FoonLudum Dare ExplorerLD45 → FactoriNode

FactoriNode

By Psiku and ender7

View on ldjam.com

CategoryRankScoreCount
Overall874.0527
Fun1213.8827
Innovation2313.6427
Theme824.1227
Graphics8073.0627
Humor7332.3425
Mood7583.0825

Comments

nachtwitch 2019-10-07 14:44

Cool game you made, really like the concept, would play more if the graphics were upgraded

polyethyleneglykol 2019-10-07 14:48

Brilliant Idea! Wish there were some sounds but the core gameplay is SO solid i'm really impressed!

tadeas-paule 2019-10-07 14:54

Great job, very well polished, the way it was presented was intuitive and thus needed no disruptive controls screens and tutorials. The only thing I miss is having some way of moving the camera.

polyethyleneglykol 2019-10-07 14:57

@tadeas-paule You can move the camera with right click and drag I thought? Mouse wheel to zoom aswell.

ebbdrop 2019-10-07 15:10

Very cool game. Lots of stuf to do.

tadeas-paule 2019-10-07 15:35

@polyethyleneglykol Ah my bad then. I got the zooming, but didn't try right click so didn't know I could move it like that

griz 2019-10-07 15:38

Late recipes be like: Snap 2019-10-07 at 17.31.56.png You guys have got so much content in. Funny how such a simple mechanic of just attaching nodes with correct types together can be this addicting. It would be cool to not be able to place one node on another and start with a limited space, which we can only upgrade by buying it for enough money.

los 2019-10-07 15:55

Love the game, have played it for way too much time already :D

mimusangel 2019-10-07 18:32

Good Game, I spend a lot of time on it, and I want to continue ... but so much game to test -.- I'll come back!

lukein 2019-10-07 20:30

Really addicting type of game. Nicely executed. Fitting very well to the theme... Can't think of anything to enhance this game. Bravo!

kormarun 2019-10-08 10:14

This is a throwback to all the hours i sank in to factorio and moddded minecraft... Absolutely loving it.

gaz-ireland 2019-10-08 10:18

I do really enjoy games like this :smile: Thank you for sharing!

zhorky 2019-10-08 10:22

Really nice idle game. Reminds me a bit of a mobile game called Crafting Idle Clicker. It's really similar, but i love your node based approach.

bootak 2019-10-08 10:38

That's amazing how you created so many items in this game! Wonderful!

charlietu 2019-10-08 11:21

Simple design yet very efficient gameplay ! And damn, so much content ! (tested on OperaGX, works fine)

matthew-engurasoff 2019-10-08 11:38

Lost track of time so quickly while playing this game, loved it.

a-french-canadian-studios 2019-10-08 20:32

Easily got a addicted to this game! Played for over an hour and could have went on! Loves these types of games.

furano 2019-10-09 12:39

Extremely addictive, good job ! I was also amazed by how much content you put in too (especially in such a short time) !

marcin-j 2019-10-09 18:05

I love factorio and I played this one for over 30min. The power of connecting nodes nad watching money grow haha.

zwodahs 2019-10-10 15:31

loved the concept, didn't play very long because I know how the end is like after seeing the screenshot.

I think there are many ways to expand this idea. We need more constraints. If for example, each tiles is like a tetris shape and we need to connect the input output in a confined space, that would really become interesting. There are so much that can be done in this space. :D

kirroyal 2019-10-10 22:03

Love those games. Like the others already said it is in fact kind of addictive ^^ Only the fonts where really hard to read when you zoomed out a bit. This, add a few restrictions as gameplay and maybe some art to differentiate between the cards and I can see myself playing this for hours XD

guckstift 2019-10-24 08:47

Hey guys! Well, this game is addictive, theres no doubt. :smiley: I know you put a lot of work developing the gigantic processing network. But still it feels really unpolished and more like a economy planning tool. :slight_frown: just some tips to improve: * sprites for each node (I know thats a tremendously huge piece of work now :D ) * group the ingredients nodes palette into types, the list gets to long * the ability to create custom blueprints to be instanciated later would be nice :smiley: Nonetheless a remarkable product :thumbsup: