Displacement by ryannielson 2020-04-23T16:35:50Z
i like the minimal design of the game :D it's really sad when people just don't see your entire game when you make a puzzle game because they quit game after trying a little and failing :c
Foon → Ludum Dare Explorer → Users → emre tahtali
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | A Way Out | jam | 1118 | 3.54 | 3.30 | 3.20 | 3.76 | 3.67 | 3.35 | 3.52 |
i like the minimal design of the game :D it's really sad when people just don't see your entire game when you make a puzzle game because they quit game after trying a little and failing :c
i love this idea, it suits so well with the theme and it really would be a beautiful game with more time spent on it. i believe if you keep adding stuff to the dessert for players to explore, the game will be so much fun :D
really nice graphics, the gameplay was a bit confusing but i am sure it would be so much better if had more time :D
the idea is really cool, but the controls are HARD :D
really good graphics :D
oh i made a 27k score :D really good idea, so clever and i laughed so hard at this game :D i feel like if you add enemy waves or a system like that instead of just increasing the number of gnomes in the screen in time, i might never want to quit the game :D
i really like the idea and the intro, and shooting is very satisfying :D
i really like the idea of using no sprites! great work!
really nice atmosphere! love the graphics
really nice art, very nice gameplay! good job.
very nice game! i loved the creatures! really good artstyle
i fixed the link problem :D
@xenith glad you liked it, i am working on some other games too :D you can follow me on twitter (@emoli64) or itch.io (https://emo64.itch.io/)
@bradalli thanks! i realized the level difficulties are increasing very fast as well, but since I had so little time to make the game i thought it would be nice to add some hard levels :D
thank you everyone who liked the game, this means a lot to me!
@torh of course, i would be very happy to see my game on youtube! i uploaded it to indiexpo, here's the link: https://www.indiexpo.net/en/games/a-way-out
@miracl thank you for your feedback, happy to see you enjoyed it. i didn't put the stick mechanic in the first levels, just to start a bit easier. for the jumps, i mentioned sticking or climbing to walls takes stamina, but i probably should have shown the stamina on the screen as well :D ss.png
@miracl thank you! seeing people like my game is really motivating me so much! i will be adding some more content and changing some stuff in this game in the next weeks, you can follow it on itch.io or maybe give me your email address so i can let you know :D
@xk-the-name thank you for your suggestion! i am gonna add that in the future :D
@ege686 saolasın kardeşim biraz zaman kısıtlamasına kurban gittim o yüzden sprite çizmeye vakit ayıramadım çok fazla :D
dude i love the idea of flower turning into a monster when you lose :D
i really liked the spider, is it made with procedural animations?
very fun game!
didn't understand how to do crafting, but the music and the art was cool :D