head-tilt-games 2020-04-21 02:01
Very atmospheric, and very addicting. The gameplay is solid, and the lighting is perfect. Though I gotta say, the gun sound effect was a bit annoying. I would love to see an expanded version of this.
Foon → Ludum Dare Explorer → LD46 → Kill the Dead
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1762 | 3.25 | 29 | |
| Fun | 1800 | 3.03 | 29 | |
| Innovation | 2464 | 2.31 | 29 | |
| Theme | 901 | 3.79 | 29 | |
| Humor | 1760 | 2.33 | 26 | |
| Mood | 847 | 3.59 | 29 |
Very atmospheric, and very addicting. The gameplay is solid, and the lighting is perfect. Though I gotta say, the gun sound effect was a bit annoying. I would love to see an expanded version of this.
The mechanics are very polite, they're working very fine. Graphics and animations were very cool too, don't understand why you withdraw of the graphical category.
Great to see others Godot developers, it's a incredible engine.
@boargames... we did not make the art. This art comes from Craftpix.net, who we have used a couple of times for dev art while my wife makes our actual game art. Their annual subscription is dirt cheap, and they have a lot of material that is very usable. Good deal, if you are ever looking for graphics. In this case, we did not have time for our own art, so we just went with our dev art. This was my first time working with GODOT, and I went in without knowing how to use it. My son and I worked on this game together, and he had enough experience with GODOT to have decided to migrate to it. I participated in this LD to force me to learn the system a bit. I have worked with GameMaker and Unity in the past, and found each to have certain limitations that left me wanting something more. My first experience with GODOT left me wondering why anyone is using something else. There is shockingly little code in this game, and most things that I wanted to do was just built in. It took some time to figure out everything I wanted to do, but everything was so easy once I knew how to do it. By the time that LD47 comes around, I am pretty confident that we will be able to contribute a much richer game. Great system.
Hello. The game is very good programmed, and could actually a real game. I would a main menu and a pause menu, because now you can't stop the game and it makes it very annoying.
Smooth and clean graphics and animation (although would have liked a zombie death animation). Nice idea on theme.
Simple but nice. The difficulty is a bit high. I like the audio by the way.
The top down style was nice and the movement worked pretty well. I got a little confused by what looks like a red meter being filled up by a green one, but from the left? I then found the red one went down when the wife got "injured". I would suggest spilting these 2 bars up for the wife, one for a medicine need and the other for health. UI confusion aside, i could see this being made into a bigger game :)
To difficult for me but overall nice game. To bad graphics are not original. I enjoyed this game a lot. Top down aesthetic is great.
There's real pressure to find medicine as quickly as possible so you don't leave your wife vulnerable . That said, sometimes medicine and ammo spawned a bit too far away, I think. Good entry!
@thewustache Thanks. I agree that the spawns can be a bit far. Some more tweaks need to be down, as well as the addition of the "day 2" stuff that did not make it due to time. Glad you enjoyed it.
Fun game. Executed well. Loved that I could shoot through the wife! Good balance between having to explore and getting back to the truck. Zombies switching between going after the player and the wife is a nice detail.
A nice simple, but fun to play game. I like idea of trying to someone else alive aswell as yourself.
Cool simple shooter. It looks great. The controls were well mapped and it felt good to play. The life bar's colors were confusing but that is just a small issue. The game was well in the theme's range. Maybe adding a bit more SFX would make the experience better. Like, when the wife gets damaged or when a zombie gets hit/defeated. Cool entry.
The game is solid with some more polish it could be really sweet! I would have liked though if it only told me to press the button to give her medicine when I had it; a little UX thing. I also think a reload mechanic would've ramped up the intensity a bit.
Overall a nice entry :)
I like the mechanic with the bars, it was a good balance of venturing to find medicine vs protecting the truck.
Nice and stable top-down shooter, too bad there wasn't enough time to add more goals to make it feel less generic. I'd point out though that the health bar colors don't make too much sense (gaining green means losing health), and I'd also prefer to see some visual or sound feedback to warn me about the impending death from infection, because it's easy to forget about it due to the game's slow paced nature. Out of curiosity, considering that you seem to prefer Godot over Unity, which surely currently likes to keep many new features under development without stable alternatives, yet they also keep rapidly improving and are far from being an inferior choice for larger games; could you gives us some specifics of what you personally find more convincing about Godot in the long-term (except that they are completely free and maybe arguably simpler to use for some)?
@scsc This was my first time working with Godot, and I liked it. Sort of was learning as I went. I find that Unity can be a bit difficult to work with in 2D games, and I get glitches that need to be fixed. This means that my time is spent fixing instead of building. Everything that I tried in Godot just worked. Most of my time was spent trying to figure out how to do something in the new-to-me tool. There is very little actual code in this game, as Godot really seems like it was built for the indie game developer instead of a software engineer.