Foon → Ludum Dare Explorer → Users → Guntainment
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Rush Hour | jam | 662 | 3.45 | 3.18 | 3.25 | 3.18 | 4.33 | 3.03 | 3.34 | |||
| 2020 | 46 | Keep it alive | Please! Keep me alive | jam | 2386 | 2.79 | 2.31 | 1.94 | 3.38 | 2.75 | 2.25 | 1.83 | 2.00 |
Guntainment leaves an average of 15.0 feedback comments each event.
Nice game when you start teh agme but i couldn't finish the tutorial
The first game with a good rating at humour from me! Really funny dialogues. Graphics were simple but adequate, the same with audio. Good job!
Really nice game loved the leave that wanted to cross the tetris bridge and you had to fix really nice game
Wow! Really good Graphics! Especially the UI looks fantastic! The NPCs bugged a bit, when i ran into them, but overall really nice job!
The heats don't decrease and the player keeps moving once you hit the key to walk don't know if you wanted to do that. but I liked the music and when you jump sometimes you could see the space between the tiles I thinks thats an issue with the tilemap system. If you could fix that it would be a very good game.
Really cool game! Liked the art style! Just wasn't able to use the watering can...
It was brilliant OMG How did you do that nice Graphics and the Gameplay. And When you start the game the nice animation. It was perfect
Nice game. Like the music and humor.
Really a funny game! But don't end up like me ingame!
Cool concept, I have never seen anything like this made with Unity. It fits the theme very well, although I find it a bit boring.
Couldn't get it running. Maybe that's, because I have Blender installed myself.
Cool tower defence game. It's a fun game and I like the music. I think it would be a great idea if you could make the enemy types visual more differently. Overall great job.
Like the graphics and the light system. But was very hard to find out what the game is about. Until it was to late and I died. Also I still don't know, why there are logs that make the fire bigger. After a few levels it got boring, because there are no new mechanics.
Nice concept. I would display the inventory on the screen directly, so you can see what you have instantly. The hitboxes of the crops sometimes seem to overlap, which made it impossible to water a crop in the top left corner of the map. Also I would speed up the game. Making the water mechanic cost less time, but increase the water needs of plants. This would be more fun.
Cool game. Love the art, especially prolog. I think you could make the game even a little bit harder, at least for a jam game that is being played mostly around 5 - 10 minutes. Also the instrument switching doesn't work, I guess.
Overall good job.
LD51 — Every 10 seconds (12)
Last Days of Atlantis by ccollider 2022-10-08T11:15:44Z ♥ 0
This my favourite game of the jam so far. It's a very unique and used the theme very well. I even managed to save atlantis! Didn't expect being able to win. The building system acts a bit weird sometimes though.
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Tower Stack by ChrisWiseman 2022-10-08T10:56:49Z ♥ 1
It's a cool and unique game you have made. You used the theme well and I love the artstyle. More different, but shorter levels would be better in my opinion.
Pot10n by Kousetsu 2022-10-07T18:55:24Z ♥ 0
I wasn't able to remember all the items, so I didn't get very far in my first run. It would be better to unlock them one after the other, create a manual or a tutorial. The art and the music are great and make up a cool puzzle game.
CHASING HORIZON by pietmichal 2022-10-07T18:45:46Z ♥ 1
Cool idea, but flying around with this controls is kinda painful. Maybe try navigating with the mouse or flying into the direction you are pointing.
GovdaJ by Viktor_Same 2022-10-07T18:35:54Z ♥ 3
The graphics, atmosphere and theme is awesome. I would never be able to come up with something like this. Gameplay wise it's kinda lacking and the fighting is not rewarding. Also, a short tutorial never hurts.
Santa Ltd. Express Toy Workshop by MTabasco 2022-10-07T16:45:09Z ♥ 1
Fun game, but a bit stressful. The art style, music and overall style all fits together like a charm. I like how the game gets more difficult over a short time. Perfect for a jam game. Thanks for having a tutorial.
Mochi Gang by MioMilo 2022-10-07T16:17:52Z ♥ 1
Great game. Love the art style and the music fits well. I could imagine it being a great coop-game, because you basically already build a solid singleplayer coop-game. As the others already mentioned, the controls are very hard for everyone using QWERTZ / QWERTY keyboards. Also, having no savepoints was very punishing.
Angel Slayer by Sozey 2022-10-07T12:16:19Z ♥ 3
Nice game,
Great graphics, ui and usage of the theme. A bit too easy and I think you should get some advantages from going into the next room or killing the boss.
Lavalette by Fribolin 2022-10-07T12:01:24Z ♥ 3
Love the game. It's like Dorfromantik but under constant pressure. No bugs, good music and sounds, intuitive gameplay and the theme was well used.
Poppy Birds by Sh4dUp 2022-10-06T15:30:43Z ♥ 2
Reminds me of angry birds. But nice game overall, liked the style and feel. Maybe a display about your "Health" would be nice?
Stable Instability by TopHat Bolt 2022-10-04T14:36:44Z ♥ 4
Pretty cool game. I like the artstyle it is simple and nice. It give the game the right vibes. The music never got boring i cloud play that game for hours. I liked the idea of changing concept and theme every ten seconds alot. At the end though it seemd that the concept or theme would not change after ten seconds anymore. It helped a lot that there was a box on the left that told me what concept is on the Char. But it did not reset in the menu do not know if that was planned or not. Deffinetly a very good game.
Disarm it by GordienkoGames 2022-10-04T14:21:26Z ♥ 2
I really like the game idea. The movement was a little buggy. I would have like when the player would have been able to drag the mouse. So that you can click on the ground an the Char move to the point but also when the button is still pressed down and the mouse still moves so that the Char walks to a new point. The Artstyle was certainly unique and i liked it alot. I would tell the player the rough position of the bomb so he knows where it is and highlight somehow that you can collect item that help you deffuse the bomb. A tutorial would have been nice but you probably had no time for that because there were only three days. It was a nice game.