memel06 2018-04-23 05:28
The idea is ok, but maybe the graphic is too raw, the written thing are really thin and chaotic, hardly understandable. In the overall is an ok compo, very challenging and consistent. Nice work!
Foon → Ludum Dare Explorer → LD41 → Racing Tower Defense
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 564 | 3.00 | 27 | |
| Fun | 613 | 2.66 | 27 | |
| Innovation | 419 | 3.22 | 27 | |
| Theme | 368 | 3.56 | 27 | |
| Graphics | 626 | 2.46 | 27 | |
| Humor | 361 | 2.58 | 26 | |
| Mood | 569 | 2.54 | 25 |
The idea is ok, but maybe the graphic is too raw, the written thing are really thin and chaotic, hardly understandable. In the overall is an ok compo, very challenging and consistent. Nice work!
Thanks! You're right, though. The text is a bit hard to read. I'll make and release a post mortem, probably sometime today that will fix a few minor bugs that I found and make the text as readable as I can make it. If anyone else is having trouble reading the text before then, make sure your game window is as big as it can be.
I guess its not that bad... the pelclok car or whatever looks kind of lik ea blueberry hmmmmmmmmmmmmmmmmmmmm.,. k.
I released an update yesterday that made the text more readable.
I missed the fact that you can change what towers you place. I just drove around till I have 30 coins to build my first tower. A lot more fun when you can start building right away. i don't mind the graphics for the compo.
A little more forgiveness if you hit a rock or a tower would be nice. have a few lives or something.
interesting game!
Nice game, but a bit too hard. I died quite often during the first wave because I had to dodge the enemies, my towers, rocks and the exhaust (so driving in reverse wasnt a good idea either). I like the fast pace though, emanaging everything at once is cool and the graphics were good, but maybe just a bit easier on the difficulty would be great.
@tomdeal I agree that the game is hard, but you can get used to it. I have plans to add difficulty settings in an update so that players can play on an easier mode (I'll probably add this and some other improvements either today or tomorrow). Thanks for rating the game!
@brandann If you unlock the monster truck (or the muenster truck), you will be able to run over multiple enemies before dying. It doesn't help with the rocks and towers, but it might make it a little easier to survive.
Okay, I released that update that I mentioned. Details are on the itch.io page.
Nice concept and idea, but wayy too much is going on with the objects and mix of colors popping. It is really hard to understand whats going on.
I appreciate your hard work good job!
Overall a really fun game and a good concept! I felt like the obstacles didn't stand out much and were very hard to see from the busy background but I really liked the variety of towers, cars, and enemies!
I feel like this game is being let down by its presentation. It took a long time to figure out what was going on and how to work things. Even when I did get to playing I'm not sure I was getting the intended experience.
Pretty fun! And a different take on the Racing Tower Defense than my game haha.
Nice game :thumbsup:
I like the idea, and has some great things like car choosing and variety of monsters but as everyone noticed it's a bit to hard. Maybe add something like health bar instead of instant death. But good work overall
This isn't very good... when it said pizza-shooter I thought it would be a pizza shop simulator with guns but this stupid game is just a shooter where you through pizzas... Sorry but 1 star for each, horrible idea, bad art, and the music is also really annoying.
@LemonLimes I'm sorry that you didn't enjoy my pizza-shooter. I took your feedback into consideration and changed the idea and art, as well as removed all sound effects as I unfortunately have no idea how to make good music. The game is no longer a pizza shooter, but a racing TD.
I found this interesting... Keep working at it and don't let people like @LemonLimes discourage you with the harshness of their words..
I like your idea and how you realised it. The car controls are a bit laggy but it is a great start for something bigger. :) Good job!
That's a pretty nice game, the idea is really great. It fits perfectly to the theme. I enjoyed playing it. (If you don't know how to make music, I would suggest the program "Bosca Ceoil".)
Good concept, and good use of the theme. The only real issue I had was the turning, it was responsive enough for me. But great job overall!
Oh, dang, I don't run java. :(
Didn't really get a sense for the "path" of the enemies, if there is one. I also think that a more linear turn velocity would've helped, the car feels sluggish. Didn't really mind the graphics, it's clear enough what's what.
Love the concept
@lightsoda There isn't a set path for the enemies, they just use pathfinding to get to the player. I was considering giving them a path, but then you could just drive outside of the path and they wouldn't ever get to you. In TD games that have a set path, there is usually something at the end of the path that you have to stop the enemies from getting to. In my game, you have to stop the enemies from getting to the player, and since the player is always moving, the path has to always move as well. Thanks for your comment!
It`s doesn`t work XD