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Ebony & Ivory Tower
Ebony & Ivory Tower
By kromeboy
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 830 | 3.47 | 36 | |
| Fun | 729 | 3.43 | 35 | |
| Innovation | 1395 | 2.55 | 36 | |
| Theme | 130 | 4.23 | 36 | |
| Graphics | 502 | 3.87 | 37 | |
| Audio | 749 | 3.12 | 33 | |
| Mood | 1027 | 3.15 | 35 | |
Comments
mickm
2021-10-04 00:06
Looks very nice but did you use existing art?
Reasonably good control system but falls down a bit when the tower loses stability; having the placement options follow the movement of the tower would help this.
Nothing really novel but its pretty close to feeling quite nice.
Graphics are beautiful, very well made. Some soft music could have been great. Making it with an online leaderboard is amazing.
kromeboy
2021-10-04 00:38
@mickm I have tried to make the block follow the top of the tower but it rendered more unstable so the center block can somewhato contribute to the tower stability if you time it correctly
@blackquiltro yea the leaderboard did make a lot of a difference in the small playtest that I did. To think that it almost didn't make the cut...
Anyway the leaderboard is a little something that I have hacked toghether on Glitch. You are more then welcome to remix it https://glitch.com/edit/#!/scorebord-krome
ty
2021-10-04 11:09
oooh this is so cute! i love that it's called ebony and ivory. lovely name :)
sceef
2021-10-04 12:09
jenga =)
Love it! Super impressive that you managed to make an online leaderboard as well. :O Maybe one could also orbit by dragging on the table?
Very simple game but it plays very well, physics are surprisingly good. Would have been nice to be able to pull the blocks out rather than just clicking.
kromeboy
2021-10-04 19:55
@martin-magni Probably right mouse button could be used for orbit, and up & down. If I have the time this game is a good playground to lern how to make a mobile interface.
@brads-space the physics is a delicate compromise. One of the fist victim is the possibility to move the piecies. On a swinging tower is impossible to continusly adapt the piece without collapsing the structure or clip in another piece.
The physics here was definitely the hard part. Good job!
stanroy
2021-10-05 20:11
I really liked the gameplay, would have been nice to rotate the camera using middle mouse button
kromeboy
2021-10-05 20:17
@stanroy thank you. Is something that I will probably add post jam
This is just jenga, i don't see anything special about it.
zain
2021-10-05 21:59
This game looks really good and the physics feel great too, awesome game!
Nice game. It would be interesting to show the player the next (maybe two next) colors in advance and not only the current one. It'll introduce a bit of strategy for two players mode and a more carefull approche on single mode. Good job on your submission.
kromeboy
2021-10-05 22:11
@eptwalabha nice suggestion. I think that it could be implemented postjam.
This is a fun little digital jenga game with a twist. I did find that sometimes the placing system however was not perfect and dropped the pieces at an angle, but besides that little glitch I had a great time with it, it felt super polished and was a lot of fun to play, the online leaderboard was a great touch too! Great job!
kromeboy
2021-10-06 00:03
@aderpychickenstudios I think is not the placing system (the pieces with the same system that build the initial tower) but the tower that swing. Gettin the piece in the exact position is part of the "unstability"
pandi
2021-10-06 11:30
The game is simple, but beautiful. Right to the theme and with a very adequate sound of pieces. It's great that you can play with another player. Funny game!
Fit the theme, good gameplay and beautiful graphics, but it's very familiar.
jenga but a little weirder
Fun twist on jenga! I would have expected that since the blocks are teleported instead of pulled, the game would be too easy, but the forced color choice and swaying of the tower add a lot of challenge
kromeboy
2021-10-06 23:06
@thewustache yes, is a choice emerged during testing. The game is implemented in a way that render (almost) easy select the number of colours but in testing one color was way to easy and four colours was way to hard and random.
I think that two is the correct balance, and it also made a good play on word on Ivory Tower
phanelly
2021-10-08 06:36
Ok, I need to find someone to play this with. Well polished btw
c0nt
2021-10-09 17:12
The game could have more to it, if the side pieces were pickable. Maybe the blocks should have been slightly uneven? The sounds were satisfying.
The camera controls feel nice and the block physics are pretty nice, (they arent too heavy or too light and the gravity feels right etc). The environment art is a nice touch that gives the game more visual depth too.
This would be more nice if player would be able to drag the piece, and while you start dragging the piece you can't change it. I had no idea what are the difference between the light and dark pieces. Pieces seem to not has the balanced physics. Still interesting and fun concept.
kromeboy
2021-10-09 22:12
@hiisileiri each piece is equal. The swing is all due to the imperfections of the physics.
npr0nn
2021-10-11 04:57
Cool implementation of Jenga game, the physics and graphics works nicely, however I miss some music and more freendom in how to put pieces
alexyam
2021-10-12 13:21
Nice implementation of jenga
lilkrit
2021-10-20 03:25
Very cool twist on Jenga. Only thing I would add is some calm music. A great entry to LD :)
Such a creative take on going with a Jenga tower for Unstable. I mean... maybe Jenga is the first game about "Unstable", so you got it very right! Loved it. I even found it relaxing. The sound of the piece placement is kind of ASMR.