quorusa 2018-08-12 23:48
I like your game (even I'm not very "Zombie" ahah !).
Graphics, music, counter, ...
I like the light too. It's very interesting.
Foon → Ludum Dare Explorer → LD42 → The Screen Saver
By svarttand
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 175 | 3.66 | 23 | |
| Fun | 133 | 3.67 | 22 | |
| Innovation | 187 | 3.50 | 22 | |
| Theme | 255 | 3.77 | 22 | |
| Graphics | 222 | 3.60 | 21 | |
| Audio | 252 | 3.18 | 21 | |
| Humor | 373 | 2.30 | 20 | |
| Mood | 90 | 3.57 | 21 |
I like your game (even I'm not very "Zombie" ahah !).
Graphics, music, counter, ...
I like the light too. It's very interesting.
The graphics are beautiful and I love the concept of the screen shrinking as you take damage, very well done!
very nice mechanic with the game window, the thing that i would like to see improved would be an arcade mode, where you move faster and shoot faster. was fun to play nice job
Wow i dint expected the game window to get smaller haha i thought it is some bug and then i remembered the theme haha
Pretty cool concept! Music fit with the gameplay setting a pretty spooky mood. Nice job on the animations. Graphics were a tiny bit small, but I was still able to see what was on the screen, so that wasn't so much of a problem. The only thing I would change is maybe a more detailed menu. Great job!
The shrinking window is a great way to represent health - as you get more damaged you're less functional. Got me thinking about other ways you could inhibit the player. Good stuff. The music was fun - reminded me of moody early 90s games like Blood or Realms of the Haunting.
Not a bad game. Making the window smaller is a nice idea at first sight, but it doesn't work well at all with some window managers. On my laptop (which runs i3) the end result is a stretched window that while it does resize is trivial to get back to its original size. I'd say black borders would work better.
A very polished game, and actually quick to beat so validate multiple playthrus. A liked all aspects of the game, the standing still while shooting really empathized each shot, like all zombie survivals should. And the screen size thing was cool! Good job!
Liked your graphics, the firing effects are good, music wasn't my favourite, although the change in music was good with the boss coming onboard.
I like the idea of your screen size being linked to your health, though it's definitely a negative feedback loop (if you're losing, you're likely to lose more than win). I don't know if it's because of my touch pad or what, but I couldn't look around while moving. Also, clicking to fire seemed really delayed, by more than a second. I don't know if this is intentional, but it makes it really hard not to get hit when trying to fire. The sound was pretty simple, but it worked for the setting. I couldn't get to a point where a boss spawned, but I did get to the point where everyone started shooting really fast and at the same time. Oh, and the screen starts out bigger than my actual screen, but that's what I get for a weird resolution laptop I guess.
Really cool game. I liked your take on the theme with the window shrinking. I did notice that when the window would shrink, my input would get "reset", so if I was holding down a key to move, I would stop moving after the window would shrink, which made it quite difficult at times.
Ouch it crashed on me on the first kill :(
#
I am quite familiar with libgdx and I recognizes box2dlights so I guess that means box2d is used for collisions.. which probably means that you are removing bodies from box2d world while it's still in the simulation step (maybe from a contact listener call). You need to save the entities in a list and remove them in your game loop instead.
I really believe that the game is production ready
The screen resizing is very cool and works nearly flawlessly. The only problem is that the keys I am already holding down reset, which makes it difficult to recover from losing health. The difficulty was just right. I lost 2 times before finally winning on my third attempt.
By far the thing I love the most is the delay when shooting. I don't care what anyone else says, this is not a flaw, this is a feature. The delay forces you to choose between shooting or dodging, and you got to be precise. The delay also makes the consequent shot feel just ever more powerful too. It feels good to take your shot and hit a zombie dead on. So super good job!
This didn't go well. I started shooting at the ammo boxes because I thought they were the zombies ._. Great concept, I was really surprised when the window became smaller, and smaller!
The only thing I would adjust is the delay when firing/dodging. Even if the game becomes easier if you can shoot and keep dodging, I feel like the difficulty could be compensated by adding more enemies, things to dodge/lower ammo, etc, and make the game feel more dynamic.
Overall a nice game, keep up the good work!
Very interresting idea to use the game window as the "space"! The polish and effects added much to the experience and shooting felt strangely satisfying. You might want to implement a position limit to prevent the player from walking outside the screen, but aside from that, well done!