orsi 2020-04-21 02:17
Funny concept :). Found it very challenging to control both a toaster and fridge at the same time! Feel like I should be able to take a few more sandwich hits before dying.
Foon → Ludum Dare Explorer → LD46 → tiriplici
By trexxak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2218 | 2.97 | 83 | |
| Fun | 2073 | 2.86 | 83 | |
| Innovation | 1143 | 3.32 | 82 | |
| Theme | 1293 | 3.63 | 82 | |
| Graphics | 1683 | 3.27 | 83 | |
| Audio | 1482 | 2.58 | 79 | |
| Humor | 592 | 3.41 | 81 | |
| Mood | 1904 | 2.95 | 76 |
Funny concept :). Found it very challenging to control both a toaster and fridge at the same time! Feel like I should be able to take a few more sandwich hits before dying.
Cool take on the theme! The graphics were well done. I think the movement on the toaster was a little fast, but overall great job!
I really liked that you play as two characters at once, cool idea! Overall the game was fun to play, but seemed a bit slow paced. I also kept losing track of the toaster, but maybe that's part of the challenge :)
aww I didn't expect people to actually play it <3 yeah, the toaster was meant to take 4 hits, but I couldn't implement it in time. There was also the concept of the toaster losing "signal" the more he strays away from the fridge, but I was not able to visualize that in a proper manner, so I scratched that too. I'm so happy people actually had a fun time :DD
Interesting and unique gameplay! The movement for the characters were hard to control but it was interesting how they were controlled and moved quite differently. I might just be bad at the game but personally I found it quite difficult! It was nice to have sound in the background but it got a bit distracting after a while. I like the art, very quirky! Very impressive for a first timer. Good job!
@mhykah Thanks man! I myself aren't too good at the game honestly, but you're right, movement should definitely be more on point! With the sound, yeah I figured that it can become quite repetitive, so there's a mute sound button in the upper right corner. Maybe I should've communicated that better with the player D:
funny idea!
funny idea and cool graphics the game play is a bit bland though other than that cool game
Nice work! I liked the idea of controlling two characters at once!
it was a lot of fun getting a hang of the controls. I've never controlled 2 characters at once with a mouse and keyboard before. I might suggest slowing the toaster movement down a bit. Great job!
Very unique input controls, and a fun visual style. The game was right at the perfect level of challenging where it wasn't easy but wasn't frustrating either. My only complaint is the audio gets pretty repetitive.
Nice Idea and I love the sketchy art style and animations, but the toaster move too fast and the frame rate of the game was too slow, it gives me a bit of headache.
More evil toasts with different behaviours would be nice too.
Also wasn't clear where I need to go so I keep wandering around until I close the game. Maybe some indications or a minimap can do the trick.
And please, do not use that font again hahaha
Yo this toaster be hittin' different lmao. I yelled "AY YO IM FAST AF!", but I do wish that the toaster was tethered to the fridge in some way because I accidentally yeeted off and my precious fridge died. The art style is charming and I love the fact that the fridge has a spring for some reason lol
I've played a lot of games where you control two things simultaneously, with one protecting the other, and my feedback has almost always been "It would be a lot more interesting if the things you're controlling were protecting each other in some way!"
This is the first game I've played where both things the player controls have some sort of mechanical significance. The fridge depends on the toaster to keep it alive, while the toaster depends on the fridge to see where the heck it's going, I like it! :) Nice job here. The art is also nice and crisp, and the animations on the fridge are especially cute/hilarious.
It _did_ seem a little too punishing with how little damage the fridge can take before it's game over though (and the bread's projectiles move ridiculously fast compared to the actual enemy's move speed). Also, I saw what looked like a toggle for audio in the top right-hand corner, but I wasn't able to hear any sound. :\
Despite all of that, though, this was a fun little game to play through, awesome job!
@Ridde @Pagetb thank you so much! Yeah, the game play being a bit boring was a last second change of the spawning mechanism of the toasts. Before the version you played, it was quite impossible even getting to the first corner.
@Mikabrytu Thank you for your great advice u_u As mentioned earlier, I will definitely look into making the movements more satisfying, especially concerning the toaster. In regards to your second point, there are three types of toasts - the ranged standard ones, the bulky ones and sandwich-Flies, the latter two being spawned later down the line, so I really can't blame you if you didn't know :D Your suggestion for a minimap is a great one! Will be implemented. I think. About the font - you mean the one used for the tips in the title screen, yes? :D Promise I won't use it again (at least not without making sure that it's actually readable what is written lol, totally get your point).
@adamv @BEBADBOI @rein oh thank you so much! I really think you actually nailed the selling point of this little prototype, and it's your comments that made me consider making the game a full-on, polished, actually playable post-ld release.
@sugarsores :DD really glad you liked the artstyle! Will definitely look into a tethering mechanic! Oh and if you're really interested why the fridge has a spring: I finished work on the toaster and was thinking to myself "k, a toaster with wheels is easy enough to wrap your head around. Now, what is not?" :DD
@coleslaughter thank you for your great feedback and high praise u_u I'm completely with you on the projectile speed - it is ridiculous. Projectiles were a last minute addition to make regular and muscular toasts more distinct from each other (before the muscular one were simply slower). I really do have to adjust the speed to a sensible level.
Thank you again for your nice words of encouragement, you all! It really means a lot to me, as I'm actually kind of embarrased about the poor excuse of a game I ended up with. It feels good knowing I did not waste your time completely and that you actually found some enjoyment with tiriplici! <3
Very unique controls, I really liked plici the smoking toaster haha! I also liked that old style cartoony sprites. The sound was a bit overwhelming imho, I had to turn it off on the second play. The toaster movement was a bit too fast and a interpolated camera between the fridge and the toast would have been so cool! There are moments that I can't see the toaster and it is a bit frustrating. But overall it is a good work!! Kudos!
Interesting take on the theme, I enjoyed my time with the game! It wasnt clear to me what the "sandwiches" were, so for the first few tries I was repeatedly right clicking on the first few enemies, which i think were toast? Anyway, i found out accidently that if you run into them with the toaster, he takes them out. I think that you may need to either change controls or add some more description about how it works. I feel like the art was nice but would of been better if it was brighter, the overall game room felt quite dark. Great solo achievement, keep jamming!.. and add some images on here!
Interesting idea. But the movement of the refrigerator looks a little baggy. And I did not quite understand what the goal was, I went all over the level and did not find the finish. Nice game.
Had a great time tryng to keep my frisge alive haha. After playing for 1 minute the controls were already easy to handle! Art style is one of my favorites. Keep it up and good luck
Such an interesting concept! I will admit it took me a while to figure out how to move and what I should control, but after that I felt it was pretty challenging and fun having to control both the toaster and the fridge! I did think the toaster/fridge movement could have been slightly more refined, but the anime face on the fridge over shadows any criticism. Good job! :)
no lo entendi muy bien
What goes better with a game "jam" than toast?
I liked the drawn art style. It was clear to me from the beginning that the toaster had to scoot around to defeat the bread. After all what are toasters for?
Really fun game The concept is really neat just wish there was some audio.
What i've got myself in too hahahahha So, toaster and fridge thing XD I like the mechanics of controlling 2 characters from point A to B while only one controls the camera! The graphics aren't high quality, but they are funny and they work! That felling of well thought bad thing, like the movie The Room, shaking the butt toaster XD You connected well your art with the animations and sound design, including your end game sound hahahhahah everything matches! From the gameplay point of view, The fridge could be a little faster and the toaster a little slower hahaha, u can still have a super fast toaster and slow fridge, but more responsive to commands, they way it is, I had 0 control of both characters, i couldn't dodge breads even spamming clicks, when there were 2 monsters or more in the screen it was sooo hard to do a multikill and when i went out of the screen, i had to wait so long for it to come back it didn't make sense, once i even got stuck, in that sense, it didn't feel like a challenge to this difficulty (like someone comennted), it just felt out of hands, it didn't feel right. For the way it is, the fridge could have a little more health, since u drew a really big map and the sound, even if it works, it gets repetitive after a while, maybe it's because there isn't player feedback on Walking with toaster, walking with fridge, toaster making, bread throw and walking, i wondered "What funny sound would this make in your game?" ^-^ And just as someone else said, the colors could be a bit brighter, you made a funny game and bright colors can highlight that. But again, Butt toaster 10/10 The animation of the fridge door and toaster are also so good, and wow, you animated all 4 directions jumping with the fridge, I know it's just a little bend here and there but praise for that small change. Farts!
unicorn spin.gif
@dextreon thank you for the praise! I do agree with the song I chose actually, I just felt a raw beepbox midi wouldn't cut it (I tried), so I recycled this munching and smacking orchestra I previously made, thought it was fitting. Sadly it's just not that up to snuff.
@louiejams you are absolutely right. Communication is really not the best with this game... I guess I could try and fix things in a way by decorating the ld and itch.io page a bit. First thing I'll do tomorrow, I promise!
@legolaz Thank you! There's a unique "thing" marking the end, but there's not really much to it, so nothing of value was lost, really :D But yeah, I should have made it more obvious where to go at times.
@savvu @conor-galvin Thank you so much :3 Really glad people dig the artstyle, as I was often worrying that it could be perceived as cheap and browsergame-from-the-early-2000s-like :D And yeah, I do have to change some thing in terms of movement.
@santiago-lafosse geht mir ebenso, sehr schwierig dich zu verstehen :/
@eckkert RIGHT? I don't know about you, but I love cruising around with my toaster B) Really glad you enjoyed it n_n
@causalpigeon Thank you! Yeah, so there's this weird bug with the itch.io distribution. The sound just won't load sometimes. I have no clue why that is, but it happened to me myself a few times. Guess I will upload a normal zip too, that would also eliminate the framerate problem I think (which should be the cause of the fridge walking baggyly, like LeGoLaz mentioned).
@zebraatomica Thank you so much for your insightful feedback <3
If my game can be associated with Tommy Wiseau's masterpiece, I really can't be too far off with my idea of the aesthetics :D Had actually planned out dialogue between toaster and fridge with the toaster being the actionmovie hardass and the fridge being the shy but inquisitive secret psychopath. Shlocky, and I really do love shlocky! So, I did plan to bring in some indication for the player, the way I thought about it was having a little dialogue on certain "checkpoints" before a new wave of enemies is spawned, I just didn't have enough time left to do that 3:
Colours. Yes! I absolutely agree with you and LouieJams there. I do have to admit I put a colourfilter on top of my game (a darker hue of yellow-ish brown I think?) to make the toasts pop a bit more and harmonize the different assets in general. In retrospect that might not have been the smartest move. Will absolutely looked into u_u Regarding your concerns with the gameplay I, again, can only agree. I myself don't like the final gameplay loop.
(... and yay! Finally someone mentioned one of my little "haha funny xd"-things I was so childishly proud of implementing :DDDD)
So, guess I'll have some thing to do later :3 Thank you all so much for your feedback!
It was a fun game. The control was really hard, but the characters are charming and funny. The bouncing fridge made me laugh. Also I think you should make the music louder. I didn't notice there was any sound until I noticed a speaker icon on the browser tab. Great work anyway, especially for your first jam game.
If my tottally out of board reference was what you wanted like, you definatly nailed that aesthetics XD A little more time and you could have put off something really funny and joyfull to play. How could I not notice hhahaha! The butt I saw instantaneously XD But the "Farts!", I was like "humph... something happened" so I refreshed it to look again hahahhaha I'm still amazed of your little bend to all for directions for the fridge, it's not that visuable but you took time to do it and problably no one could notice from how similar they are and even tought you didn't like your gameplay, you took care of your game. But maybe i'm crazy and seeing too much too, that's an option XD
**EXCUSE MEEE EXCUSEEE MEEE?! HENLO?!**
I did some things to the page. I think it might help people find their way into the game a bit more. Also - gifsss :3
Also also, while I was strictly against it at first, I did fix 2 bugs that were extremely detrimental to the enjoyment of the game and just weren't supposed to happen. As far as I understood it little changes like that are allowed, please don't be mad at me, I'm very new at all of this D:
Also also also, there is now a Windows distro available that makes the game just so much more pleasurable.
Also also also also, I learned in the process how Markdown formatting works... kinda.
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@notan-lemon thank you so much! I really appreciate your nice words! n_n If I'll decide to make this thing a game, I'll most definitely pay closer attention to sound design u_u
@zebraatomica aww thank you. Yeah, you know, in retrospect I did care a little too much maybe for the sprites, so much so that everything else had to suffer D: To give you a little inside in my workflow: On the first day I was only occupied with assets, music, etc. On the second day then, when I was finally ready to start Godot, I was like "40 hours left? Pffff... EEEASYYY! It's not that much I have left to do..." Turns out there was and my arrogance blinded me into thinking the scope was reasonable. Especially since my programming knowledge is unbelievably limited. For most things I have to google tutorials for. Oof. So yeah... thank you again for your feedback :3 I really feel like I owe you one now :D
Oh my... why you used that brown filter? hahahhaha Your page is looking great XD
I think in we all do the same mistake hahahha I was lucky to find a friend that likes programming, it's pretty weird seeing stuff being tested so fast in engine. But we've all miscalculated our time XD We didn't want to go to sleep 6-8am in the morning and kept postponing stuff XD But i'm really proud of my team and for what we achieved! It's the first time we worked together and it went so well, like, I have 0 complaints, loved doing this game jam and definitely will do it again. Being reviewed and reviewed by people that really wants us all to improve, in the very most of the cases, actually having your game played, is something that i never experienced before >-< U don't need to owe me hahahhah Just keep doing what you'r doing and if one of us gets famous we can say "Member me?" XD
I replayed it and got stuck here: stuck.png
OHHHHH NO! Butterfly stole my toaster!
WOW! Nice game! Looks like roguelike game I think =) But a game has some problems with performance (Yea I got not so powerful PC) =)
Do this game better! I know you CAN! GJ!
This game is reaaaaally funny, i liked a lot, but i think that you should add new features, like a kind of "waypoint" for the fridge, you know ?
I feel like the toaster was too fast given the screen area and not being tethered to the fridge. Might I suggest an indicator of some sort as to the location of the toaster while off screen? If you've played old co-op games you're probably familiar with what I mean. The boundaries are a bit close in color to the rest of the map so at first I didn't realize there were walls. I also ended up dying seemingly randomly which may have been my fault, but all I did was run into a piece of toast with the toaster, and I believe that is what you are supposed to do? And just a random opinion, but it would be neat if they both had specific usable abilities because to me it felt like being able to control the fridge was arbitrary given how fast the toaster is.
I think you have a strong concept here, and I like the theme a lot. The design of the fridge is awesome. How did you even come up with this!? I look forward to seeing what you can do in the future.
Great concept. That toaster was going in all directions.. had to move the fridge a lot to find the toaster again! I found the toaster could be going a little slower. Also maybe a small map ? I was just going through the maze hoping I didn't have to come back.. Other than that.. Very nice game and graphics very very cool ;)
Love the base mechanic of the game, but the controls were a bit off. I feel like a more fluid motion out of the fridge would be good, and either less speed or more friction for the toaster would make it good. Other than the controls, great submission, and really cool idea!
Nice mechanics! Playing the two characters at the same time was fun, although plici got lost outside the screen all the time. The sound is as weird as it can get.
Fun game. The idea has a lot of potential and this game achieved a lot with it. It would be nice to have an arrow pointing to where Plici is because he I always lost him. Other than that, good game
Am i the only who though this game is laggin a much on html-version? In any case i like do the graphic style and like the characters. Not sure is this games humor for me, but while this have some potential to be/being a multiplayer game and have more to explore, it could be nothing but awesome. Like as the comments above, i would prefer the pointer (arrow or something) to show the another characters location
@zebraatomica you got a deal with the "'member me" thing :D (btw check my profile... if you want to, I mean, you don't have to rush or anything...)
Ye, the bridge thing is annoying! A friend also got stuck there on both distributions... will have to fix that too, I guess. >.<
@trozeman hey thanks for your encouraging words! Never thought of it as a roguelike, but now that you mention it - yeah! That could totally work with a few upgrades on death and a bit more enemy variation! Thanks for your great suggestion! As for the performance, I'll look into it. u_u
@texz thank you! Waypoints I definitely thought about, and it would have surely helped people in this ld build :/ will be implemented when this thing is made into a game (if it doesn't turn out to be a rogue-lite :P)
@treska @enya454 @mathias-van-hooreweghe thank you guys so much! I too miss an arrow indicator whenever the toaster is off screen, seems like a sensible thing to do. Guess the way I would implement it as of what I think today is rather as an exception mechanism, as the toaster, I feel, should not be able to go as far out as he does anyway. I'd like to limit his distance from the fridge. And yes, a minimap would help immensely u_u
Abilities, yes! The fridge already has an implied ability. Whenever you click the winged toast the fridge was supposed to shoot out jam or honey up to them. Didn't have time to implement that on a visual level, though 3:
How I came up with it: So, the theme was announced 'Keep __it__ alive'. "tiriplici" is a romanian term for "thingie" or "a nobody", I like its sound a lot (it's pronounced tee-ree-pleetsh) and had it on my mind for a while now. Before the theme was announced, I thought of a concept that would work with any winner theme, and I came up with the basic principle of having a character control an rc-car while at the same time being attacked by other stuff to make it a bit more dynamic. So, it all came together somehow. The protagonists are an hommage to two of my friends who really encouraged me to go into gamedev, and the enemies are a conclusion of what a fridge and a toaster could "kill" in a sense. Sorry if I overdid the explanation a bit :'D
@proforce Thank you! :3 Yess, I will definitely make the controls work much better in a post-ld build.
@undead-aubergine Weird as in good-weird or bad-weird? :smile:
/edit:
@hiisileiri woops, seems I missed you. Yeah, especially the fridge's movement suffers in the html-version. Kind of regret that I chose it over a simple executable when the deadline came near. But I learned a few things about what is suitable for html5 through this whole experience, so that's nice at least :3
Whoa Multiplayer! That would be incredible o: Though I'm actually pretty new with coding, so I think I'd have to watch a lot of tutorials on networking :'D Or maybe just local co-op?
Yeah i mean the local co-op; the game would be also working by the way, where other player must to stay next to the other players character and that is the reason, why only 1 view is needed - just like the all features are working right now, but the game does not encourage to play co-op right now. If you invent this for the mobile platforms, this could be very fun game for 2 players to play; you just need to split the buttons/virtual joysticks for 1-/or 2 players on the screen. I am pretty sure there is a many couples and/or friends would play this just for fun on their shared mobile devices. Two player co-op games are always desired; Actually, if you want so, you would be able to monetize the full version of this game just placing it on the android market(s) and name the price for the application use
Ooo- I love the hand-drawn animations! What a great little team up- Interesting to read your inspiration. I had some issues with the movement, but for me- the charm of the art more than made up for that. Love the mechanic of being able to control two "thingies" at the same time. The potential of this mechanic is very promising. Thank you for the game!
Neat little idea!
The hand-drawn art feels pleasant to the eye!
The game idea is pretty nice and it is funny to control a fridge and a toaster :d
Talking about that, controlling both characters at the same time is something I like! Although, I think the toaster's max speed should be a little be less, as it is easy to lose track of it in my opinion
The game music is nice, it could be improved a little bit I think (but I can't really say how as music is definitely not my speciality x3) and some sound effects could be welcomed!
Overall, I like it, it has a nice little concept, and I always love games that require you to control two characters at the same time uwu
New_Piskel.gif
Hey @trexxak thanks again for helping me fix the bug in my game. I finally good around to playing your game. I liked it! The animation style is funny and cute, especially the jumping fridge animation. Controlling the toaster was hard because of the speed and bit of slide but it was a fun kind of difficult. The one thing I didn't like was the way the fridge moved, I don't know but it felt kind of akward and it's difficult enough to control two things at the same time. A small bug I noticed is that if you have toast at the edge off the screen it freezes and you can toast it whitout it moving. I kind of sucked at this game so I wasn't able to fnish it but to me it seemed I only got the normal toasts as enemy but maybe I didn't get far enough. Audio is fitting but a bit repetitive without other sound effects. The gameplay itself was fun but I think it would need a bit more varying challenges to keep your attention for long. Overall nice idea, nice implementation.
Fun concept! Controlling two characters at once makes it nicely challenging. I liked the hand-drawn characters as well.
I felt that plici's movement was too fast and too wonky - it was like all the surfaces were icy for him, you pressed lightly and he was just sliding around ;). It might have been done like that on purpose, but it feels slightly wrong anyway, like he has no traction or is iceskating. More variety of sound effects would add a lot to the game.
@hiisileiri Thank you again! I definitely will think about realising your intriguing suggestions.
@joemid aww, no thank you for playing <3 Very glad you read the inspiration thing, too!
@sheinxy Thank you for your praise u_u sound effects will come in a post ld-build, already recorded them even, I just ran out of time, you know how it is :'D
@shakedimus aah, don't mention it. How wouldn't I help you out n_n Thank you for your bug report, I will look into it. Was planning to do a final bugfix build anyway before starting on a post-ld build. Appreciate your feedback, thank you for your time! u_u
@fabula-rasa Thank you! yeah, I totally get what you mean with the ice-skating bit. Movement overall will see improvements!
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I think I will take a break from playing, rating and giving feedback for a bit and focus on bugfixes for my own game aswell as improving with a post-ld build based on your feedback.
As always, thank you so much for your feedback! I will continue to answer to your feedback once a day, as I feel that's the least I can do for people who went through the pain of playing my thing!
The framerate definitely started to breakdown as I made my way through the swolemeal toasts but the art-style and music was a lot fun and more than enough to keep me going!
very fun game! the sounds are hilarious and the art style is great.
the toaster was a little hard to control and when clicking on the sound on/off the fridge jumps in that direction, but why would you want to turn that sound of :-D
a nice game! i like it.
keep it up!
Fun game, I loved the humor! I liked that I could control the toaster and the fridge, but it was easy for the toaster to get lost off-screen. This was not really too much of a problem though, it only ever happened once.
Nice job!
Very cool idea for a game :D The multitasking is hard for me, as I discovered playing this game :D
https://www.youtube.com/watch?v=cRtfICdM4ig
The game play was simple and intuitive. The art was okay (I did not really like it). The audio was also pretty good! Good job, and keep it up.
I really like the fact that you can only see where the toaster is by following it with the fridge, this idea as a lot of potential
Interesting idea. The graphics are pretty nice and the game fits in with the theme pretty well. I didn't really like how much the toaster slides around, and I think the game could use more sounds.
Overall it's a great game. Nicely done!
I like the music and the art, very 90s. It wasn't until the second play through that I realized the toaster has a bare butt showing and he's smokin' a doobie. Definitely gives me some Ren and Stimpy vibes. The enemy names are really funny too!
The controls are a little floaty on the toaster though, but I do like the idea of the toaster and fridge working together. The "controlling 2 characters" concept was a very 1990s Sega Genesis motif and I wish it was still around more often.
Right clicking the sandwich flies was not very intuitive though, and after I killed one sandwich fly the right clicking didn't seem to work anymore (I was playing the fixed version). The fridge also died with relatively little feedback (I wasn't 100% sure when the fridge was taking damage). Some sound effects might have helped with that.
Overall, good entry!
I don't know what I was expecting, my expectations were subverted anyway. This is good, I think, it brings joy. I don't have to understand it to know it is a good thing that brings goodness into the world. Thank you.
Oof, that was a lot longer than a day. Sorry for the delay, stoopid real life came in my way (and minecraft tbqh)
@madalaski I'm so glad to hear you had a good time :3 Sorry to hear the thing with the framerate though! The new build should've fixed that hopefully.
@linluk Thank you so much! Reading a lot of comments, one point that was brought up a few times was how repetitive the music gets, and while that is true, it's nice to hear some people actually enjoy it n_n About the sound button ,I feel it wasn't the smartest solution of me binding it to the fridge honestly :'D Will be reworked in the post ld!
@artur-hawking Very happy you liked the humour! I'm so annoyed at myself for not having had the time to put in some basic narration to give it some more flavour D:
@molpe whoa, thanks again for the video :O It just feels so unreal to me people would actually think this game worthy of promotion <3
The multitasking part - yees, I can see that! The first time you have to deal with a butterfly and a ground unit simultaneously there's this strange knot in your head, right?
(Say hi to Prague for me - visited the city 5 years ago and immediately fell in love with it. Would move to the city of Kafka in a heartbeat if I had the means to do so <3)
@anonymous Really appreciate your praising feedback! Hope you didn't comment anonymously because you didn't like the artstyle, because I won't hold a grudge against that opinion at all :3 Totally see how it wouldn't appeal to everybody.
@panzerr Oh thank you for saying that! Honestly, it sometimes feels like such a basic idea that had to be tried out at some point, so I wasn't really expecting doing anything too novel :D
@artemftw Don't worry, nobody likes how much the toaster slides around - not even me :'D Thank you for your kind words!
@thebreakfast Wow, I didn't know! Thanks for the information! The 90s are a bit hazy to me, but of course a time I personally romantisize a lot because I was only growing up and the whole world seemed so crass, "neon-lit" and interesting! It's so cool to somehow accidently resemble that era, and it's such a nice feeling especially to give off Ren & Stimpy vibes, which was my introduction to the whole "ugly does not necessarily mean bad"-aesthetic. Thank you so much!
As for the other points, I totally agree with the sound effects part, especially when it comes to some indication when the fridge gets hit. Those will be implemented in a post-ld. The sandwich bug is so annoying... I'll try fixing it for good first thing tomorrow.
@cheesepencil Ohnonono, I have to thank you! Really can relate to the way you're looking at the game and am quite pleased to know I confused someone :D
Great the toaster and it is very original, curious the music and the interesting mechanics! and thanks for playing my game!
Great idea! I love a game where you must control two things helping each other. Having two playable characters with different abilities makes for interesting gameplay.
My only problem with it is the movement of the toaster. Not only it moves way too fast, making it really difficult to control, but also it's very easy to lose it off-screen. Most of the time I lost the game because I've accidentally moved the toaster beyond my line of sight and it died to something I couldn't see. I think restricting the toaster movement to visible area of the screen and slowing it down a little could do wonders for this game.
Well done on your entry! It's a fun concept, I liked playing it. ;)
This was quite fun to play! Like others have suggested I had a few issues with the toaster getting lost off-screen, and the movement of the fridge seemed to be a bit buggy at times. Nothing that can't easily be fixed probably :muscle: I had to laugh at the 'have to be rightclicked in the head' part of the description :rofl: Some visual feedback on when the fridge gets hurt would have been helpful too. I would have wanted to zooming in/out to see a bit more of the level to know where I was going :) Overall definitely a cool game with a ton of potential and good humor :smiley: Thanks!
@gameovermexico Thanks, you are very welcome! :)
@LCStark Thank you! The movement of the toaster is disliked by about everyone including me :'D
Just played yours and there are a lot of great things that are in there that I would've included in tiriplici given more time. Specifically the tethering to the generator aspect and your clean minimap - with my post-ld I'll try to implement a system that will bind the toaster, for the most part, to the circumsphere of the fridge.
@evert I'm really glad you enjoyed it <3 I really like your idea with the zooming in and out to get a bit of orientation o: Will definitely be experimented with! Thank you so much!
--- Good news, everyone! There's a new build out that should allow the killing of all flies.
I might've stretched the definition of a bugfix a bit at some points, but I tried my best to not get overboard and be honest with my original vision. As always, the full changelog is posted in the description as well as on the itch.io game page, the original game version is still accessible.
I will try to post a last "Titles You Should Play" this week as well as a short essay of what I learned from this experience, but I'll focus my attention on making the game a bit more "releasable". I can't just let your awesome feedback go to waste <3
Played the web version. The controls for the toaster felt sluggish to be recognised and when they did the acceleration was far too fast to be controllable. I was unsure from the visual feedback if the fridge was attacking in the floating toasts. The game felt like it was lagging a lot of times. If i used the mouse to turn off the sounds in-game then my fridge also moved as well which put me out of position leading to a game loss.
The underlying mechanics of the game, with the dual control, was really good and if the control sensitivity was resolved would work really well! It was pretty intuitive to me to operate the two, keyboard for one and mouse of the other.
playing two characters is very interesting but sometimes the toast goes far away and boom can't find it anymore, the walls should be a little more recognizable from the rest of the background, kept bumping into them :laughing: great game otherwise!
The idea is interesting. Not really in the theme, but I like this kind of special main characters. And the art style and animation are cute (You made it on paper first isn't it?). I played the bug fixed version. The game is very difficult, because the movements are very stiff. Time of reaction of the toaster is long and then he go very quickly. It look like they are making teleportation. It is like the frame rate is very low. But the mood of this game is interesting.
@hamzeh Thanks! :D Glad you liked it! The version I'm currently working on will make borders way clearer, absolutely see where you are coming from!
@kjscott @matootsy Thank you for the feedback. I am not knowledgeable enough to make the web version work, really. It was a mistake to even go for a web-build in the first place. I should have gone exclusively for a Windows distribution, but this is knowledge I only gathered during the ld.
@matootsy the theme was "Keep __IT__ alive" - if the fridge is not an __it__, I don't know what __it__ means. Maybe you were blinded by __it__s beautiful eyes into thinking __it__ was a person? Can't blame you though, am in the same boat! :D
I did nothing on paper with this game, only brain and computer dancing into the night and back into the morning. Not even used a drawing tablet. Mouse.
@trexxak, you probably got more plays and feedback from a web version even if it wasn't working as well as a download version so it was probably worth it for that.
@trexxak I understand what you mean. Don't worry. I just wrote not REALLY in the theme. Because for me, if you have to keep something alive, you are not able to move this thing, but to take care of it. Very nice art with only a mouse. Congratulation.
@trexxak - apologies for not playing sooner!
I really struggled with performance (I tried the latest windows version too ) , but the art and the idea is cool. I dunno if it's just 'cos I have a super old PC.
I'd suggest maybe ( if you wanted to continue post-compo ) that you look at some existing free engines and re-do in something tailored for sprite performance. The concept is cool, and the animations ( stubbly toaster butt-cracks aside ) are top notch.
I played the windows version, but I had similar problems as @kjscott - the controls felt sluggish to react but too fast once they do, and the game was lagging pretty badly. I think less velocity/acceleration and more direct controls for the toaster would've been a good idea. (And for us single-players - maybe the fridge could just walk towards the toaster automatically?)
Nevertheless, I like the concept and the handdrawn graphics, and the music is pretty fun too!
@kjscott yeah, I can see that, and of course I'm really grateful for all the feedback I've gotten up until now, but at the same time I feel conveying my principle design ideas is a lot more important to me than getting a lot of eyeballs, if that makes any sense?
Of course, going all the way with that thinking would, again, lead me to a browser-only publish with a focus on performance. Will reconsider how I'll do these things in the future. Thank you very much for your thought-provoking impulse!
@johnnysix Oh, nothing to apologize for :D Thank you for the feedback! I feel honored by your high praise for the animations!
As for changing the engine... I don't know yet. I only started "coding" and taking my dream of creating my own game a little bit more serious in january, and as far as I can see, Godot should be able to handle what I was mainly thinking of, especially seeing what other people here are able to do with it. I'm just a little too inexperienced to make it work is all I would think. Do you have any engine suggestions for this game in particular?
@tobiasw Dankeschön for playing :3
The controls feeling sluggish is, sadly, by design, but they will be improved significantly as soon as the first "real" build comes out. The lagging on the other hand is concerning and seems to be a real problem for many. I can't reproduce it on my machine(s), which is a bit frustrating. I understand you are very much experienced in the technical aspects of games, looking into your linked portfolio a bit. Do you have a theory where the lag is coming from? (I mean, the easiest explanation would be the spaghetti-coding going on :'D)
As for the single-player experience, I think your suggestion does somewhat conflict with the main gameplay idea. It isn't really meant to be couch-coop, though it might be played like that. The way I look at it, the great strength of the thing I accidently created is the multitasking aspect, having to manage two bodies on your own and react quickly to the environment and how it has different effects on either of those two protagonists. Advanced mechanics I thought about will hopefully explore how far these concepts are expandable (e.g.: Do puzzles feel good in this game? How many enemy-types can be on screen without overwhelming the player? How can I improve the movement of fridge and toaster and how would "upgrades" look like?).
That being said, I do think the suggestion has some merits. Maybe the fridge could jump towards the toaster and away from other entities when hit? Or maybe the fridge will follow the toaster once it reaches the screen boundary? Toggle movement options? There's certainly potential there and I'll be sure to look at how these implementations would turn out! Again, thank you so much!
---
While I planned on having something that is worthy of being called a "game" by the end of this ld, sadly some other responsibilities came through to me. I'm still actively developing it, but maybe not as fast as I first thought.
tiriplici will be back soon and I can't wait to show you how all your immensely helpful feedback has formed the post-ld version. But first there's work to be done, a lot of it.
As always, thank you for your feedback throughout these 3 weeks. It's such a nice experience to have people dream along with you and give feedback to come closer to your own vision. I feel this is such a rare give-and-take scenario here, and I'm really glad I could experience it! I will still answer to your feedback whenever I can, but for the most part I'm going to take it easy from here on out. Ok cool, see you soon!
@trexxak
Regarding the lag: Without profiling it: No idea, honestly! I have never used Godot, but I assume it has a profiler? First try to find out with the profiler whether your game is CPU-bound (that would be e.g. your scripts or physics) or GPU-bound (that would be graphics, e.g. too much to render or too many shader effects going on). Then work to improve that aspect. Even if you can't test the game on a slower machine, it is probably a good assumption that if you speed it up on your machine, you also speed it up on slower machines.
Regarding the mechanics: Fair enough! I think what makes the game tricky is having to process two different ways of moving though, one with the mouse and one with the keyboard. If that's what you are going for, fine. If it's more about managing two different entities though, consider unifying the movement. E.g.: - Use WASD for toaster and Arrow keys for fridge. - Control both with mouse, e.g. left click makes toaster go towards the mouse or to the position you clicked, and right click does the same for the fridge. - Choose any kind of movement, and do a toggle like you suggested.