incinious 2020-04-21 09:28
Good game idea, I loved how the plant is both cute and scary. I think the plant jumps a bit too low, and you could have scaled everything up a little bit to make it easier to see. Good job overall!
Foon → Ludum Dare Explorer → LD46 → Eat it
By oune, Nonon, Moirai and Lery
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1678 | 3.29 | 48 | |
| Fun | 1417 | 3.22 | 48 | |
| Innovation | 1716 | 3.03 | 48 | |
| Theme | 1584 | 3.48 | 48 | |
| Graphics | 1696 | 3.26 | 48 | |
| Audio | 943 | 3.30 | 48 | |
| Humor | 998 | 3.04 | 48 | |
| Mood | 1705 | 3.09 | 48 |
Good game idea, I loved how the plant is both cute and scary. I think the plant jumps a bit too low, and you could have scaled everything up a little bit to make it easier to see. Good job overall!
Nice tunes!
I hadn't realized what was bad to eat for a minute. I like the art style!
really good game with good sounds and funny gameplay well done and keep it up
Very good concept. However, I found it really hard to jump over plants.
Hard game indeed, but fun! And I love the music, well done.
Really fun game. I liked how you had the missions on top of just generally staying alive. It was quite difficult to time the jump because it was so low, but other than that a great game!
Nice game, in my opinion the jump is to short, the art and the sound are good.The universe is really cool and original. Good job !
Very cool game. I think its very fun and easy to play and I love the graphics. I just think your sound does not match the overall theme of the game. But besides that I think its great :)
nice music haha, also nice simple mechanic and graphics
Interesting understanding of the theme. Cool unusuall gameplay! Nice!
Really fun and innovative game. The plant mechanics were really neat. Thanks for the game.
Took me some time to realize that I have to catch the right things in a specific order. But good idea and nice art!
Nice entry, kind of like an endless runner, but things run at you instead ;) Ducking and jumping are somewhat tricky at times, but that was probably intended. The only part that was a bit frustrating was the missions, getting the right combination sometimes took a little too long for me. I like the music, especially the track that plays after you lose.
fun game! the eat/dodge thing is a bit too tight (or I am a bad player <.<)
Good game good sounds, good art but it's hard to understand how to level up and I crashed the game once when I did a gameover.
@Nova31 I''ve added a note about how to level up in the game description, thank you for your feedback.
I found it difficult to jump over and duck under bad things at the same time, but overall I enjoyed the game! I like the music, and found the level progression well-paced! Although I didn't get past level 4 I had a good time. Good job :)
@ben-toosey @thewustache Yeah, we wanted it so that it would be a bit tricky sometimes to dodge both lanes at the same time ;) Also since you can recover health we figured it would be fine to let you choose if you want to take the damage or risk a dodge.
I can confirm that it works on Mac. The game was really fin but it was a bit difficult, and I don't mean the normal type of difficulty. It just Kina feels like the game makes the mistake when it gives you a bomb and a red fly to dodge at the same time and you can't dodge both so you dodge thy fly and die, ya know what I mean?
@nikita-demidov Normally you should be able to dodge both, or could have accumulated enough health to resist the red fly, no? (Even worst: the frogs can actually prevent you from jumping high enough to dodge a bomb or a spike ball :smirk:)
I like the simple controls! Very nice graphics. Wasn't crazy about the repetitive audio. Nice submission!
Style was very interesting. Feels like a old school flash game which brought on some nostalgia. The gameplay is very simple which can be good as well. Some thoughts:
-I'm not sure if you meant for it to be, but it seems to mainly be about memorization. It was not intuitive which objects were harmful and which ones were beneficial. At the same time, it seems like some beneficial objects would harm me even if I tried to eat it. I think this has to do with the timing, but it was very confusing. If you didn't want this to be a memorization game, I think a simple solution would be to give good/bad specific very distinct color palettes.
-I had no clue what the goals are and what the UI at the top right means. I got to level 3 by just eating random things and it felt like I was doing the same thing I was doing before, but I randomly got to the next level. I noticed that sometimes eating something would fill a box in and other times it wouldn't. After playing and reading the description on this site, I guess you're supposed to eat them in a certain order. Some explanation/indication/tutorial in-game would help immensely.
-The hit boxes should be more lenient. I got used to them after awhile, but the timings for jumping were too tight
-I liked the audio, but it got repetitive after awhile.
Classical, but works really well. But the concept was hard to grasp at first, I ended up having my plant eat everything ^^ By the way, you should consider changing to pixel font bases to make it consistent with ingame art.
Nice game! The game was fun and intuitive. For me the game started a little too hard(Probably because I am bad at games). I also love the art style! Keep making games!
i really like the plant's animations :D
Took me a little while to figure out the mission system.
Had a lot of fun with this; great job!
It took me a while to understand your mission system. But the good news is that I played long enough to understand it. I like this game. The mission system gives an interesting objective. I think SFX are missing. But the music strangely fit. Good work!
I like the idea of interact with the two part of the plant. Graphics are simple and pleasing. Even if it's not much in the theme, the concept of eating the good colors and ovoid bombs and bad colors is very interesting. But most of the time it's almost impossible to avoid to eat because some of the insects are coming at the same time. I think the tempo must be polished, and let some colors needed appears more frequently. But it's a nice concept.
Nice and fun game!