lordsaber 2022-10-03 17:03
Good job! Solid gameplay that was intuitively easy to start playing but got pretty hard after laying a bunch of tiles. Felt pretty polished for a game jam game!
Foon → Ludum Dare Explorer → LD51 → Lavalette
By kontiko, fribolin and Nalquas
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 223 | 3.86 | 36 | |
| Fun | 178 | 3.88 | 36 | |
| Innovation | 665 | 3.22 | 36 | |
| Theme | 293 | 3.95 | 36 | |
| Graphics | 475 | 3.77 | 36 | |
| Audio | 280 | 3.65 | 35 | |
| Humor | 751 | 2.51 | 33 | |
| Mood | 462 | 3.57 | 34 |
Good job! Solid gameplay that was intuitively easy to start playing but got pretty hard after laying a bunch of tiles. Felt pretty polished for a game jam game!
...now I want to play Carcassone!
Great game, loved the sounds and the dynamic music, board was perhaps a bit too large for the duration of the average jam game play session; well done overall!
Very good game! Nice polish and implementation of the 10 second mechanic. Great job
This game is brilliant! It fits the theme well, whilst providing an reasonable challenge and amazing visuals. I found it very enjoyable to see a small world emerge.
Really nice game. Started out easy but got pretty stressful, the longer the game went.
score.PNG
Really cool take on Carcassonne with gourgous graphics.
Great graphics, gameplay and audio whilst also fun to play. Couldn't find any fault at all. Brilliant work!
I loved this. Love Carcassonne and never would have considered a timed mechanism but it actually really added to it. Music was excellent.
This is single player Carcassonne, so easily best game of the jam, for me anyways. Masterpiece, no complaints and no suggestions.
Strong Carcassonne vibes here. It's fun to play alone. Some thoughts: - I like how the music warn you about the time left - Maybe I would like a twist on the classic mechanics
Love the game. It's like Dorfromantik but under constant pressure. No bugs, good music and sounds, intuitive gameplay and the theme was well used.
Fun little solitaire carcassonne. The 10 seconds game loop worked really well and the integrated music cues with time running out was very nice.
I noticed two things:
- It felt a bit odd that the first true game started off of the pieces I had kind of randomly placed during the tutorial... I think it would be better to restart with a clean table
- At one point the game didn't feel sufficiently zoomed out when I wanted to build up right under the current score UI so I had to place a tile in another spot on the same row that I wanted to have it expand and give me room in the center.
Otherwise really well made game.
Fun game! Feels a bit like Dorfromantik, but with time pressure. Great idea, and great execution - great job!
I did something kind of like this for GMTK 2021, solitaire carcassone. I like your take better though, well done~. Art and UX are very nice
Really good. I like the idea of a time litited spin on Carcasonne. It's nice. Rules are easy to understand, and it's just plain fun. I only wish you'd gone with a more distinct artstyle. Either way. It's great
Lot of fun! It was super easy to get into the game, all the controls were intuitive. Loved how hectic things started feeling as the game went on
very nice relaxing game, I actually didn't want to turn it off because I had a good rest with it
Agree with most of the things said by the other commenters. I want to add though that the rotation is going in an unintuitive direction. Scroll up and down should work the other way around! Cost me valuable seconds on each tile because it felt weird.
Anyway good relaxing idea - who doesnt like carcassonne?
@willoxs Thank you for your input. We are gonna play around with switching it up and seeing if it makes it feel better for other players as well.
The tutorial seems to be bugged sometimes. It rejected a bunch of valid matchings (like grass to grass) and so I started brute forcing positions and rotations and it accepted this:
mismatched tiles.png
Anyways, I've played Carcassonne, so the idea is intuitive enough to me. I found that by making skinny paths I had plenty of tile edges available and could go on indefinitely (though the small tiles became harder to see). I wonder if a finite board might be better, as it would force me to think a bit more about how to use my tiles more efficiently.
Here's what my board looked like when I chose to stop:
lavalette.png
Edit: Oh, after I read your description again I realize that there is a score incentive to complete cities, and the table is finite, which is good. But the table is still kind of huge, I was able to place a ton of tiles without even realizing that the edge of the table was a game mechanic.
Great game, a nice mix between relaxing and anxiety-laden thanks to that pesky timer.
@almost Thanks for the Feedback i will check the tileset later Today again. Seems i didn't detect some mismatches
Very clever game, well done.
Great us of the Carcassone mechanics! Would have loved the pieces to be passive in some way (like finished cities generating some points or income that help you in the long run)