FoonLudum Dare ExplorerUsers → Tadeas Paule

Tadeas Paule

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopTime Prisoncompo4763.082.773.504.052.692.80
202046Keep it aliveBabysittercompo2913.683.563.504.083.523.87
201945Start with nothingThe jam ends in 1 secondcompo2653.383.353.573.923.041.613.403.02

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Tadeas Paule

LD45 — Start with nothing

Void/Entropy by Tygrak 2019-10-07T13:40:51Z

Wow, way too hard for me :) But I like the minimalist aesthetic and the music was pleasant as well, good job!

Run Through Worlds by celsyum 2019-10-07T08:07:08Z

Very cute and charming, lovely graphics :) I really like the idea, kinda reminds me of Minecraft Skybox. I would love to see this expanded upon!

My two nitpicks: - The hit registration was kind of wonky, and you had to do a lot of positioning to really hit what you were aiming for - It missed any sense of urgency (?), i.e. it was clear that you have to collect items in a certain sequence, they were all there, it was just a matter of time. Adding some enemies or other danger to the player that breaks you out of a walk - click - walk complacancy would've added a lot

NoGo45 by bcvery1 2019-10-07T13:54:34Z

Hi, great job on making the game :) Just three things that caught my eye while playing: - sometimes the enemies are hard to see against the background - sometimes when you shoot the gun the bullet hits you instantly? I don't know if this is a bug or if I was doing something wrong, but either way the bullet "disappears" and you take damage - The coin counter is super hard to read

Hadron by N0ught234 2019-10-07T13:45:26Z

Hi, I clicked start in the menu and it transitioned but then nothing seems to be happening, I'm stuck on this opening scene with the stars: hadronstuck.png

Hadron by N0ught234 2019-10-07T13:55:34Z

@n0ught234 ohh ok didn't try that. Thanks, I will try it again then

Better than nothing by Fictions 2019-10-07T07:14:03Z

Incredible, getting so much done in 2 days, great job! The graphics were cute, the enemies all unique and the movement and actions, like taking damage and dashing, all had a good feel to them.

As pfeyffer has said, the main thing missing for me was some indication on what the items do. I would definitely keep it mysterious for the enemies, as each new enemy type you unlock will be a gamble, but the "friendly" items could've used a tooltip at least.

Start with No"thing" (survival game) by Aret24 2019-10-07T08:20:03Z

What am I supposed to do? I'm walking back and forth in the level, I can't interact with anything other than the crafting bench. How do I get the materials indicated in top right?

The Runner by Attala 2019-10-07T06:26:51Z

I loved the soldier models and sound effects! But not having any indicators on what to choose made me eventually just pick attack/defense at random, and the game stopped being fun. I get the rock paper scizzors throwback, but maybe including some way for the player to have a better chance at winning an encounter, provided they pay good attention, would've kept me playing longer

Cave People Exosdus by HowlingShame 2019-10-07T06:41:25Z

As others have already said, the artstyle and music were both beautiful, they set the theme of a long journey wonderfully. I liked how the environment slowly changed as you ventured further, the roman ruins etc.

My only gripe was, I don't know what changing the formation does? And what the difference between the figures in pants and figures without pants was. But anyways I loved it, great job :)

FactoriNode by Ender7 2019-10-07T14:54:09Z

Great job, very well polished, the way it was presented was intuitive and thus needed no disruptive controls screens and tutorials. The only thing I miss is having some way of moving the camera.

FactoriNode by Ender7 2019-10-07T15:35:44Z

@polyethyleneglykol Ah my bad then. I got the zooming, but didn't try right click so didn't know I could move it like that

Mighty Mighty Bot by JustusPan 2019-10-07T08:48:46Z

As above said, incredibly adorable art! Good thing it's just jam-length, otherwise I would get addicted to those cute robots :)

PUNCH BLOCK SHOOT by CooperJKnapp 2019-10-07T08:54:38Z

Cute artstyle and aesthetic, very polished! My only gripe was that if you don't click Learn at the start, you don't know how to move, and afaik there was no way to go back to the menu? Also on the upgrade screen it took a bit of pointless clicking to figure out that I have to press the respective move button :D

Overall great job! Loved the expressions on the blocks' faces

Dream of Quantum String by Ydoc124 2019-10-07T15:01:31Z

Good job, you really nailed the mood well with the combination of the minimalist graphics and the cool music. Though clickers are not my thing, I found myself just sitting back for a bit, listening to the music and watching the strings fly around :)

Planet Z33 by LanaLux 2019-10-07T07:50:25Z

Great atmosphere and mood, the combination of the music, the attack sounds during the night, and the desolate landscape.

The only thing I found lacking was that the movement when you're running around during the day can get boring. Maybe with a stamina bar and sprinting, it could spice it up, as well as add to that surivival management mood ("should I sprint for that rock, or save stamina for running back to shelter").

All in all it's amazing, the models are cool, the mood is great, just great job!

Blank Page Syndrome by okkolobr 2019-10-07T08:43:53Z

Hi, nice idea :) I liked how you implemented it, moving around the page to slowly uncover a poem. The movement was so hard though!

Run... Away? by blint6 2019-10-07T07:58:36Z

Very charming :) I loved the beginning with picking up the flower and smelling it. And the graphics and dialog boxes were cute and meshed well together. It would be fun to see an ever-escalating back and forth of running from baddies, getting a gun upgrade, beating them back, then the tables turn again :D (as I assume it was implied in the ending).

Just one tiny nitpick; when I had the gun and had to destroy some parts of the level to climb on, it was kinda hard to tell if I was shooting at the right spot (i.e. a spot that's scripted to be blown up after a few shots). Adding some effect, like chipped pieces of wall falling down while you're shooting, would be a nice fix for this.

Flourish by Corrade 2019-10-07T08:37:49Z

Beautiful. So hard though! One suggestion; I only figured out after 2 restarts that too much sunlight rapidly drains your health. Well, "duh", and you even mention it in the manual to keep it in the middle zone, but a graphical indicator (or a sound, like a sizzling), would be great!

Robo-Fort by geoff.nagy 2019-10-07T08:15:53Z

Great job! Cool graphics on everything, the enmies, the level ground, player. The music and the strobing lights, as well as the visuals, really gave you that automated factory feel, and the music was nice while adding a sense of urgency. I especially loved the little touches with the menus; both the starting screen, and the Pausey Pausey bit :D

My only gripe was the movement, which I suppose was meant to be annoying (?). It made it super hard to position the boxes, which is fine and adds to the challenge, but for me it mostly made it frustrating.

Overall it's amazing, incredibly well polished for being a jam game.

Robo-Fort by geoff.nagy 2019-10-07T08:27:18Z

@geoff-nagy That would be interesting! The slippery movement you have now was OK and unique, and added to that robot theme, but it became frustrating when the safety of your precious boxes depended on it. Combining that movement with a gripper to pull boxes towards you would make for more interesting gameplay and less frustration with the movement :)

The jam ends in 1 second by Tadeas Paule 2019-10-07T07:01:37Z

@fictions Thank you! Yeah, was experiencing a lot of bugs throughout the weekend. Hopefully the enemies blocking each other is the least that's left in :D Literally Sunday afternoon was just bugfixing for hours and hours

The jam ends in 1 second by Tadeas Paule 2019-10-07T07:34:44Z

@corrade Hi, sorry for that experience! You're supposed to end the game by clicking Publish. Tooltips were one feature I really wanted to add but couldn't fit in the limited time :(

The jam ends in 1 second by Tadeas Paule 2019-10-07T09:52:51Z

@cyriaque Thank you :) Might be a bug, it was a buggy hell all throughout Sunday. I managed to fix most of them, but I guess some slipped by :( I know the button is purposefully disabled when in game mode, but should work fine in edit mode...

The jam ends in 1 second by Tadeas Paule 2019-10-07T09:53:38Z

@adrien-dittrick Thank you, that was the intention :D

@tarfield @kanonix Thanks for the kind words

Start Of A Galactic Empire by Ruby Interactive games 2019-10-07T06:59:39Z

First of all, I love the idea! The way you describe it here draws me in, colonising different planets, managing the economy, making sure one planet doesn't topple the rest. Sounds very interesting, and definitely something I'd play.

As for the execution, well it's all been said above; unresponsive controls, not having much idea what to do.

Personally I'm just complaining because all of my metrics kept plummeting :D how are you even supposed to keep happiness up!?

But thanks for the experience anyways, and once again, the idea is brilliant, it would be great to take it further!

Space Flight of Survival by himegized 2019-10-07T06:48:05Z

Great job for making so much in so little time! The gameplay was typical bullethell fun, no compaining there.

The main lack of the game was in how it presented things to you; - the healthbar was very tiny and out of the way so it was hard to keep track of - I don't know if you indicated somehow when I can shoot (have charge), but I didn't notice it, so it was just an invisible timer for me, which sucks for planning your attacks - Kinda connected to the healthbar, but knowing when you're hit is super important, maybe even if it's just a screen flash or even a text appearing and telling you, just some way to know.

Though I understand that the things above would've been added if you had more time. All in all, great job for shipping something playable in just 6 hours :)

LD46 — Keep it alive

That Time I Crossed A Barren Desert To Protect&Care The World From Terrible Code by alaah 2020-04-20T13:45:36Z

Great job! Interesting mechanics, love the backstory, nice music too. The only thing I would suggest is maybe the prompts/hints should be a bit clearer? Though on the other hand, I loved their goofiness / unseriousness...

That Time I Crossed A Barren Desert To Protect&Care The World From Terrible Code by alaah 2020-04-20T14:29:56Z

@alaah yeah good idea. The other mechanics were relatively easy to figure out just by experimenting, but that restart mechanic (which I loved the idea by the way), I don't know if I would've gotten it if I didn't read about it here on this page :D

Mom, I Started a Cult! by oller125 2020-04-20T13:39:32Z

I liked the goofy graphics and a few of the text blurbs made me chuckle :)

🌸 Conway's Garden Life by joonamo 2020-04-20T14:37:38Z

Beautiful, nice UI and flower images, it was very soothing just watching the game of life unfold. Good job :)

Slime Knights by Kittennation 2020-04-20T13:29:44Z

Hi! I love the artstyle and music, but I don't know if the controls are bugged or I don't understand them... Anything I try, the slimes just twitch in place and then stay where they are

Save the Earth Initiative by AljosaCT 2020-04-20T14:42:13Z

Good job, the tutorial made me laugh. Though it was super tough! My Earth didn't last long...

Babysitter by Tadeas Paule 2020-04-20T13:25:55Z

@bit-assembly Thank you, I totally forgot that! It should be fine now

Babysitter by Tadeas Paule 2020-04-20T13:54:35Z

@fudgefiddle I'm sorry to hear that! I don't know what could cause it, just tried and everything works fine... Maybe you unfocused the window?

Babysitter by Tadeas Paule 2020-04-20T14:30:47Z

@grena that's right, lasers are instant death for your poor little sister. Though they can hit you just fine, since you're an awesome ghost :)

Babysitter by Tadeas Paule 2020-04-20T14:43:01Z

@a-312 Did you try turning it off and on again?

Welcome to paternity by Brice Mahier 2020-04-20T14:04:56Z

So tough! Love the idea and the simple graphics. Only thing missing for me was some walking animation

Protect the Eye by penjami 2020-04-20T13:37:18Z

Love the artstyle; the effects in the background, the eye, it's great how you show health in the progressive worsening of the eye sprite, instead of a generic health bar. The mechanic was also interesting to use and made for some frantic situations :)

I would love to see some more variety in the challenges you face maybe, or some infrequent event that would break up the routine of shielding against asteroids

Social Distancing For LadyBugs by mehrdadsh 2020-04-20T14:07:02Z

Loved loved loved the splat sound when you squash the bugs. That alone made me stay longer than I probably would have / should have. Also the graphics were nice. Good job

LD47 — Stuck in a loop

Walking with giants (another non game) by Fabian G 2020-10-05T08:31:18Z

Beautiful

Rocket Factory by Matthew Roelle 2020-10-05T08:57:04Z

Nice game feel, great visuals, really enjoyed the gameplay. Only two minor nitpicks from me: 1. I would've loved to see a custom cursor. Since the rest of the game is very nice visually, the default windows cursor was jarring 2. I think the sound effect when the rockets hit the roof shouldn't be there; when you successfully create a rocket, it does that nice ding making you know you did something right, and then the whooshing sound as the rocket takes off is another satisfying sound. But then there is the rocket crash sound and I think I did something wrong, even though everything went according to plan?

Suburban Bus MAYHEM by joonamo 2020-10-05T08:43:53Z

Wow incredible job! You definitely nailed that "just a bit more" feeling. The music, the sound effects, the robotic voice thank yous, the graphics, it all had a great and unique game feel.

The only thing that kinda annoyed me at the start was the movement, which I felt a bit off (and I don't know why?), although this went away as I played more and got used to it.

Suburban Bus MAYHEM by joonamo 2020-10-05T09:16:59Z

@joonamo I'm sorry I can't really put my finger on what felt off to me. Perhaps it was missing a hand brake style thing, for drifting and better maneuverability? But it was okay, as I've said I got used to it and then it was natural and felt "this is how it should be, this is how this game's bus handles". So it wasn't a feeling of "this is not how cars move", dw :)

Circleline by caeonosphere 2020-10-05T09:43:12Z

Incredible, so well done! I kinda lost track of time playing and trying to figure out when to switch what. Only have some minor nitpicks: - esc should bring up a menu of some sort, not exit the game - some way to track levels (which one you're on, how many left) but understandable given the limited time. What is there is phenomenal, the polish and game feel are amazing

The Loop Collection by Geegaz 2020-10-05T08:50:23Z

Nice take on the theme! And of course, very beautiful visually overall. The only drawback for me was that some of the sound effects were a bit jarring and didn't match the visual aesthetic of the game (the boat crash sound comes to mind)

The Loop Collection by Geegaz 2020-10-05T09:15:20Z

@geegaz I just came across this tool in another LD entry's comments, apparently you can easily create various SFX with it. Wish I knew of it sooner! https://www.drpetter.se/project_sfxr.html (or google sfxr if you don't want to open links)

We need to talk by bereg 2020-10-05T09:06:30Z

Incredible, amazing job. Everything was so well polished, I'm surprised that you had time to include stuff like the idle animations etc that really added to the feel.

The Ages Among Worlds by Victor Vk 2020-10-05T08:37:43Z

Hi, congrats on your first jam! Here are some nitpicks I had: - Hide the mouse cursor - It wasn't clear at all what to do or where to go - Maybe put the controls in a separate screen (menu screen?) or something, having them always be there in big font kinda ruins the atmosphere

Looped Fellas by BukkakeTears 2020-10-05T08:16:57Z

You're probably going to hear this a lot in the following days; great job on the graphics! Really beautiful, created an interesting and cohesive theme and really set me into the world of the game. The soound effects were nice as well.

My only problem was the control. I think that the mouse maybe wasn't the right choice? The feedback also wasn't very clear; sometimes I clicked and nothing happened (is there a cooldown?), sometimes I could've sworn I was on the highlighted part and I still fell down.

Overall great job, that was just my one nitpick :)

Concentric by Scraggle 2020-10-05T09:25:29Z

Good job! Feels like a nice "relax, turn your brain off" game, kinda like Floating Point or Hexcells