heugamer 2015-04-20 03:45
Great take on the theme!
Foon → Ludum Dare Explorer → LD32 → The others are my Strength
By frederickk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 80 | ||
| Theme | 284 | 3.67 | ||
| Innovation | 315 | 3.45 | ||
| Mood | 412 | 3.10 | ||
| Audio | 463 | 2.86 | ||
| Graphics | 558 | 3.04 | ||
| Overall | 647 | 3.07 | ||
| Humor | 692 | 2.45 | ||
| Fun | 711 | 2.87 |
Great take on the theme!
This happens every time I play the game: "An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace." (that is on Mozzila Firefox)
Great concept, and has some meanings behind the game!
In game, the cursor is visible is somewhat misleading, I thought it has relationship with my direction but it don't, and when game over, it goes to menu so quick that I don't know what happened.
@pta It is a Unity thing, happens here too, sometimes it works, sometimes it doesn't. I don't have control over it, so I just ask to play another version. :\
@Cliff Thank you for the feedback! You right, I'll hide the cursor.
About the death, I'll think of something.
Fixed! :)
Web gl doesn't work for me :(
Itresting work!
Playing as fat nerd :D
Neat little game, I like the idea of converting the enemies to your side :P The aura could be a little bigger though, it makes it difficult to avoid getting shot while converting.
Achei totalmente inusitado a maneira de usar os amigos convertidos pra melhorar o ataque. Fora que deu um toque mais de historia e sentimental. Curti e ainda fez sozinho <3 Frederick
PT-BR
NÃO PODE PORTUGUÊS CARALHO, ED MOTTA VAI NOS XINGAR
ENG
Thank you! You guys are always in my heart! S2
Funny and cute game ^^ We loved the story behind. Good job!
the game is so fun I wanted it to be bigger, to not have to stop playing. Congratulations
Really good concept.
Funny game. Good job! ^^
What are the things they shoot? Is it a fist?
Yes!! They look like peppers .___.
I'm planning to change that!
Loved the art and concept, this game is like, life.
Love the ending! The gameplay could be more polished/refined--aiming toward the mouse rather than toward where the player character ends up facing would feel more natural to me. But a really solid piece of work!
The people on my side didn't attack the enemies? I'm confused.
I am sad.
why? D:
Great idea and good execution. I really liked the take you took on the theme. Awesome!
The firing did not work for me. I used the Unity version.
Great idear and concept. I wonder why the music is so sad, when the game is about getting friends. Perhaps make the music happie when you have a lot of friends.
Didn't work at all? None of the firing options?
That's very odd, please give me more details! This can be a very serious bug!
jk5000
It is an idea! Actually, the music didn't went how I would like, my compose skills are very bad haha. xD
But I leave the option to be rated to still receive feedback about it, helps me to improve it!
Thank you for the feedback! :)
Interesting concept about relying on people and having it as your strength. Quite the abrupt ending, though. :P
I kinda liked the soundtrack, it helped stabilish a nice mood for the game. :)
@yuigoto
Really??
I'm so glad hearing that someone liked it! There is still a lot of room to improve, but that's good to hear!
Thanks! :)
Yup, I think the soundtrack was quite nice for the mood. :) It's instrumentation is simple, but the way you constructed the melody maked it fit into the theme/concept of your game.
P.s.: Pô, agora que eu vi o comment sobre Ed Motta e rachei de rir!
I liked the way the boy rolls, lol, it has a nice visual effect. I think the concept of your game fits well in the jam's theme too!
As I was playing in the laptop, I had a little difficult to aim at the enemies. Also, I think hiding the mouse cursor doesn't help too much hehe. I see that you put in the change log that you added a target marking, but it didn't show up for me here! Maybe it's because I've played the WebGL version. Besides that, it worked ok for me until I die, then the game crashed (it throwed me an exception)!
A very good entry overall!! Well done!
@felipeberquo
The changes are only for the post-comp version, the others just have bug fixes.
Strange that the game crashed, I'll take a look.
Thank you for the feedback!
Interesting idea, also very ambitious to implement in so little time. I really liked the player / enemy sprite, is it a pre-rendered 3D model?
One thing though: i couldn't get past the shadow enemy - he never dies and nothing happens from that point on. When he kills me there are some null reference exceptions also.
This one can evolve to a nice game if you work more on it!
Yes, it is!
That's strange, you played which version?
I'll take a look.