ssjmetroid 2015-12-16 02:39
Controlling was difficult/impossible for me, I'm not sure why... Also, why do you control with 3 buttons and the theme was two buttons? :/
Foon → Ludum Dare Explorer → LD34 → Starfleet
By ddoomus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 858 | 1.81 | ||
| Graphics | 874 | 2.05 | ||
| Innovation | 904 | 2.17 | ||
| Fun | 943 | 2.06 | ||
| Theme | 945 | 2.28 | ||
| Overall | 958 | 2.21 | ||
| Coolness | 1857 | 36 |
Controlling was difficult/impossible for me, I'm not sure why... Also, why do you control with 3 buttons and the theme was two buttons? :/
Graphics are goofy but I like them. Like early PS1.
I had a hard time figuring out where I was or going. I seemed to lose track of all asteroids, fly backwards at points, and suddenly jump to a new spot.
A good concept, I like the idea of routing power between systems. But it could use some work some areas. When I was playing, it was difficult to tell how fast I was moving or if I was moving at all. Perhaps include a ground texture or a speedometer to indicate this.
This also made it difficult to keep up with the asteroids and track them. They went out of the game's draw distance after some time.
I really need a windows port. There's problem in my chrome, when I use up/down arrows, the whole page scrolls. Can't control properly.
Just wanted to let you know the OSX version works fine. However the controls are confusing, perhaps some sort of texture on the ground would let the player know which direction they're going. At some point all the asteroids went out of my field of view so I was just aimlessly wandering around.
Good concept, but it could definitely use some polish.
It has potential - I agree with others, difficult to tell movement (even if I am at all - I might have diverted from engines and not be moving! ;D) The idea needs some polish, and could be a very cool game.
The rotation on the asteroids health bar was a bit weird at the beginning - thought they had red flags at first.
The controls are very hard!