut the tutorial and I cannot read it whole, so it just was a lil bit confusing, but it feels very strategic, I'll try it later again in other PC!

Starship & Hull by Mastoast 2020-04-25T15:39:00Z ♥ 1

Fun game! I just had some problems with the camera and I think I just teleported, but I liked the approach to the theme and the repair system, it makes the task feel stressful (as it should) Congrats!

Children of Glorbux by Exploding Bits 2020-04-25T11:12:11Z ♥ 0

Very minimal and engaging! The art reminds me of my Dwarf Fortress days. Btw, when you are exporting a build in GameMaker, the moment you save it, you can change from "Installer" to "Single runtime executable", which is a portable .exe file more convenient for LD. I realised that with that export kind more people play my games.

Genki by GOD COLO 2020-04-25T02:44:47Z ♥ 1

Simple but effective. Maybe you can get inspired in Geometry Wars if you wish to extend it?

Toggle by Desmarkie 2020-04-25T00:26:16Z ♥ 1

Interesting idea, and a frantic gameplay. You can finish the four levels using just the red and green toggles! I think that a higher friction would make the character easier to control, so you could focus on designing rooms with many layouts.

tiriplici by Trexxak 2020-04-25T00:18:09Z ♥ 3

Nice mechanics! Playing the two characters at the same time was fun, although plici got lost outside the screen all the time. The sound is as weird as it can get.

Keep It Undead by pcmaster 2020-04-25T00:12:28Z ♥ 2

Nice graphics and an interesting idea! At some point it was not much of a challenge, maybe a faster gameplay and some infection twists would do it. Some ideas: infected beings die after a while, water channels that can distribute either the virus or the antidote(?), a guy putting vaccines that make people impossible to infect, a different virus that you have to avoid, guys with a view cone (stealth-game like) searching for infected people, or different speeds for different beings. Also, great music! It should be on by default :)

Vestige by BitPokit 2020-04-24T23:55:00Z ♥ 1

Great game, I like the minimalistic approach on the graphics. The controls are a bit weird, as I can dodge very well when I'm not using the mouse, but it gets too hard when I'm using it. Maybe a more intuitive approach would be using AD/left-right arrows to move, W/up to jump, and space to attack.

Postcard Ninja by CarlOfAllTrades 2020-04-24T23:49:26Z ♥ 1

This game have something that got me engaged for a long while, I think that the hook dodging concept is great. Maybe something like a room you try to climb as high as you can could be interesting.

Keep the flame alive (adventures of an arsonist) by Llewellyn and Michael 2020-04-23T15:10:42Z ♥ 1

Nice platformer! Even though the graphics are quite simple, it has a clever room design that makes it fun. Probably the game would be more engaging after reducing a bit the top horizontal speed, increasing a bit the acceleration and having more screen in the viewport (it is a bit unfair at times).

Madagascar Simulator 2020 by Echo Team 2020-04-23T09:44:15Z ♥ 1

Nice game, at first to boats were a bit confussing. And great name, Madagascar was so hard to infect in Pandemic 😆

CRASH OR LIVE (HTML5 & Windows) by woody_builder 2020-04-22T20:12:23Z ♥ 2

Nice graphics! I could finally beat La Patate. Your game could get really improved with an upgrade system, maybe you can check out good ol' [Toss the Turtle](https://www.newgrounds.com/portal/view/508440) for inspiration.

Ant by Nakami 2020-04-22T19:57:55Z ♥ 1

Great sokoban with some twists! Maybe rotating every level so the exit has the same orientation makes it more intuitive.

The Village by ExeVirus 2020-04-22T19:50:58Z ♥ 3

That bush keeps getting on fire! Someone should do something about it.

Burning Out by Emil Sitell 2020-04-22T19:45:25Z ♥ 1

Nice take! I love stressful games with relaxing pace.

Coalesce by James Dunlap 2020-04-22T19:29:31Z ♥ 1

Great concept, I got confused and tried to use the opposite controls at times.

Locked'goshi by StabAlarash 2020-04-22T19:16:06Z ♥ 0

Lovely game! I beated the lockdown ✌️ Great graphics and tamagotchi references (even the poop and the broken heart). I wonder how that ghost delivery guy took the pizza to my fridge.

Pan Dem Duck by JoshH 2020-04-22T19:11:17Z ♥ 2

Great sound! Very NES-like.

Cthulhu must be kept alive by vartagh 2020-04-22T19:01:09Z ♥ 1

I respect Cthulhu cultism. This game is great. However, I could no go forward after sacrificing everyone at level 2. What font did you use for the white text? It's beautiful.

Type or Die by pepperkep 2020-04-22T18:38:23Z ♥ 2

Played 5 or 6 times, so far I got to the Minecraft server message. Nice one! the messages are very disturbing.

Space Station Techie: Keepin' It Alive by Galactic Chimp 2020-04-22T18:24:04Z ♥ 1

I like the minimalistic art, had to replay many times! Maybe a bit more acceleration for the player would be great.

Bloody Musician by Filip Volf 2020-04-22T18:09:53Z ♥ 3

I feel like this game has a lot of potential! Some advices to get the most of it: * Integrating the beats with the game visuals would be more engaging. You can do this by using a vertical music track (Guitar Hero style) instead of an horizontal one, overlaying the actual game. Also, it's more natural to understand, as ASDF would be laid out horizontally. * Having some background music to get a sense of the rythm. * Switching the instrument when pressing Space, not when it's pressed, to avoid the instrument change flicker.

Nonetheless, it's a great idea, great game and amazing visuals!

One Step Darker by thijs9907 2020-04-22T18:00:54Z ♥ 1

As a sokoban fan, this is one of the best uses of the jam theme I've seen so far. If the controls were a bit more dynamic it would be perfect.

Gregg by Walkalope 2020-04-22T17:55:29Z ♥ 2

Great art, and music. What voxel editor did you use? Also the second jump propulsion mechanic is pretty slick.

Mr Ficus by KreGames 2020-04-22T17:51:57Z ♥ 1

Someone gave me a plant. They told me what it needed: water, happiness and a nice temperature. They even gave me a temperature sensor. Yet what I did was just opening and closing a window; opening and closing it until the day got dark. The next day, I kept opening and closing that window like it was some kind of mantra. I was the window. And the window was the plant. And we all were the plant and the window. But then, all of a sudden, my plant DIED :(( Why?? Why every plant dies on me?? I have been given many other plants, but all I can do is opening and closing windows. Please, stop my suffering, give me water. Please, help me stop opening and closing that window.

Mirror by isaque-picao-sanches 2020-04-22T17:46:27Z ♥ 0

Nice concept, I specially like how you don't see the hallways until you are at the corner. But my hand hurts a bit :/

Through the Woods by stefanomusilli96 2020-04-22T17:41:04Z ♥ 1

At first I didn't like how much bureaucracy was implicit in moving the character and picking items up. But after some time of play, I feel like you could exploit this mechanic even further and make something great: maybe using upgrades to make some things like pickup automatic, discovering new features that implies more complex UI interaction, using all sorts of inputs (sliders, switches, wheels...).

Retrobulbar by stefenism 2020-04-22T17:05:19Z ♥ 3

Wow!! This game is impressive. I think I havne't ever played a game with such this mechanic. Reminds me a bit to Antichamber.

If it was me, you'd be the winner ✌️ hope you keep developing it post-jam!

If I can say something bad, maybe some kind of movement undo would be good, as sometimes the crosshair gets a bit locked.

The Gumbo Garden by Guardaro 2020-04-22T16:51:53Z ♥ 1

It's a nice idea although the controls were a bit confusing at first. It usually happens to us that after playing our own game for long, we are so used to it that we feel it's easy :)

Ubergine by curleysam 2020-04-22T16:44:04Z ♥ 4

Such a nice game! As Undead Aubergine, I can certiyfy this game is 100% legit. The mechanics are simple, and the fun loop is pretty adjusted.

LD35 — Shapeshift (8)

Tetrik's Cube by Munchy2007 2016-04-18T22:44:00

Much clever! Love the rotation SFX.

Shape maze by Firephoenix 2016-04-18T22:41:00

Maybe some mouse controls would make it funnier. However, it is fun!

Fixing Sparks by fairwolf games 2016-04-18T22:39:00

It was funny and a good idea! Maybe it would be great to increase gravity a bit and change the background tiles to make the help more readable. Good one!

Heavy Water by Kep 2016-04-18T22:30:00

Game not found!

Tetropolis by Josh Riley 2016-04-18T22:14:00

Great idea, I've been playing for soo long.

King Of The Claw by bob5602 2016-04-18T14:04:00

Good learning curve! Maybe too much simplistic, some sort of shield, or more uses for the clank would have been great.

Shape Escape by JoeManaco 2016-04-18T13:34:00

Lovely graphics and audio! And the theme is well fitted with a fun mechanic. Played some stages until the screen gone black. Good done, sir!

Dungeon Mayhem 3 by Juin 2016-04-18T13:26:00

Good idea! Procedural generation looks good. After some time, the game keeps slowing down with the black ball. Audio is greats, and the theme is well fitted.