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canonicalfunctor

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202046Keep it aliveKeep it Litjam17983.243.002.683.551.893.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by canonicalfunctor

LD46 — Keep it alive

The Heart Of The Keep by BluShine 2020-04-24T03:23:14Z

Great mood and audio, especially the heart and breathing!

Vote Jack! by kfischer-okarin 2020-04-24T03:49:22Z

Awesome game, good choice of music, gives a very tense mood as intended. Aiming was kinda laggy, especially when zoomed in (nice zoom animations!). Some levels felt waay longer than others, would prefer more snipers spawning and a faster pace.

RunZ by marccspro 2020-04-24T03:53:18Z

Death sounds omg Props to hinting at mechanics by starting with 2 zombies!

Keep It Alive by Ismael Rodriguez - Ludum Dare 46 by Ismael Rodriguez 2020-04-24T04:10:26Z

Got stuck at the first 'R' screen in the web version

Keep It Alive by Ismael Rodriguez - Ludum Dare 46 by Ismael Rodriguez 2020-04-25T04:31:51Z

@ismael-rodriguez it works now for some reason. Great game!

Keep it Lit by canonicalfunctor 2020-04-25T04:50:29Z

Thanks for the feedback so far. Being my first game, it ended up more as a proof-of-concept game needing a lot of polish (audio, custom sprites etc).

@risist @niklasriewald @guntainment the 'hidden' mechanics are: * your fire dies out with time and you eventually die; * you can recharge at small fires to a set level and at the bonfire to a bigger level * how much the bonfire recharges you depends on how many logs you fed it

In testing I tried to adjust the maze sizes so that the game isn't too long (hence boring) and hints at the mechanics for a brief 'aha' moment.

@omicron glad you liked the giant fire :) left it in just cuz it looks silly :D

@postmeridiangames yes, the levels are generated using a modified randomized Prim's algorithm