2026-04-22 11:32
I was able to open the second door, but an anomaly attacked me and I lost. Overall, it was done well, but there wasn't enough explanation.
Foon → Ludum Dare Explorer → LD59 → 66.6 FM
By imnotvegan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 704 | 3.12 | 22 | |
| Fun | 750 | 2.70 | 22 | |
| Innovation | 725 | 2.80 | 22 | |
| Theme | 339 | 3.90 | 22 | |
| Graphics | 600 | 3.32 | 22 | |
| Audio | 521 | 2.78 | 21 | |
| Humor | 637 | 2.00 | 18 | |
| Mood | 425 | 3.62 | 22 |
I was able to open the second door, but an anomaly attacked me and I lost. Overall, it was done well, but there wasn't enough explanation.
A decent horror game. It successfully scares me when the blurring caused by the entity comes closer and closer. Good work!
I won. Interesting conception. But audio doesn't scary me so i simply goes to object that i need to pick up and that all. Keep going!
The design is simple and clear. It's not easy for a game to achieve both clear playability and simplicity at the beginning. Of course, it would be even better if more content could be added later.
Can you export for mac?
@cazik21 i exported mac build but i have no way to test it.
Its ok, i will test it
It says it can't open the file.
I liked the concept and really liked the graphics
@cazik21 I don't know exactly why it doesn't launch, but you can try the command in the terminal - ```chmod -R +x "Mac.app"```
Very cool concept! Maybe with a better audio signal, it could be more immersive. Also, at first, I didn't understand that my detector was there to help me find the anomaly: I thought it was my light and that it would attract the anomaly if I left it on too long! x)
It was a strange experience, I was going on a way of a signal and i died with no any reasons of it. Maybe i didn't get well but i need to follow the signal right? I did and died haha
An interesting concept, great atmosphere. One of the scariest moments was the first “beep” after picking up the detector
In the beginning, it's not entirely clear why you're dying. The gameplay of the game is similar to the Amnesia series. It's cool.
Way to dark. Took me a while to even find the door out of the first room. The room full of shelves was hard to navigate barely being able to see them. A flashlight would have helped being able to see obstacles. The green glow of the detector helped a little bit. The signal mechanic was unclear. I assumed at first it was guiding me to the things I had to find and the first death seemed very random. The visual shimmer and audio when near the entity was probably more useful than the detector. Appreciate the linux build, seems unity changed something recently that stops it working properly in wine.
Interesting concept. I got a bit confused about what to do after I hit the first switch but I figured it out. A note or two could be helpful. Didn't feel that scared but the mood was still pretty good.
Nice concept, using sound and signals instead of direct visibility is a great twist.
Atmosphere is solid, but it took me a bit to understand what I was supposed to do.
Interesting idea, although I don't really know what I'm supposed to do: run when detecting signal, turn it off and stay in place?
It's hard to tell if using the signal detector is actually worth it or not. I managed to find a few items by blindly running through the level. I really liked the office area, reminded me of F.E.A.R. I didn't notice any audio when the monster was nearby, I feel like that would really help player responsiveness. This game is very similar mechanically to the game my team made, but with an obvious horror inspiration. Nice job!