jetthesimon 2020-04-20 19:57
Was a decent game. SFX were obviously just Roblox. And for some reason I could kind of move with WASD but not really. Was fine when I switched to arrow keys though. Good effort!
Foon → Ludum Dare Explorer → LD46 → Punch_To_Survive
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2496 | 2.53 | 28 | |
| Fun | 1998 | 2.92 | 28 | |
| Innovation | 2526 | 2.05 | 28 | |
| Theme | 2392 | 2.73 | 28 | |
| Graphics | 2309 | 1.94 | 28 | |
| Audio | 1578 | 1.84 | 27 | |
| Humor | 848 | 3.16 | 26 | |
| Mood | 2352 | 2.19 | 25 |
Was a decent game. SFX were obviously just Roblox. And for some reason I could kind of move with WASD but not really. Was fine when I switched to arrow keys though. Good effort!
would you please add the directional arrows as an option for movement * edit
I replayed it now with the directional keys and i found it quite funny, abit clunky movement but its alright. i enjoyed playing this made me laugh :)
Loads of fun, great game!
Good gameplay, but Its necessary to add win and lose scenarios
Hey, for my keyboard layout, WASD didn't work. The gameplay is somewhat fun but a bit confusion, and I didn't really get the point of the game. Cool though
Sort of depressing, sort of fun. I wasn't losing for some reason. Also, every once in a while I would throw something?
Thanks for your reviews and I hope you had fun while playing our game ! I took the sounds of death on Youtube, I didn't know it was from Roblox. Never played it. ^^
There might be some troubles with the WASD because we created the game in azerty (baguette) but the directional arrows should be working. Sorry for this issue. ^^"
What do you mean by it's necessary to add lose scenarios ? There is one actually. The game is kind of a survival game so there is no win scenario.
I like how hectic it gets later on
Simple game but the concept is funny :joy:
Sometimes opponents go together with grandmothers and their without loss of life not kill ((And still I not understood where here Keep it alive
Pretty nice, audio for punc is too loud :)
Quite a funny game with a nice simple art style. Nice Job!
At first I was not sure who is meant to be punched and who isn't. I thought everybody needed punching at first, then some grandmas came through and it seemed to be fine. I felt like I was not informed enough to understand what I need to do. Just experimenting a bit I noticed the grandmas are meant to go through, but the kids in hoodies and hipsters aren't.
Of course, *then* I decided to read the intro text (which falls off-screen for me on the HTML5 build - I had to go full screen to see it). Now I understand. I think. I lost two hearts but only grandmas came through.
The art is clear, but I would have liked clearer visual clues on who to punch. Additionally, there's inconsistent scaling, which is a pet peeve of mine. Blown-up pixelart hearts at the top, fine resolution sprites elsewhere.
You used audio from other sources and so you should have opted out of the Audio category. For that I can only score low I am afraid.
All in all, I would advise considering how and what you communicate to the player. If you can avoid explaining through pre-game text, do so.
All that said, I did have some fun, but I wish there was more to it.