The Heart Of The Keep by BluShine 2020-04-24T03:23:14Z
Great mood and audio, especially the heart and breathing!
Foon → Ludum Dare Explorer → Users → canonicalfunctor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Keep it Lit | jam | 1798 | 3.24 | 3.00 | 2.68 | 3.55 | 1.89 | 3.41 |
Great mood and audio, especially the heart and breathing!
Awesome game, good choice of music, gives a very tense mood as intended. Aiming was kinda laggy, especially when zoomed in (nice zoom animations!). Some levels felt waay longer than others, would prefer more snipers spawning and a faster pace.
Got stuck at the first 'R' screen in the web version
@ismael-rodriguez it works now for some reason. Great game!
Thanks for the feedback so far. Being my first game, it ended up more as a proof-of-concept game needing a lot of polish (audio, custom sprites etc).
@risist @niklasriewald @guntainment the 'hidden' mechanics are: * your fire dies out with time and you eventually die; * you can recharge at small fires to a set level and at the bonfire to a bigger level * how much the bonfire recharges you depends on how many logs you fed it
In testing I tried to adjust the maze sizes so that the game isn't too long (hence boring) and hints at the mechanics for a brief 'aha' moment.
@omicron glad you liked the giant fire :) left it in just cuz it looks silly :D
@postmeridiangames yes, the levels are generated using a modified randomized Prim's algorithm