FoonLudum Dare ExplorerLD32 → The others are my Strength

The others are my Strength

By frederickk

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CategoryRankScoreCount
Coolness280
Theme2843.67
Innovation3153.45
Mood4123.10
Audio4632.86
Graphics5583.04
Overall6473.07
Humor6922.45
Fun7112.87

Comments

heugamer 2015-04-20 03:45

Great take on the theme!

pta2002 2015-04-21 08:40

This happens every time I play the game: "An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace." (that is on Mozzila Firefox)

tommyboys0107 2015-04-21 09:02

Great concept, and has some meanings behind the game!
In game, the cursor is visible is somewhat misleading, I thought it has relationship with my direction but it don't, and when game over, it goes to menu so quick that I don't know what happened.

frederickk 2015-04-21 16:09

@pta It is a Unity thing, happens here too, sometimes it works, sometimes it doesn't. I don't have control over it, so I just ask to play another version. :\

frederickk 2015-04-21 16:12

@Cliff Thank you for the feedback! You right, I'll hide the cursor.
About the death, I'll think of something.

frederickk 2015-04-21 17:05

Fixed! :)

trappytrap92 2015-04-21 17:39

Web gl doesn't work for me :(

ermrk 2015-04-21 17:40

Itresting work!
Playing as fat nerd :D

ilookedatyourtitsandiminlove 2015-04-21 17:49

Neat little game, I like the idea of converting the enemies to your side :P The aura could be a little bigger though, it makes it difficult to avoid getting shot while converting.

brombatti 2015-04-22 00:06

Achei totalmente inusitado a maneira de usar os amigos convertidos pra melhorar o ataque. Fora que deu um toque mais de historia e sentimental. Curti e ainda fez sozinho <3 Frederick

frederickk 2015-04-22 00:16

PT-BR
NÃO PODE PORTUGUÊS CARALHO, ED MOTTA VAI NOS XINGAR
ENG
Thank you! You guys are always in my heart! S2

midnightcreators 2015-04-22 00:20

Funny and cute game ^^ We loved the story behind. Good job!

filipeev 2015-04-22 04:03

the game is so fun I wanted it to be bigger, to not have to stop playing. Congratulations

rzfmzn 2015-04-22 13:57

Really good concept.

kinosawada 2015-04-23 03:41

Funny game. Good job! ^^

awpteamoose 2015-04-24 08:32

What are the things they shoot? Is it a fist?

frederickk 2015-04-24 08:59

Yes!! They look like peppers .___.
I'm planning to change that!

hambone88 2015-04-25 04:09

Loved the art and concept, this game is like, life.

nppro93 2015-04-25 06:57

Love the ending! The gameplay could be more polished/refined--aiming toward the mouse rather than toward where the player character ends up facing would feel more natural to me. But a really solid piece of work!

bace1000 2015-04-27 15:22

The people on my side didn't attack the enemies? I'm confused.

fabraz 2015-05-04 22:22

I am sad.

frederickk 2015-05-05 00:56

why? D:

antisc2 2015-05-07 20:11

Great idea and good execution. I really liked the take you took on the theme. Awesome!

bubuiic 2015-05-07 20:16

The firing did not work for me. I used the Unity version.

jk5000 2015-05-07 20:29

Great idear and concept. I wonder why the music is so sad, when the game is about getting friends. Perhaps make the music happie when you have a lot of friends.

frederickk 2015-05-07 20:30

Didn't work at all? None of the firing options?
That's very odd, please give me more details! This can be a very serious bug!

frederickk 2015-05-07 20:36

jk5000
It is an idea! Actually, the music didn't went how I would like, my compose skills are very bad haha. xD
But I leave the option to be rated to still receive feedback about it, helps me to improve it!
Thank you for the feedback! :)

yuigoto 2015-05-09 04:20

Interesting concept about relying on people and having it as your strength. Quite the abrupt ending, though. :P

I kinda liked the soundtrack, it helped stabilish a nice mood for the game. :)

frederickk 2015-05-10 02:48

@yuigoto
Really??
I'm so glad hearing that someone liked it! There is still a lot of room to improve, but that's good to hear!
Thanks! :)

yuigoto 2015-05-10 08:03

Yup, I think the soundtrack was quite nice for the mood. :) It's instrumentation is simple, but the way you constructed the melody maked it fit into the theme/concept of your game.

P.s.: Pô, agora que eu vi o comment sobre Ed Motta e rachei de rir!

felipeberquo 2015-05-10 14:07

I liked the way the boy rolls, lol, it has a nice visual effect. I think the concept of your game fits well in the jam's theme too!
As I was playing in the laptop, I had a little difficult to aim at the enemies. Also, I think hiding the mouse cursor doesn't help too much hehe. I see that you put in the change log that you added a target marking, but it didn't show up for me here! Maybe it's because I've played the WebGL version. Besides that, it worked ok for me until I die, then the game crashed (it throwed me an exception)!
A very good entry overall!! Well done!

frederickk 2015-05-10 17:31

@felipeberquo
The changes are only for the post-comp version, the others just have bug fixes.
Strange that the game crashed, I'll take a look.
Thank you for the feedback!

tiago-ling 2015-05-11 14:40

Interesting idea, also very ambitious to implement in so little time. I really liked the player / enemy sprite, is it a pre-rendered 3D model?

One thing though: i couldn't get past the shadow enemy - he never dies and nothing happens from that point on. When he kills me there are some null reference exceptions also.

This one can evolve to a nice game if you work more on it!

frederickk 2015-05-12 11:08

Yes, it is!
That's strange, you played which version?
I'll take a look.