FoonLudum Dare ExplorerLD49 → Soul Quest

Soul Quest

By negator2vc and fabianfucci

View on ldjam.com

CategoryRankScoreCount
Overall12173.1324
Fun13512.7724
Innovation11992.8624
Theme12382.9525
Graphics6543.7125
Humor11142.2924
Mood10623.1124

Comments

ache-games 2021-10-05 07:14

In my opinion, visual art looks clean, but little more animation on the characters would be better.

shores 2021-10-05 15:39

The art looks good! I would've liked to have a little bit more control over the character like moving up and down to avoid enemies, because the attack doesn't charge up fast enough to be able to defend yourself from incoming enemies some times and that can be frustrating.

negator2vc 2021-10-05 18:53

@ache-games @shores thanks for playing our game!

@shores the not moving part was part of the design. The charging part was improved with updates which are unfortunately bugged (the panel showing the updates don't popup when you receive enough energy). We are in process of making a patch containing critical bugfixes (which are permitted under the rules) such as this that we plan to release in the next couple of days.

yohsk13 2021-10-06 23:37

Graphisms looks neat (^w^) The game looks like a working scroller shooter. You already answered someone else about the upgrades and unkillable ennemies so... (^^) don't hesitate to tag me in comment when/if you publish the bugfix :)) (I'll probably still check back later anyways :) ). Nice Job putting this together (^o^)

negator2vc 2021-10-19 22:06

@yohsk13 Thanks for playing our game! The game fixed in case you want to play it.

yohsk13 2021-10-19 23:44

@negator2vc Thank you (^w^) It's way better now :p Soul-Quest.JPG

varundevs 2021-10-20 09:02

Good one

maximeg 2021-10-20 09:28

Really nice, I love the black & white stylized graphics !

negator2vc 2021-10-20 09:41

@varundevs @maximeg thanks you for playing our game!

jonathan-lorenz 2021-10-20 09:48

I missed being able to move the character. Also, didn't understand what made me change form from time to time. The challenge seems a bit too easy for my taste. I liked the mood induced by the graphics, but a bit of audio would be cool. A fine little game overall

negator2vc 2021-10-20 09:56

@jonathan-lorenz thanks you for playing our game! The random change of forms in the final game is only visual unfortunately. In the original design you would change semi-randomly between the two forms (how often depending on your level of rage) with each form affecting your abilities.

jonathan-lorenz 2021-10-20 10:01

@negator2vc oh ok, got it! I thought it was something like that. I also got features in my list that didn't make it to the game because of time constraint ;)

mizuiky 2021-10-20 12:27

Nice game art and flow! but would be better to add an player feedback for each new power up you've added to the game, I wasn't able to identify when I could or not shot, and see the difference when trying to kill an enemy with this new upgrade. :)

beshop 2021-10-20 12:31

It was a fun experience. I really tryhard for win because I have lost 2 times (against ennemies and rage) After, I realized that it wasn't complicated to win but just I was catch by the game ^^. Congrats

negator2vc 2021-10-20 12:34

@mizuiky thanks for playing our game! The cursor is the feedback (it fills up with white color as it charge up - when full white you can shoot). Also the damage don't increase with upgrades (1,2 or 3 shots are needed to kill enemies depending on the enemy - for example the first few enemies always need 1 shots to kill them). The ingame upgrades only upgrade charging rate, upgrade health or heal up either health or rage). Initially we had upgrades that increased damage but these where cut due to time constrains.

negator2vc 2021-10-20 12:41

@beshop thanks for playing our game! True the game isn't very hard (we prefer not very hard games so most players can actually finish it) but you must be careful with your upgrades. If you always upgrade for example recharge rate you can easily end up losing due to rage or when multiple big enemies start appearing. The semi-randomness of spawned enemies (count and type) help to keep the game becoming too easy.

alvan-arulandu 2021-10-20 12:58

I really enjoyed your visual style. Like many have said, adding player movement would be much appreciated, but great job!

glaikunt 2021-10-20 13:06

Loved playing through your game. The art is really awesome and everything together well. Simple & well done :)

negator2vc 2021-10-20 13:12

@glaikunt thanks you!

digitaldude555 2021-10-20 13:51

Very interesting art design, agree with people suggesting some movement options.

negator2vc 2021-10-20 14:03

@digitaldude555 thanks you! After the end of voting we will see if we can add some movement to the player without compromising the core design. Thank you for the feedback.

random-ideation-studios 2021-10-20 16:30

Good game =!

negator2vc 2021-10-20 16:40

@spider-developer thank you!

schwede 2021-10-20 19:47

The graphics look really great and I love games with upgrade features! I guess in the end you could not implement all the game design mechanics you wanted to? I had the feeling there was missing something. But congratulation to your finished game!

negator2vc 2021-10-20 20:01

@schwede This is the story of all jam games after all! Big design ideas but far too little time to implement them all. Thank you for playing our game!

teto 2021-10-20 20:55

I really like the idea of the game but it took me a little while to figure out! A little more explanation would be great!

The graphics look really neat and clean and well put together. Even the UI fit the whole theme so nicely! Whilst I loved the greyscale aesthetic and it really created a good atmosphere, it made it a bit difficult to notice the recharge timer on the cursor since it blended it a bit too much. Once I noticed it, I got much better!

The gameplay looks nice and smooth although, I don't know if it was just a me issue, sometimes when trying to shoot and fully recharged, I wasn't able to shoot at all? At first I thought it was only in crystal form but then it was happening more frequently? (I'm playing in browser if that helps you with potential bug fix at all)

Loved the addition of upgrades even though you didn't get time to implement everything you wanted (can relate...). It made the simple gameplay more enagaging and a little more strategic. Also meant that it wasn't purely a skill based game which I like since it means that, if you fail, you can go back and try something different which makes the game more than just a one time play!

Overall, a cool and well presented game!

negator2vc 2021-10-20 21:14

@teto Thank you for playing our game and for such detailed feedback!

The charging cursor (either shape or color) was probably a bad choice since other player also reported the similar problems. I guess the info in the game page didn't help with this.

You can only shoot when you click on a creature. This was a design decision to avoid wasting charge. In the end maybe it's was better to let the player free to shoot whenever he likes.

The upgrades was from the start the main design feature to provide variety and choices. If you only go for one of the upgrades you can easily lose especially since the upgrade popup is the only way to reduce rage (one of the timer of the game). We hoped to include additional upgrades (maybe one to two will end up in a post jam version) but ... jam game dreams ;-). In fact this is the reason that the upgrades appear in random order since in the original larger pool of upgrades the game selected 2 random upgrades from it.