sanojian 2020-10-05 18:48
Cool idea, and awesome 80's action vibe. It was a bit too hard because the target reticle did not line up with the mouse cursor (at least for me). Cool game
Foon → Ludum Dare Explorer → LD47 → Going Postal Starring Dick Danger
By mike_w
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1405 | 3.00 | 30 | |
| Fun | 1368 | 2.78 | 30 | |
| Innovation | 1234 | 2.91 | 30 | |
| Theme | 843 | 3.58 | 30 | |
| Graphics | 1126 | 3.19 | 30 | |
| Audio | 924 | 2.87 | 30 | |
| Humor | 483 | 3.12 | 27 | |
| Mood | 1322 | 2.82 | 30 |
Cool idea, and awesome 80's action vibe. It was a bit too hard because the target reticle did not line up with the mouse cursor (at least for me). Cool game
Fun stuff, loved the tunes!
The mouse controls are a bit unusual but aside from that I love the concept and the retro art and sounds! Solid entry!
Yeah, I agree with @sanojian here, the way the crosshairs are locked in a circle but the mouse moves freely makes it really hard to control, because how much the crosshairs move when you move the mouse depends on where the cursor actually is, and you can't see that.
Super hard, I couldn't get past level 2. I enjoyed the art and music. But I had the same issue with the controls that other people have already mentioned. It eventually got to the point where there were so many enemies on screen it seemed impossible to pop up out of the box for a second without getting hit.
Fun but a little hard for me to grasp the controls. Your graphics looked pretty nice though.
Looks like the aim reticule assumes the player is at the center, which produces some very counter-intuitive results. This is further complicated by it being a fixed distance from the player sprite, so it's very hard to mentally keep track of where you're aiming.
There are lots of good ideas here, I'd love to see a post jam version with some aiming tweaks.
Apart from some graphical errors (player flashing) and the cursor being stuck on a pivot, I really liked the concept (rail direction changes etc.) and with some improvements this could become a great game :D
I really like the game apart from the gamefeel with the mouse which is a bit counter intuitive at the very beginning
Aw yeah i definitely had some issues implementing the mouse aiming but i think i will revisit it and improve it at some point. Thanks for wonderful feedback!
awesome game! great work guys
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Was something different to what I have seen so far so well done. Suggestion would be to normalise your sound and music as it was extremely loud compared to every other game I have played so far. Other than that only other issue I had was the game cursor not being locked to the mouse cursor. Enjoyed the gameplay and had a bit of a chuckle at the Roger like aliens. Awesome job!
I really enjoyed the postal puns and the whole feel of the game, and the fact that I was hiding in a cardboard box to avoid bullets made me giggle.
I think slowing the whole game down would have helped a lot. The aliens shots were so fast that it was pointless to try to duck and avoid them. I felt like shooting them before they cold shoot was much more effective. The conveyor belts moved so fast also that changing their direction was pointless. I couldn't plan ahead, so the switches mostly just blocked my bullets :(
I like your idea of controlling your movement by shooting things, but when playing I didn't actively use this mechanic, because it was easier to just shoot things. I don't really have a suggestion on how to fix this, maybe change the enemies to have different movement / take cover so that you have to go to a specific point to shoot them...
Also I would suggest putting the crosshair on the mouse cursor, not just in the direction of the mouse pointer. This made aiming pretty hard.
definitely a fun time shooting .. very nice . awesome audio
Great music! Playing was some fun, hotspots/action points of sprites were all a bit off though. Also the game was a bit too fast to use the direction changes and covering tactically, now it just felt all out mayhem... which, however, was fun on it's own right :smile: