@laserpanzerwal good shout on the embed - I've removed it!
Yeah someone else mentioned the pixel size thing. I'm not entirely sure I understand what's meant by that - the icon (sunflower/sun) is scaled up 4x, but it just has more pixels to make it bigger, not bigger pixels (maybe I'm completely missing something ha ð
). I guess it's the visual effect that you're talking about though? E.g. the outline on the player is definitely off compared to the outline on the platform assets (and it's not internally consistent either!) - the pixels aren't a different size, but the thickness of the outline as measured in pixels doesn't match. Is it something about the minimum number of pixels used as building blocks in each asset? In any case, definitely something to work on - I'd like to do more custom art in future!
The icon is purely decorative, yeah. It's an edited version of the sunflower asset that you can see at the end of the game, and I was kind of thinking that it would a kind of sun, or evocative of a sun (like in the Mario levels where it chases you, but not an enemy in this case). I don't think that's obvious, but I kept it in just for fun! At one point I was thinking about having it be some kind of clock, but I didn't have time to add ticking hands (or a loose interpretation of hands). Initially I tried just rotating it, but it the pixels didn't line up nicely at anything less than 90° increments, and it's vertically and horizontally symmetrical so 90° rotations aren't perceptible ð
Re: theme, it is a weak point. I was thinking small platforms and narrow tunnels, but it's not anything you wouldn't see in a typical platformer!
Thanks for playing and for the thoughtful feedback - appreciate it!