Finally got around to playing this! Lots of fun! I think the central mechanic and gameplay is really enticing and has the potential to be quite addictive
Might be my lack of skill, but I did find that sometimes I seemed to pretty unlucky with the draw, and wouldn't get the pieces needed to make dynamite to clear enough space for other pieces, so I was a little stuck. Very much on theme ð I think you mentioned on stream though that there should always be a way to solve the puzzle from any position, so I was probably just missing something! But regardless of that, the game had that "just one more go" appeal so I kept retrying after a few failures on some of the levels and managed to make it to level five
I think this has a lot of potential to be built out into a longer game (or a board game ð), which would allow the new tile types and mechanics to be introduced more gradually
Overall, a really nice, well polished entry with great writing and graphics that fits the theme really well and in a super fun way!
Great expansion of the Tetris genre! Took a little while to get used to the controls to avoid accidentally messing things up, but when I did it became very satisfying and addictive. I love the extra puzzle element of trying to avoid blocking your maze path. And the graphics and audio are perfect for the NES style
I had a little trouble reading the controls page - I think the lack of real descenders and ascenders in the font and the clustering of inputs was a little confusing. One other thing I'd have liked to have seen is modern Tetris quality of life stuff like pressing up to skip a tetromino to the bottom, and then it would be nice for the down button to move the tetrominos down a little bit slower unless you hold it down (I accidentally pushed it down too far a few times - usually when switching between minotaur and tetrominos)
But other than those very minor gripes, a really, really enjoyable entry that I'd love to see developed further!
Pretty fun! Sometimes the enemies seemed to stick around for the next level, but they didn't count as level enemies so it didn't really matter. Fun idea and smooth movement. With some refined graphics/animation and some sound this could be really addictive
Brilliant. Great mashup of genres. Very tricky but very replayable. Somehow manages to balance feeling like classic snake with limited directions of movement and feeling really fluid. The excellent animation, style and polish really help! The game feel and the art style really go well together, and the animation and particle effects are very nice. Implementing two game modes in one weekend is also really impressive!
The only two suggestions that came to mind when playing it were: - a quicker way to restart an infinite run - you get kicked back to the main menu if you select the play again option - keyboard controls in the menu, and fixing the focus when hovering with the mouse
Curious how many different ways the story can go! Great visuals and nice voice acting. Great to see subtitles in and the epilepsy warning! And brilliant take on the theme
Poor rat ðĒ fun idea and nice presentation and animations! I also couldn't work out how to get past level 4 (I think it was 4), but I enjoyed the experience!
Really cute art style, with buttery smooth movement and animation. Very hard to take stuff out without smashing everything, but that's classic co-op chaos fun! Playing solo I just had one character hold the door, which kind worked okay. Wish I could've got the master sword! One thing I found was that it was hard to get the game to recognise that both characters were back in the truck. Also not sure how you get deep into the museum without raising the alert level. But overall very nice polish and bonus points for stealing back from the museum of cultural theft!
Cute! I found it a little hard to intuit how many/which spaces some of the items took up, but it didn't really matter. Nice chilled game with cute art and... 'chirpy'... music ðĶĪ
Brilliant. Amazing gameplay concept, and works well with the theme and characterisation. Had to F2 through the last four or so levels as the difficulty crept up and I couldn't figure or time my way out. I was surprised the saw wasn't harmful, but the consistent palette works well so I don't mind having to figure out what's benign. Wouldn't mind a bit more variety in the grey blocks, but the art and style and music and mood in general are such a high standard. Unbelievable work for just one weekend!
I almost gave up on level 3 (ð) but I'm glad I stuck with it. Finally gave up on the third box level, after taking a long time to see the second box level solution. Brilliant simple artwork, emulating the style of the era but with modern fidelity gains, and addictive gameplay. Nice work!
Loved it! The requirement to use particular words helped provide some good ideas and a challenge, but sometimes I didn't want to use any of them! Amazing concept and use of LLM AI, great characterisation through the awesome art style, and a very memorable experience! Beyond the generative chat side of things, I'm really curious how the criteria for ending the chat work, as well as the grading system ð
Nice pun on the theme ð and actually a pretty cool concept for a platformer. Nothing particularly hard - I wonder if it needs to have a few "how do I do that in N jumps" levels, whereas currently it's more like you have a bank of mistakes that you can make. But regardless, nice idea, nice animation, and a fun little ride!
Very nice. Simple but a great idea with a clever mechanic I've not seen before. Took me a little while to pass the tutorial, but then I kept wanting to get a better score in the proper game
I like the smooth graphics and gameplay, despite finding it a bit of a challenge to rotate my hands to use two sets of stacked keys. I'm not sure whether having more theming/world building would add much, but personally I didn't mind the abstract style. It gets hard pretty fast, which makes sense given the theme, but I think it might also be because of the limit on how quickly you can pivot, and the wait for the ball to roll back. That just adds to the challenge of a fun game though - nice job!
This is beautiful. It took me a few goes to get used to the way the controls feel with my hands, and then I only managed to hide two cats. Very challenging with a trackpad for someone who doesn't typically play mouse and keyboard games, but the concept, aesthetics, animations, and cat AI are so great that I didn't care how rubbish I was!
I used to love these kinds of games and this take on the genre is absolute ðĨðĨðĨ! I love the cute art, the physics, the fact that you don't lose by filling the rectangle but by filling it so much that the denpals fall out, discovering new denpals, and the exhilarating rush of a beautiful chain reaction! Fantastic work!
Loved this! The art, writing, music, and gameplay were all really fun. Took me a while to realise you could click on the people to get bios and instruments to get names, but I had fun even when I was just guessing based on character design styles ð
Interestingly I got a worse score on the level when I finally realised there were character bios ðĪ Really nice idea in any case, and great synthesis of all the elements from a larger jam team!
Not sure if there's more to the gameplay than what I saw/worked out, but I love it. I wish there was a jump/dance action so I could vibe with the music even harder. A beautifully peculiar little world.
I did encounter one possible bug - when resuming the game (the web build), I seemed to be stuck moving left
That was fun even though I didn't understand the goal until reading the comments! After reading the first hint, I was trying to stack all the pieces tightly in the bottom edge instead of on the stone tiles ð
Lots of fun though and a great mashup of genres. Perfect for the theme. Frustrating in a way that great puzzle games make fun, bringing you back to try just one more time!
Managed to beat the first level after a while, but I'm not sure I quite understand how to play this well (unless it's all about patterns and I just can't see them too well!) ð
Love the concept and atmosphere though, and I can imagine it being a really fun ride if you 'get it'!
Love the style of this. Took me a while to work out where the player character was ð
I couldn't get very far, but I kept wanting to give it another go. Nice challenging platforming, and the small scale artwork, small zones and tight platforming go well with the theme
Love how much you can do with just HTML, JavaScript and a small spritesheet!
Love it. Cats doing wall jumps makes so much sense! I couldn't work out how to get past the rightmost light in the room with three static lights - maybe I needed better platforming skills ð
As I mentioned on Twitch, it worked for me on web on a Mac - it just took a while to load, like all Godot 4 games do on web
Love it. Really fun gameplay and mechanics, great graphics, and impressive AI and turn automation for a weekend's work! Would love to see the idea developed further. The only thing that I wasn't sure about was how much RNG could affect the result - are the islands that sync totally random?
Loved this! Took a while to get it, but when combining the pausing with the pulling, it starts to click (even if you're using a trackpad!). Gorgeous art, great gameplay, and brilliant theming make for an awesome package!
One thing I wasn't sure about was what the number under the timer means, but that's a minor detail
This was a lot of fun! I got stuck at around 52% - couldn't work out where to go next - but I really liked the concept and gameplay. Fun art style and world, cute animations and sound effects, and nice voiceover! Good work!
Absolutely brilliant! So simple, but elegantly executed (sound, graphics/style, controls) and very 'fitting' with the theme. I could 'sit' down and play this for a long time. (Even more fun with CRT mode enabled!)
Great game! Took me a while to figure out you could bump people - a tutorial might help, although it's nice to just stumble across the mechanic! The other thing I was a little unsure about was the limits of manoeuvrability - but I think it's another one you can just work out by playing. One issue is that fullscreen toggle doesn't work on the web, so I can't exit the game without using the browser back button or closing the tab
Overall though, great puzzle with a good level of challenge. Great UI, great level design, nice sound effects, and perfect use of theme. Also impressed that your progress is saved across browser page refreshes. Level select is another nice feature. Great work!
So much going on here! Really impressive. Incredible amount implemented in three days! Really fun audio and character design. Great character select; switching between lobby/player select, game, results, upgrade states; animations; sounds; etc
I think the different sounds and visual styles lack a little cohesion, with some more polished and/or clear than the others, but arguably that's part of the appeal. The diamonds game could scale down to fewer players a little better - it took a while to play through solo with direction keys and ZXC, so I'd imagine with two real players it would be similar
I quit after four or five mini games, but enjoyed what I played - I guess there must be an end to the session at some point, with a wrap up of who won?
So cute! Love the music and sound effects and gravity-based gameplay. Reminds me of Rocket League but with different theming and a twist. Sometimes it's a little hard to catch up to the cat, and I think a sound effect when you collide with the cat could help get a better feel for what counts as a 'hit', but overall it feels really nice. The sound design, music, gravity, and gameplay all come together to create a really cozy, wholesome vibe, like a little slice of comfort amidst the cool depths of space!
I love the strange and wild matom text! The design and UI is really cool, and the concept seems cool, but I can't quite work out how to translate the matom basics into instructions for playing the game. I made one of the target matoms, but nothing seemed to happen. I think if I figured it out, I'd wanna replay it a lot!
Nice concept! Unfortunately I have the same issue as @raassh23. On itch.io sometimes the questions don't fit on the screen. Do you answer by stepping on the appropriately coloured blocks?
LD54 — Limited Space (35)
Space! Ltd. by Boyar 2023-10-08T23:46:31Z ♥ 1
Finally got around to playing this! Lots of fun! I think the central mechanic and gameplay is really enticing and has the potential to be quite addictive
Might be my lack of skill, but I did find that sometimes I seemed to pretty unlucky with the draw, and wouldn't get the pieces needed to make dynamite to clear enough space for other pieces, so I was a little stuck. Very much on theme ð I think you mentioned on stream though that there should always be a way to solve the puzzle from any position, so I was probably just missing something! But regardless of that, the game had that "just one more go" appeal so I kept retrying after a few failures on some of the levels and managed to make it to level five
I think this has a lot of potential to be built out into a longer game (or a board game ð), which would allow the new tile types and mechanics to be introduced more gradually
Overall, a really nice, well polished entry with great writing and graphics that fits the theme really well and in a super fun way!
MIROH by Wendel Scardua 2023-10-08T00:53:12Z ♥ 1
Great expansion of the Tetris genre! Took a little while to get used to the controls to avoid accidentally messing things up, but when I did it became very satisfying and addictive. I love the extra puzzle element of trying to avoid blocking your maze path. And the graphics and audio are perfect for the NES style
I had a little trouble reading the controls page - I think the lack of real descenders and ascenders in the font and the clustering of inputs was a little confusing. One other thing I'd have liked to have seen is modern Tetris quality of life stuff like pressing up to skip a tetromino to the bottom, and then it would be nice for the down button to move the tetrominos down a little bit slower unless you hold it down (I accidentally pushed it down too far a few times - usually when switching between minotaur and tetrominos)
But other than those very minor gripes, a really, really enjoyable entry that I'd love to see developed further!
Managed to get 164 ð
Score of 164
Space Sumo King by Danjoricey 2023-10-08T00:27:42Z ♥ 1
Pretty fun! Sometimes the enemies seemed to stick around for the next level, but they didn't count as level enemies so it didn't really matter. Fun idea and smooth movement. With some refined graphics/animation and some sound this could be really addictive
cyber_serpent by picross 2023-10-08T00:06:33Z ♥ 2
Brilliant. Great mashup of genres. Very tricky but very replayable. Somehow manages to balance feeling like classic snake with limited directions of movement and feeling really fluid. The excellent animation, style and polish really help! The game feel and the art style really go well together, and the animation and particle effects are very nice. Implementing two game modes in one weekend is also really impressive!
The only two suggestions that came to mind when playing it were: - a quicker way to restart an infinite run - you get kicked back to the main menu if you select the play again option - keyboard controls in the menu, and fixing the focus when hovering with the mouse
But overall, great entry!
DONTPRESSSPACE by Nikaiaa 2023-10-07T23:49:59Z ♥ 2
Forever never seems that long until you're grown
This is art
Curious how many different ways the story can go! Great visuals and nice voice acting. Great to see subtitles in and the epilepsy warning! And brilliant take on the theme
CORNERED by MarkAis 2023-10-06T00:40:02Z ♥ 2
Poor rat ðĒ fun idea and nice presentation and animations! I also couldn't work out how to get past level 4 (I think it was 4), but I enjoyed the experience!
Crime Critters (Rob the British Museum) by Pen Island Games 2023-10-05T22:36:23Z ♥ 2
Really cute art style, with buttery smooth movement and animation. Very hard to take stuff out without smashing everything, but that's classic co-op chaos fun! Playing solo I just had one character hold the door, which kind worked okay. Wish I could've got the master sword! One thing I found was that it was hard to get the game to recognise that both characters were back in the truck. Also not sure how you get deep into the museum without raising the alert level. But overall very nice polish and bonus points for stealing back from the museum of cultural theft!
leaving the nest by WeeFairyFabi 2023-10-05T21:58:42Z ♥ 1
Cute! I found it a little hard to intuit how many/which spaces some of the items took up, but it didn't really matter. Nice chilled game with cute art and... 'chirpy'... music ðĶĪ
Safe Space Passage by Kepsert 2023-10-05T21:52:04Z ♥ 1
Brilliant. Amazing gameplay concept, and works well with the theme and characterisation. Had to F2 through the last four or so levels as the difficulty crept up and I couldn't figure or time my way out. I was surprised the saw wasn't harmful, but the consistent palette works well so I don't mind having to figure out what's benign. Wouldn't mind a bit more variety in the grey blocks, but the art and style and music and mood in general are such a high standard. Unbelievable work for just one weekend!
Super Low Memory Bot by LaserPanzerWal 2023-10-05T20:39:15Z ♥ 1
I almost gave up on level 3 (ð) but I'm glad I stuck with it. Finally gave up on the third box level, after taking a long time to see the second box level solution. Brilliant simple artwork, emulating the style of the era but with modern fidelity gains, and addictive gameplay. Nice work!
Introvertigo by Scott Steffes 2023-10-05T20:05:42Z ♥ 4
Loved it! The requirement to use particular words helped provide some good ideas and a challenge, but sometimes I didn't want to use any of them! Amazing concept and use of LLM AI, great characterisation through the awesome art style, and a very memorable experience! Beyond the generative chat side of things, I'm really curious how the criteria for ending the chat work, as well as the grading system ð
Bay Blades by KeyLime 2023-10-05T03:57:22Z ♥ 1
Nice mechanic/implementation - with a bit of audiovisual polish and maybe some kind of non-sandbox-y challenge, it would make a really fun experience!
Cat Games by alzhu1 2023-10-05T03:48:53Z ♥ 1
Nice pun on the theme ð and actually a pretty cool concept for a platformer. Nothing particularly hard - I wonder if it needs to have a few "how do I do that in N jumps" levels, whereas currently it's more like you have a bank of mistakes that you can make. But regardless, nice idea, nice animation, and a fun little ride!
weave by slimetrash 2023-10-05T03:23:27Z ♥ 1
Very nice. Simple but a great idea with a clever mechanic I've not seen before. Took me a little while to pass the tutorial, but then I kept wanting to get a better score in the proper game
I like the smooth graphics and gameplay, despite finding it a bit of a challenge to rotate my hands to use two sets of stacked keys. I'm not sure whether having more theming/world building would add much, but personally I didn't mind the abstract style. It gets hard pretty fast, which makes sense given the theme, but I think it might also be because of the limit on how quickly you can pivot, and the wait for the ball to roll back. That just adds to the challenge of a fun game though - nice job!
No Cats! by Raphiell 2023-10-05T02:48:53Z ♥ 1
This is beautiful. It took me a few goes to get used to the way the controls feel with my hands, and then I only managed to hide two cats. Very challenging with a trackpad for someone who doesn't typically play mouse and keyboard games, but the concept, aesthetics, animations, and cat AI are so great that I didn't care how rubbish I was!
Denpo by Strato 2023-10-04T21:50:37Z ♥ 1
I used to love these kinds of games and this take on the genre is absolute ðĨðĨðĨ! I love the cute art, the physics, the fact that you don't lose by filling the rectangle but by filling it so much that the denpals fall out, discovering new denpals, and the exhilarating rush of a beautiful chain reaction! Fantastic work!
Setting the Stage by Baconeta 2023-10-04T02:57:28Z ♥ 4
Loved this! The art, writing, music, and gameplay were all really fun. Took me a while to realise you could click on the people to get bios and instruments to get names, but I had fun even when I was just guessing based on character design styles ð
Interestingly I got a worse score on the level when I finally realised there were character bios ðĪ Really nice idea in any case, and great synthesis of all the elements from a larger jam team!
Fish in hat by satacat 2023-10-04T02:13:04Z ♥ 3
Not sure if there's more to the gameplay than what I saw/worked out, but I love it. I wish there was a jump/dance action so I could vibe with the music even harder. A beautifully peculiar little world.
I did encounter one possible bug - when resuming the game (the web build), I seemed to be stuck moving left
SokoSnake by imontheweb 2023-10-04T00:56:01Z ♥ 1
That was fun even though I didn't understand the goal until reading the comments! After reading the first hint, I was trying to stack all the pieces tightly in the bottom edge instead of on the stone tiles ð
Lots of fun though and a great mashup of genres. Perfect for the theme. Frustrating in a way that great puzzle games make fun, bringing you back to try just one more time!
Bit Golf by badcop 2023-10-04T00:31:42Z ♥ 1
Managed to beat the first level after a while, but I'm not sure I quite understand how to play this well (unless it's all about patterns and I just can't see them too well!) ð
Love the concept and atmosphere though, and I can imagine it being a really fun ride if you 'get it'!
Blueberry Boy Makes Space by nujank 2023-10-04T00:12:50Z ♥ 1
Love the style of this. Took me a while to work out where the player character was ð
I couldn't get very far, but I kept wanting to give it another go. Nice challenging platforming, and the small scale artwork, small zones and tight platforming go well with the theme
Love how much you can do with just HTML, JavaScript and a small spritesheet!
Whiskers in the Dark by Diego Teran 2023-10-03T23:26:56Z ♥ 3
Love it. Cats doing wall jumps makes so much sense! I couldn't work out how to get past the rightmost light in the room with three static lights - maybe I needed better platforming skills ð
As I mentioned on Twitch, it worked for me on web on a Mac - it just took a while to load, like all Godot 4 games do on web
Neptune's Wake by feor 2023-10-03T02:47:07Z ♥ 1
Love it. Really fun gameplay and mechanics, great graphics, and impressive AI and turn automation for a weekend's work! Would love to see the idea developed further. The only thing that I wasn't sure about was how much RNG could affect the result - are the islands that sync totally random?
Squeeze & Wiggle by YogurtTheHorse 2023-10-03T02:22:04Z ♥ 2
Loved this! Took a while to get it, but when combining the pausing with the pulling, it starts to click (even if you're using a trackpad!). Gorgeous art, great gameplay, and brilliant theming make for an awesome package!
One thing I wasn't sure about was what the number under the timer means, but that's a minor detail
Airpansion by Beeb GameCodeCompany 2023-10-03T01:56:10Z ♥ 1
This was a lot of fun! I got stuck at around 52% - couldn't work out where to go next - but I really liked the concept and gameplay. Fun art style and world, cute animations and sound effects, and nice voiceover! Good work!
If I Fits, I Sits! by cheesepencil 2023-10-03T01:33:06Z ♥ 1
Absolutely brilliant! So simple, but elegantly executed (sound, graphics/style, controls) and very 'fitting' with the theme. I could 'sit' down and play this for a long time. (Even more fun with CRT mode enabled!)
Stingy Seating by stevenjmiller 2023-10-03T01:07:33Z ♥ 1
Great game! Took me a while to figure out you could bump people - a tutorial might help, although it's nice to just stumble across the mechanic! The other thing I was a little unsure about was the limits of manoeuvrability - but I think it's another one you can just work out by playing. One issue is that fullscreen toggle doesn't work on the web, so I can't exit the game without using the browser back button or closing the tab
Overall though, great puzzle with a good level of challenge. Great UI, great level design, nice sound effects, and perfect use of theme. Also impressed that your progress is saved across browser page refreshes. Level select is another nice feature. Great work!
Don't Touch My Legos by Legolula 2023-10-03T00:38:47Z ♥ 0
After starting the game and seeing the start of the scene in the cover art, the web version just went to a black screen for me unfortunately ðĒ
Bimbi's Cosmo Party by Frib 2023-10-03T00:13:23Z ♥ 3
So much going on here! Really impressive. Incredible amount implemented in three days! Really fun audio and character design. Great character select; switching between lobby/player select, game, results, upgrade states; animations; sounds; etc
I think the different sounds and visual styles lack a little cohesion, with some more polished and/or clear than the others, but arguably that's part of the appeal. The diamonds game could scale down to fewer players a little better - it took a while to play through solo with direction keys and ZXC, so I'd imagine with two real players it would be similar
I quit after four or five mini games, but enjoyed what I played - I guess there must be an end to the session at some point, with a wrap up of who won?
Would love to see this developed further!
Antigravity Cat Orbs by John Saba 2023-10-02T23:51:49Z ♥ 5
So cute! Love the music and sound effects and gravity-based gameplay. Reminds me of Rocket League but with different theming and a twist. Sometimes it's a little hard to catch up to the cat, and I think a sound effect when you collide with the cat could help get a better feel for what counts as a 'hit', but overall it feels really nice. The sound design, music, gravity, and gameplay all come together to create a really cozy, wholesome vibe, like a little slice of comfort amidst the cool depths of space!
Matom Smasher by Shiiro 10psi 2023-10-02T23:34:00Z ♥ 1
I love the strange and wild matom text! The design and UI is really cool, and the concept seems cool, but I can't quite work out how to translate the matom basics into instructions for playing the game. I made one of the target matoms, but nothing seemed to happen. I think if I figured it out, I'd wanna replay it a lot!
Lava Run â High Intensity Cave Escape by Netrunner Nobody 2023-10-02T23:21:22Z ♥ 0
Nice art and concept. I had the same issue as @thejookerful though and couldn't work out the wall jump ðĒ
Tiny Kingdom by spider__the second 2023-10-02T22:57:05Z ♥ 1
The itch.io link isn't working for me - is it public?
Trivia Drop by Gamer Fates 2023-10-02T22:53:44Z ♥ 0
Nice concept! Unfortunately I have the same issue as @raassh23. On itch.io sometimes the questions don't fit on the screen. Do you answer by stepping on the appropriately coloured blocks?
Package Express by SpicyMarcus 2023-10-02T22:49:11Z ♥ 2
I don't seem to be able to get it working unfortunately - it stalls after clicking start game ðĪ