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Sloshedbucklers
Sloshedbucklers
By wheffle
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD54 | Ever |
|
| Overall | | 3.81 | 10 | | | |
| Fun | | 4.00 | 10 | | | |
| Innovation | | 3.88 | 10 | | | |
| Theme | | 3.75 | 10 | | | |
| Graphics | | 3.25 | 10 | | | |
| Audio | | 3.21 | 9 | | | |
| Humor | | 3.69 | 10 | | | |
| Mood | | 3.81 | 10 | | | |
Comments
deadjolly
2023-10-06 01:29 ♥ 1
This was really impressive! All of the mechanics worked really well together, from placing upgrades on your ship to seeing where enemy shots are going to land. I would say I managed to get pretty far without upgrading cannons, also had no idea if my ship had health or not. A simple musical version of a sea-shanty tune would really elevate the experience, as well as melee-combat sounds. Cool game, could definitely be made into a bigger, more polished product!
wheffle
2023-10-09 18:12 ♥ 1
@deadjolly Thanks for playing! I didn't manage my time well and it really got down to the wire, I was super sad not to have time to add music D: I'm glad you had fun!
dan-str
2023-10-10 07:54 ♥ 1
cool game, keep up the good work
fatemperor
2023-10-10 08:16 ♥ 1
This is a very cool game. Management of the ship is what you need. Hiring a crew, strengthening the ship and buying and selling booze is addictive. I really liked it, I hope the project will develop.
chuckiee
2023-10-10 08:47 ♥ 1
Great game, add upgrading ship and selecting a route then ship as full game :D One point it's kind of hard to lose anything, but still feels hard somehow. Good entry!
senso
2023-10-10 11:53 ♥ 1
Good game you made , impressive amount of content you made. Scoping is super hard for a short time we always think we can do more :) . I had a lot of fun playing it.
savidiy
2023-10-10 20:50 ♥ 1
Good game! I felt like a pirate and a sailor. It's nice to sink enemy boats)
wheffle
2023-10-11 18:34 ♥ 1
@chuckiee Both of those were features I wanted to get in! I had ship upgrades mostly ready and probably could have gotten them in with just another hour. Time management is hard!
@senso For sure, I had to cut a lot. I didn't scope super well, and there were other issues I ran into from not being super familiar with C# + Godot (my fault), but I think I got a decent amount done considering. Could have been better!
chuckiee
2023-10-14 06:36 ♥ 0
@wheffle Yes, especially hard in jams! Looking forward to your next game!