FoonLudum Dare ExplorerUsers → Lery

Lery

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Atomic Pooljam11113.233.193.474.113.012.892.533.12
202148Deeper and deeper👥Taupi Taupejam10453.443.243.584.223.273.363.073.25
202047Stuck in a loop👥Mars Loopsjam7293.553.002.783.763.573.842.503.88
202046Keep it alive👥Eat itjam16783.293.223.033.483.263.303.043.09

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lery

LD46 — Keep it alive

Nekotchi by Devastus 2020-04-21T10:49:00Z

This is missing the MAIN feature: how do I pet that soft kitty, little ball of fur?

I liked it, the sounds are really cool too, it's just missing maybe a little theme music. And honestly: nobody could let it die, so no need to keep it alive ;)

Eternal Flame by Galgris 2020-04-21T11:02:16Z

I love how it's dev for the PICO-8! Nice idea, I'm tempted to try it on my Raspberry pi arcade setup :) Small bug: I was able to catch Covid, and get to the next level screen before getting the Game over screen, a bit frustrating xD But not a big bug.

BLIP! by Lucien Catonnet 2020-04-21T20:54:04Z

I really enjoyed the challenge, and congrats on Raccoon, that's nice :smiley: I'm trying to complain about something, but that's just great. If I want to nitpick, maybe you could have used different musics for different levels, I guess.

Isle of Light by Lexi89 2020-04-21T10:23:18Z

I was able to re-lit my fire at the same time I got the death screen, I was so sad! This is a almost stressful since you see you food and water gauge going down relatively fast, I had no time to look for crates or so.

I really likes the tape you can play in the radio. (I had problems running on Firefox, but it worked fine in Chrome, but a lot of WebGL games do.)

Eat it by Oune 2020-04-21T11:27:47Z

@Nova31 I''ve added a note about how to level up in the game description, thank you for your feedback.

Eat it by Oune 2020-04-21T20:00:00Z

@ben-toosey @thewustache Yeah, we wanted it so that it would be a bit tricky sometimes to dodge both lanes at the same time ;) Also since you can recover health we figured it would be fine to let you choose if you want to take the damage or risk a dodge.

Eat it by Oune 2020-04-21T22:31:56Z

@nikita-demidov Normally you should be able to dodge both, or could have accumulated enough health to resist the red fly, no? (Even worst: the frogs can actually prevent you from jumping high enough to dodge a bomb or a spike ball :smirk:)

Sunflower Strife by Sami 2020-04-21T11:29:38Z

Ahahah, happy to see that we are not the only ones having thought of a plant with the theme :)

Since you are using Unity, you might want to export your game in HTML5 so that it can be played directly on a website such as Itch.io, that makes it more cross-platform ;)

Sunflower Strife by Sami 2020-04-21T14:17:59Z

@sami You can add the HTML5 version now, it's not like modifying the game I think. Here's how: https://itch.io/docs/creators/html5

Red&Blue by joansito 2020-04-21T10:25:21Z

Hey, you should try and publish it as a WebGL game on itch.io, check out my game for an example. It makes it way easier to player on all platforms without the need to install Unity ;)

Conservatorio by magus77 2020-04-22T00:01:23Z

Thanks for the game, here are a couple ideas/comments:

- I find the walking speed a bit low. I would have loved a “press shift to run” option wink - The range of the “read newspaper” action was so big I thought I could do something with the oven, which is not the case - I like the wind effect and the idea of the weather changes ^^ - I didn’t figure out the bed could be used to sleep until next day at first, and only found it eventually, might be good to include it in the newspaper text?

Gimme The Tree by Mikado 2020-04-21T10:33:02Z

Same problem here: the screen is cut in Itch.io for some reason I couldn't figure.

So I had to go in the source of the webpage (F12) select the div with "game_frame game_loaded" and set larger width and height settings in the CSS style to be able to play it.

Keep "IT" Alive by RoboDoig 2020-04-21T21:08:28Z

I was able to hold for 15 rounds only, but then I didn't want to try again since I didn't know how far from the end I was. :sweat_smile: That's not an easy game, BTW.

GORID-19 by BeaverGames 2020-04-21T21:44:14Z

I found it a bit too easy, I didn't have to do much to eradicate the virus using the Gorid-19 setting. Also I found the zoom level and all to be a bit annoying, maybe have larger steps in the zooming effect? Nice idea otherwise.

The Eighth Letter by Warabii 2020-04-21T19:58:13Z

Well done. The only thing I could complain about is: I think I had all 3 endings, but not sure. It would have been great to known if we've unlocked them (like to get the ending # on the credit page maybe?)

Deserted Towers by lilbucc 2020-04-21T20:32:52Z

Same problem here ^ Unable to play it because it brought me to the end screen directly. You might want to issue a fix, that's authorized.

Also, since this appears to have been built using Unity, you might want to check how you can get a so-called "WebGL" build. ([See here](https://docs.unity3d.com/Manual/webgl-building.html)) It will allow you to upload it to a website such as itch.io, so that people can play it in their browser, like our game for example. ;) I find it more user-friendly.

LD48 — Deeper and deeper

Caves and Ropes by Juanv 2021-04-29T22:36:08Z

On my first trial, I missed the left tunnel where it says "press R to leave rope" and I think I landed at the bottom right, but I didn't die or so, instead I was stuck and could just turn on my flashlight and then couldn't do nothing. The camera also didn't follow me there somehow. I got it correctly on my second trial. It is best to light up your flashlight asap, I guess. Also the pace was a bit slow at times, I would have loved sliding down way faster. But good work, and many thanks for the WebGL build, it's much better with one.

STOCKS by MenacingMecha 2021-04-29T22:24:26Z

Nice idea, fits the theme, good that you included a WebGL HTML5 build, it's really a must have IMO. But I did not really feel like I could understand my influence on the game and ended up clicking left and right more or less haphazardly, without any strategy and by the end of my first game I was missing something "extra".