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Dance Masters of the Universe
Dance Masters of the Universe
By emptybutton
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 648 | 2.73 | 28 | |
| Fun | 582 | 2.76 | 27 | |
| Innovation | 694 | 2.16 | 27 | |
| Theme | 706 | 2.02 | 27 | |
| Graphics | 507 | 2.84 | 27 | |
| Humor | 264 | 2.87 | 25 | |
| Mood | 577 | 2.52 | 27 | |
Comments
Fun! But I'm not sure how well it fits the theme. I guess the setting is a ballerina studio that is being invaded by demons? It's also quite difficult; if you don't kill the spawners quickly you soon get overwhelmed and your powers are not that powerful. Also, some music would have been nice!
On the other hand, the ballerina and enemies were drawn and animated well and all the mechanics worked properly. So a good effort.
Fun game! I was disappointed there was no "You win!" after killing everything.
jlv
2018-04-24 01:54
Trying desperately to survive against the swarming monsters was pretty fun, the 3 abilities allow for some nice gameplay ! Kudos for the protagonist (these moves !) and the theme, I had a smile on my lips during the whole playthrough. The game would hugely benefit from mouse-based controls though.
aengusm
2018-04-24 01:55
Pretty fun! I would say it could actually do with being a little more difficult, as it was I was able to finish the game (e.g. beat anything and all the portals) on my first try, and there was no end game screen or anything. Might also be nice to have some background music.
Also, although the abilities were interesting and overall the combat worked well enough, the actual ability graphics didn't really fit in stylistically.
Interesting concept. It would be helpful to explain that the last direction you head is the direction you fire. It's easy to be overwhelmed by enemies and have no way to win/lose rather than just dying. I was really hoping the dancing was going to be a bigger part of the mechanic.
Pretty nice, reminds me of Devil Daggers.
Pretty good! I didn't understand how gameplay fit into the theme, but the gameplay was fun anyway, and everything else was done well in the time you did it. So great work! :)
@ViridianGames @Derek Brouwer Yeah my original plan was a family friendly hack and slash, but I didn't really accomplish that. I was going for a Captain Eo (https://www.youtube.com/watch?v=ONRTzWy26Ko&) thing, but I sort of fizzled out on a lot of the theming stuff early on.
fun easy game
Nice. I feel like it'd be a lot more fun if I could move and attack at the same time - maybe with mouse aiming?
I'd love to see this further developed with rhythm-based interactions! Perhaps using moves at certain times according to the beat of the music would boost their power? A good submission for the game jam, good job!
Neat idea! I like the little dancing dudes :P
Not a bad little game. My only complaint would be I often didn't know which way I was facing.
Woooo nice game
wwhnl
2018-04-28 21:56
is there a mac build for this game? would love to play!
pretty fun arena hack and slash, didn't get the theme too much, the demons were pretty cute, some music would have been nice especially given the dance theme
The animation on the movement was definitely ballerina style. I like the design on the abilities I think it makes sense to have the short and long range attacks on no cooldown and moderate cooldown, respectively.
It was a bit difficult to aim my laswer where I wanted. The enemies moved in a more continuous fashion, whereas my movement steps were in discrete chunks. This made aiming my weaponry sometimes difficult. Couple this with a lack of facing. I can understand maybe you didn't want to have to draw multiple facing animations. Perhaps one way to solve this would just a single dot or "forward" vector line drawn on top that points in the direction you're going to shoot next.
mektidas
2018-05-02 02:36
i'm not sure if there was 2 genres there, but the game war really funny and hard xD Great work! hope to see you in the next LD