FoonLudum Dare ExplorerLD37 → Blubje

Blubje

By decentsauce

View on Wayback Machine

CategoryRankScoreCount
Coolness366
Fun1923.59
Overall3203.53
Innovation5772.88
Mood6542.90
Graphics6722.90
Theme8642.22

Comments

thesambassador 2016-12-14 01:13

This is a great LD entry! The game itself is playable and fun, and the fact it has a full editor / online capabilities is really cool!

I got to level 4 (I think) but wasn't really sure what the game wanted me to do and got a bit stuck. I was enjoying it though.

zqmony 2016-12-14 02:39

Really nice game! The level editor and online capabilities were really impressive. Level 4 was pretty tricky.

mrevilguy 2016-12-14 08:33

Wow great game! The puzzles were fantastic, especially the last one.

megalink 2016-12-14 13:49

Nice game! I like the level design but the artwork was a bit bland. Really good job!

rakart 2016-12-14 13:52

Couldn't find a way to restart levels, I've been stuck more than once and I hade to reload the page so I gave up at lvl 3.

Controls are tight and feels great wich is quite rare
The concept is okay even if there's no link to the theme, nice job on the editor it's a really good add !

Congratulations on the entry

unit684 2016-12-14 13:58

Nice game, I love the old-school graphical style and the puzzles are pretty good. One problem is that the Esc key didn't seem to work for me (playing embedded web version in chrome) and falling out of the world doesn't restart the level.

I had a little play around with the level editor and found it fairly straightforward, it's a shame the testing doesn't work yet. Also, it'd be nice if the cursor was at the centre of the block rather than the top-left.

senor-salty 2016-12-14 14:04

plz implement delta time, i'm moving too slow to complete the first level

ajayajayaj 2016-12-14 14:05

It moves very slow, Unity has a default method for delta time. Just multiply all movement by that, that will make the game run the same even with low FPS.

decentsauce 2016-12-14 14:27

@Senor Salty & @ajayajayaj:
Mmm... that's weird because I am multiplying by Time.Deltatime and on all computers so far I haven't had this problem. Might be some specific problem with the webbuild? :s

@Rakart & @MegaLink:
Ah, just noticed that the web player size was too small so the restart button and level test button were not visible outside full screen mode. Changed it! :)

decentsauce 2016-12-14 14:33

@Senor Salty & @ajayajayaj:
Ah nvm. I'm using physics to move but apparently I forgot and multiplied the speed by time.deltatime. So basicly it applied twice and became framerate dependent again.

ajayajayaj 2016-12-14 14:47

@DecentSauce Ah, that's funny. Someone last LD also had a problem similar.

holyblackcat 2016-12-14 15:59

The game is simple but feels nice and smooth. But where is the theme?

decentsauce 2016-12-14 16:04

@HolyBlackCat
The puzzles are "one room puzzles" kinda like the ones in Mario Maker.

topatisen 2016-12-14 16:05

Nice. Level design was sometimes too punitive, but nice game (and the editor was an impressive addition)

holyblackcat 2016-12-14 16:26

Oh, got it.
(By the way, you said that you got stuck on a specific level in my game. You're not the only person who were stuck on that, so I've added some explanations in the description.)

psilon 2016-12-14 16:45

Fun game, the gameplay and the controls are good. Nice puzzles too.

aster0id2000 2016-12-14 16:46

Hard puzzles.. But damn, you also have a level editor!
Nice project, good work!

firellon 2016-12-14 16:53

Well done

superdisk 2016-12-14 16:54

Hell yeah, online functionality! Dig it. I tried to make a level but unfortunately I am a mere trackpad user, and it was incredibly sensitive so I couldn't really select what i wanted to use. Good choice of music, BTW.

volcanicgiraffe 2016-12-14 21:10

Very good puzzle. Not so easy, has what to think about. Music also fits ideally.

reheated 2016-12-15 14:04

Innovation: Couple of clever puzzle designs. I was mad at you (but more at myself) about the last level (of the main sequence)!
Fun: Pretty fun. The "rules" aren't completely clear all the time, and thanks to the physics, Some of my solutions probably had shortcuts.
Theme: The rooms don't scroll? That's not really making a big use of the theme. Hardly a big deal though.
Graphics: The character looks alright but the room colours are gaudy.
Audio: N/A (I take it the sound/music's not yours?)
Humor: N/A
Mood: More subtle graphics would establish a better mood.
Overall: Some clever puzzles there so thanks!

samt2510 2016-12-15 16:22

I like the character animations and the game was pretty fun, but i had a hard time with the controls as it was hard to sprint, jump and move at the same time. good job though

terryg 2016-12-16 03:59

Lots of fun and interesting puzzles. I got stuck on the conveyer belt one. I could push the box back to the right, but then couldn't time it so that i could jump on the box and have it move so that I could have the bomb carry it.

smokenmirrors 2016-12-21 01:56

Was a fun little game! I had a lot of fun playing through the editor and the first few levels. Interesting platform mechanics, full of depth and interesting ramifications. A powerful entry.

ThijsTak 2016-12-21 07:36

While interesting, the movements where a bit akward and most objects stopped moving then you where standing on top of them.

blobo 2016-12-23 21:29

The campaign was a lot of fun, I forget what level four was, but I made it to the You Win screen. The level editor is impressive, and i was blown away by the online levels! Really well done.

jupiter_hadley 2017-01-12 20:38

Neat game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/Ysp76gwDV8M