FoonLudum Dare ExplorerLD47 → Time Surge 2: Clean Up Time

Time Surge 2: Clean Up Time

By hitchh1k3r and naali

View on ldjam.com

CategoryRankScoreCount
Overall6693.5924
Fun7173.4024
Innovation3963.6925
Theme5333.8425
Graphics9363.4125
Audio6173.3824
Humor8292.6524
Mood10013.2024

Comments

fedora 2020-10-06 02:50

Cool puzzle game, at first I was stuck at the puzzle on the top. I had to go back here and read the tips to understand the "unstuck" mechanic. The music and art are really good, and the Chronocore fluid shader looks really nice.

rgilpt 2020-10-06 02:53

@hitchh1k3r nice job

minibobbo 2020-10-06 04:30

I remember Time Surge! It is nice to see a sequel 7 years in the making!

caeonosphere 2020-10-07 10:06

Can't wait for Ludum Dare 67: Stuck Loop!

nicardo 2020-10-07 17:09

Nice game idea. :thumbsup_tone1:

aurath 2020-10-07 17:21

I am probably not understanding the mechanics, but it appears that the object I 'unstuck' in time is resetting position every loop, which it shouldn't?image.png

dumbdumb 2020-10-08 05:47

really fun game ! i feel like there could be a instructions page but great job nonetheless !

100th-coin 2020-10-08 05:52

Woah, the ChronoCore looked really cool! Great work on the shaders there!

unhandyred 2020-10-08 06:26

This is the kind of game I hoped to see people making with this theme. Super interesting and fun to play

lereveur 2020-10-08 21:26

I'm afraid that my old computer can't manage enough to allow me playing the game to the end, but I saw enough to say that this is a good game, well done!

noam-blei 2020-10-09 06:45

Cool concept, really liked the wave effect for the Chronotoxin, it's a nice touch, but also loved the style and the kind of puzzles :)

noam-blei 2020-10-09 06:48

I found a bug playing,

CapturaTime.PNG

After I pressed Q, the Chronotoxin started to go back but there was a part that stayed still (This happend just once tho)

somogy 2020-10-10 01:09

What an incredible game! I loved it, great job

recher 2020-10-10 14:35

Nice idea, though you are not the only one to have it for that theme.

I failed a great number of times, but the game gave me the incentive to not give up and make it to the end. It's always satisfying to see one more green door lowered when you are taken back at the start, and one more, and so on.

It took a little time for me to understand how to use the "Mop", but it worked.

Shaders are fun, but it does not help to understand the specificities of objects. You have used the same rainbow-funny shading for all the time-related elements of the game, though these elements all behave differently :

- the Chronotoxin, wich makes you loop back in time, - the Chrono Core fluid, which prevents objects to go back in time, - The Chrono Core repair, which blocks the Chronotoxin propagation.

And the fact that we see these three game elements all together, at the very beginning of the game, does not help to understand. I do not know what better visual solution you could have used, but I am sure there may be one.

Music seems to strangely distort itself some times. Is it made on purpose to represent time distortion, or is it a problem performance related to WebGL ? Sometimes the game lags a little, but that may be my computer.

Just for fun, I put some Chrono Core fluid on a Chrono Core repair unit, and when the game looped back, the repair unit was not here ! The Chronotoxin propagates nearer to me, and I could have been stuck. Hopefully, I had just the time to remove the fluid. Is that a bug ?

Anyway, the game is great, and it is the entry on which I spent the longest time, so far.

ninjacatz 2020-10-11 12:56

One of the best game I've played on this LD. Really, my congrats!

amolker 2020-10-11 15:16

Nice puzzle. Perhaps a little bit repetitive from a certain point. But anyway, it's a realy good game. Congratulations!

badabooom63 2020-10-14 13:19

Wow, great puzzle! Sokoban with timeholes :D

mar3k 2020-10-14 13:42

Very solid entry, great art music and concept overall. Good job!

thewustache 2020-10-14 19:21

Some nice puzzles with some trippy music to go along! It's an interesting take on the ordinary block pushing mechanic, since now you have to think about how to prepare the stage for the next loop.

I like the fact that you start in the same place every loop. It shows your progress very clearly and provides satisfying payoff when you can finally solve the puzzle you were confronted with the entire game.

Having to walk back to the puzzles, even the far away ones, got a little tedious. Some kind of checkpoint mechanic, so that time doesn't rewind all the way, could alleviate this and maybe even allow new kinds of puzzles.

I solved "Deeper Storage" by bringing some ChronoCore fluid from another part of the ship. If that's the intended solution, I like that you require that kind of thinking :) although I wonder which of the other puzzles could be broken using that method.

willoxs 2020-10-14 20:26

I feel like it is really laggy (maybe the fancy shaders?)

otherwise really cool game but it took very long for me to understand the mop mechanic

ludipe 2020-10-20 19:19

Hi there! This was a cool puzzle game. I was playing it on Firefox and it got a bit tricky, the further I made it into the loop, the more my pc would stutter. I guess that was because of all the calculations it had to do as Chrono expanded.

The rest was pretty enjoyable, I liked the concept and I loved how everything is one big connected space. The art and audio were nice.

I was a bit confused about my goal and the actual mechanics at first, the walkthrough video was quite handy in hinting the first steps.

sakura-magika 2020-10-23 19:15

This game is amazingly complex and sophisticated, bravo and well done!!!

I love the visuals, especially the sickly rainbow chronotoxin. Having the chronofluid to make objects "unstuck in time" to effect the next loop, and unlock things as you loop is awesome! (Also, is that a Slaughterhouse 5 reference?)

I think some visual feedback or indicator that you can pick up chronofluid with the mop would have been good, I didn't know what to do with it at first. All other objects interact just by pushing them or stepping on them, so the only way to know how to mop is by reading the directions which you should never count on players to do. If there had been some kind of visual feedback for the ability to mop up and put down the chronofluid, I think it would have been perfect!