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Pilgrim's Path
Pilgrim's Path
By jakjak and crylica
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 157 | 4.01 | 45 | |
| Fun | 183 | 3.91 | 45 | |
| Innovation | 486 | 3.46 | 45 | |
| Theme | 370 | 3.94 | 45 | |
| Graphics | 172 | 4.32 | 44 | |
| Humor | 647 | 2.91 | 44 | |
| Mood | 321 | 3.86 | 45 | |
Comments
verti
2024-04-16 02:21
This is super neat! I'm really loving the RTS style games, and I love the capture/conversion mechanic in this. The lack of pathfinding through buildings is about the only problem I had and it was easy to work around. Awesome game!
Edit: I totally didn't realise there were more levels. I get to keep playing! The sacrifice cards are great too, fun choices and weighing up if its worth sacrificing dudes for em
cool idea reminds me a little of Age of Empires but only with monks, I like the idea of converting the faith of the house, and needing to sacrifice pilgrims to use the cards. Overall great work, very polished, didn't really have any problems with sending the pilgrims anywhere, thanks to the bounciness you added. nice job!
lamp-p
2024-04-16 02:35
The game is enjoyable, would be nice to see an increase in difficulty and generally more variety but what's presented is a complete package that I had fun playing
It reminds me of Cult of The Lamb, for the tenderness of the characters but using a dark lore. I like it a lot!!
What a beautiful game, excellent artsyle and sounds. Really enjoy that it starts small until you zoom out and realise there are heretics. Could see this going a long way.
Wow, great art style! Took me a while to understand the gameplay, because there is no in-game tutorial. I didn't know you can zoom out and scroll, for example. In hindsight it's obvious though, since it is an RTS game after all. Gameplay is also a little slow. Otherwise, great idea and concept!
mhanicos
2024-04-16 07:18
Very cute game, great SFX and art. Was surprised by summon
shinsam
2024-04-16 15:30
What do you mean there is not more than 3 levels * proceed to restart *
ironax
2024-04-16 16:03
Gorgeous art and sounds, the aesthetic is perfect and the units spawn rate with sacrifices is simple but all you need for it to be engaging, well done
Beautiful Art, gives me Aoe2 vibes
trux
2024-04-16 17:14
Impressive entry, good gameplay given the time constraint!
liniux
2024-04-16 17:58
I like this RTS like concept very fun game
zedgame
2024-04-16 17:59
Incredible art and sound design! The gameplay was a bit confusing at first though.
the art is really pretty! its a very fun little rts game, i really like it!
The vibe is really great. Not sure why the little people sometimes wouldn't listen to my divine commands, but I bet they were busy performing the ritual to summon me XD Feels pretty polished, well done! :D
Enjoyed my play through quite a bit! Was drawn in initially by the cute pixel art and top down perspective. Stayed because I enjoyed learning the mechanics and it is satisfying to summon your god.
Struggled to send my pilgrims out sometimes, wasn't clear when they are available to move, and clicking de-selects them. It was easy to get into a spiral of clicking a pilgrim, trying to send it out, failing because it was occupied, and then trying again and again.
Recommend a simpler level to start with, perhaps only a couple houses to take over and no summoning; let us learn how the pilgrims operate without time pressure, then reveal mechanics one level at a time.
Great work, congratulations!
I like how they sound like Pikmin
ehmtang
2024-04-16 20:47
Great work! Love the aesthetics of the game and feel, real joy watching the pilgrims move around. I did struggle to navigate across the screen on my laptop, if the map was a little smaller it'll work really well.
jake-g
2024-04-17 06:26
A cozy / minimal RTS vibe, which is a welcome change of pace from all the scary demon games this late at night :grin:. Once I understood the cost of the cards, it started to get really fun. Well done!
squidly
2024-04-17 07:05
I liked this a lot. Great presentation and good visuals with interesting and fun gameplay. I didn't know you had to click on cards to activate them so that could be clearer, along with outlines on houses when you have pilgrims selected.
Great game. Love management games like these. The art is very cute. Love these little guys.
Really cute game! I wish there was deeper/more useful cardplay! I found the management pretty cool, but the enemy wasn't super aggressive, and I didn't have to be aggressive. I really liked it for the chillness, but I think with a little tweaking to those aspects it could be super interesting!
mololo
2024-04-17 10:20
Cool game, I like the artstyle. Good job.
Loved playing this onstream! Saving the third level for myself as a little treat. INCREDIBLE ART. Great job, team!
it a little confusing, but i like the idea and the art, very clean and minimalistic
I really liked the game. I had associations with the Cult of the Lamb and the RTS genre. A very good combination.
woona
2024-04-18 17:22
The game looks amazing and has a lot of content: different cards, different maps and different strategies to try out. I like that I had to balance different resources: faith and souls. Also, there are many strategic choices to make: I could send dudes to capture neutral houses, enemy houses, keep them to gain faith or sacrifice them.
Overall, the game is a lot of fun. The enemy is kind of a pushover, he managed to beat me only when I encountered a bug and couldn't select anyone.
There is almost no in-game text, but the description on the web page is quite detailed, so I had no trouble with figuring out how to play.
Great job! Good luck with your future projects!
Hey! That's a really cute game! I'd like to play multiplayer, haha!
I committed mass suicide in the end. Am I bad? Did I win? :)
Anyway, thank you for the game!
Great job! I love these types of games so I really enjoyed playing it. The beautiful and well-crafted pixel art manages to give it a great atmosphere and style. I really liked the mechanics, the only detail is that it took me getting used to using the same mouse click for all actions. A great idea and touch that can be zoomed, I would love for them to continue working on it and add circles for invoking Gods or any other creature that helps capture territory XD Well done!
The presentation here is on point. The art is beautiful, especially the UI elements. You get plenty of mileage from the single idle animation, but it works when the pilgrims are moving or 'converting' a house. The cards added some fun strategy, I tended to always choose double follower production (worker-based economies ftw), but the options were fun to mess with. I tried capturing my enemy's church but I don't think that was an option?
The music and sound effects added so much to the atmosphere. Pretty smooth unit selection and navigation made the game enjoyable to play.
Really well done, good job!