Rhythm Command by mmason 2018-04-24T01:38:53Z
This was really fun to play - the songs really fit together at the later modes!
Foon → Ludum Dare Explorer → Users → nbickford
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Desert Fishing | jam | 907 | 3.10 | 2.31 | 2.94 | 3.28 | 4.27 | 4.26 |
This was really fun to play - the songs really fit together at the later modes!
This was great to play - the animations were all really polished, and the choice of genres worked out really well!
This was probably one of my favorite ones! I figured out what was going on (the description of the themes is well done and helps a lot), but I had to use the debug mode a few times to get to the exit. Still, I really enjoyed this, and it's probably one of the nicest and best-done theme combinations I've seen!
After four days (I think? I lost track), I finally managed to finish this game - this was definitely worth the time!
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I definitely enjoyed the experience (and the shock at the end when you suddenly hear the theme playing in the middle of a podcast), and I hope to see more games with experimental mechanics like this!
This works really well - the combination of the smoothness of drifting plus the drama of realizing you've just typed "right" when you really need to type "sharp right" as you almost crash into a wall seems to produce a nice effect, and the glitchy music is always appreciated! (I got 3:00:54 - not quite under three minutes)
This was great to play - I managed to go out of bounds once or twice (it's the best place to be), but I really enjoyed the experience!
This was really fun to play - as mentioned above, the feedback for when you're running out of time and the controls could have been improved (maybe just pulling back the camera a bit would solve that?), but it's after the jam, and you've heard about that already! That said - the music's really well-done, and the audio production's really clean (and not only that, ties into the theme of the jam itself) - compliments to the composer!
Thanks for all of the kind responses so far!
This is a really weird game (it's a tone piece that's...kind of like an antigame, but also a game in itself?), because we're trying to walk a really fine line between a particular bit of misdirection that we're doing and (hopefully, if we're doing things right) hinting that there actually is a win condition. (There's technically actually 3, by Robert; they're randomly chosen 🙂)
(It's also doubly tricky, because there's a feeling that if we hint that we're being tricky at all, then you'll be able to suss out what you may or may not need to do based on the fact that we're being tricky )
It's one of those games where I'm especially interested to find out how people play it, just to see if we calibrated everything right to point to the possibility that we're hinting towards a different end condition than the one you might think you have...
(Also, shout out to the other developers at [the event we were at](https://itch.io/jam/game-jam-at-ucla-2018) for testing out the 12-hour version of this game!)