smashcrate 2023-01-09 15:30
Cute game. Nice mechanics and visuals. Good job :)
Foon → Ludum Dare Explorer → LD52 → Harvest Noon
By dod108
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 530 | 3.31 | 23 | |
| Fun | 474 | 3.26 | 23 | |
| Innovation | 688 | 2.78 | 23 | |
| Theme | 464 | 3.61 | 23 | |
| Graphics | 490 | 3.43 | 24 | |
| Mood | 499 | 3.30 | 22 |
Cute game. Nice mechanics and visuals. Good job :)
Fun game! The simple pixel art style is great. I really like the presentation overall and brings back fond memories of older games- makes me want to know more about the game's lore and what exactly is going on! I did find that if I just focused on one direction, I could go that way indefinitely while continuously ignoring enemies.
@fc85057 Thanks! Regarding the lore question, the enemies were inspired by Slavic folklore (I'm Polish): https://en.wikipedia.org/wiki/Lady_Midday
I'm aware that you can kinda cheese the game by going constantly to the one direction. But when I tried this I made a mistake after some time and died anyway and given the time constraint I decided to leave it as it is, since the additional balancing required to completely fix that could be time consuming. I hope it won't be too game breaking.
There's a lot of scythe, soul harvesting games, but I think this does a lot right. I love the depleting health which forces us to scramble for resources, and it takes the concept/theme beyond just harvesting souls.
Very cool, the graphical style is nice and idea is neat(considered doing something like that myself). Something about movement doesn't feel great though, I feel like I keep getting stuck against things.
Good game, fits the theme well! I also liked the art style and atmosphere :) Keep up the good work!
Solid gameplay there. Visuals are simple but effective. Hooked me for a lot longer than I thought it would. Super giera men ;)
Cute game. I like the idea, but the controls are not very convenient. JKL are okay, but there's a problem with WASD, I wish I would be able to press two buttons simultaneously to move diagonal
@pfannkuchen this is meant to be like this, because diagonals would require another set of sprites and I'm not good at drawing and didn't have time.
@dod108 okay, anyway this is nice. Especially for one developer
Harvest is nice, art style is good, but not too innovation
Very cool style and intro, I felt like I was missing the ability to move diagonally but that was my only gripe. Good submission!
I really liked the pixel art, and the gameplay is simple but effective, the font was cool but a little hard to read, a suggestion would be to use the fancy font for the title but a more clearer font for the instructions. Nice Work!
Nice little game. It's funny that demons look the same as you but pale :smile: Gave me Noonwraith from The Witcher 3 vibes. Berries seems unnecessary as long as you replenish your health from harvesting. Also collision with crops feels odd. Maybe it would be better without it.
@n-feofentov I'm not surprised that it gives such vibes, because the enemies are inspired by exactly the same folk creature.
Yeah, I didn't have time to balance the berries and harvesting better. As for the collisions, I think it would feel better if there was some depth rendering system implemented, again unfortunately I ran out of time and wasn't able to do that :(
364.png Got a score of 364 after a few tries. I liked that the declining timebar contrasted with your movement going forward. Movement was a bit iffy, getting stuck at several times, but the dash felt solid. Simple art aesthetic gets the job done, could have used a bit more atmosphere.
Nice entry, a little bit easy as I scored 390 on the first try. Definitely the most stressful game out there haha.