FoonLudum Dare ExplorerLD54 → The RoboBox

The RoboBox

By ben-yazi and Dari_Joy

View on ldjam.com

CategoryRankScoreCount
Overall3.254
Fun3.504
Innovation4.004
Theme4.004
Graphics3.504
Audio3.503
Humor2
Mood3.504

Comments

alexey-akulovich 2023-10-03 12:30

A robot with a dead battery that permanently blocks the cell is a fun follow-up to the jam theme.

bug: you can throw objects (boxes, belts, ...) during the animation and then they end up not in the cell, but between them, which breaks the map a little.

I liked the mechanics of creating new items from existing ones.

But yes, in the Web version, the robot’s movement is unpleasantly slowed down.

ben-yazi 2023-10-03 14:23

@alexey-akulovich Yep, I know about bug with blocks position. But you still pickup them, if you do it at right moment during movement! It doesn't break the game, so I left it as is :smile:

alexey-akulovich 2023-10-03 18:36

I got three batteries by just leaving the game running (with starting position without power supply) and then recycling all the robots in the factory :)

quasilyte 2023-10-03 22:58

This game is a mixed bag to be honest.

The good parts:

* The robot greets us by flailing its robo hands; I'll cherish this moment (until I kill that robot to get 30$) * Killing and recycling your robot is funny; and profitable * This game has a sandbox potential * It does have some Factorio vibes * The music is nice * The missions guide you quite well; it's a good idea to mix a tutorial with this goal-based system * The theme interpretation is a win too

The problem is... I don't like Factorio. xD

For some reason, I thought that aqua blocks are the blue ones. xD This made me waste some time making the wrong things. The "color block" sources are somewhat hard to notice. The game could be more gentle when introducing them.

The graphics are OK. One problem is that it's sometimes hard to read. I thought that these "boxes" were rocks. xD

Regarding the tutorial: it needs an earlier mission that would involve the conveyors. Because otherwise you need to do a lot of manual work without having a clue that it can be automated. If the player has Factorio experience, maybe they have some chances of figuring it out, but otherwise, it feels like a chore... in a bad way. Maybe the tutorial level could be isolated on a smaller zone, because dozens of boxes are really hard to clear.

The controls are quite hard and not very intuitive. I think the "space" key is not even mentioned in the game description, so it took me some time to figure things out.

One minor bug: you can put things between the grid cells. Sometimes that can break the conveyor pipelines and this is somewhat annoying.