pavel_insight 2015-08-24 13:53
What a hardcore! :)
Foon → Ludum Dare Explorer → LD33 → Magical Monster Ballz
By DerekRumpler
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Audio | 666 | 2.03 | ||
| Innovation | 850 | 2.57 | ||
| Graphics | 857 | 2.65 | ||
| Humor | 863 | 2.08 | ||
| Mood | 1036 | 2.08 | ||
| Fun | 1073 | 2.06 | ||
| Theme | 1087 | 1.97 | ||
| Overall | 1087 | 2.32 |
What a hardcore! :)
Super tough :)
pretty fun, hard but fun
There is a moment delay between pressing the spacebar and jumping that make avoiding the shooting blade very difficult (impossible?). Let me know if I'm missing something.
You're not supposed to shoot the blade. I never thought that people would try. :-) The purpose of the blade is to force you to jump so that people don't stand idly. But I'll definitely reconsider adding that in a future update if people think it is a good idea. Thank you for the feedback!
enemies and other hazards should have some kind of warning before they pop out of nowhere, and jumping should really be bound to key-press, not key-release.
Hi Dispere, I get it now! I'll try to remedy it in the final release.
I also noticed that turns are awkward on account of the origin being on the top left. I'll probably put it in the center.
Thanks Pixel! I must've missed that I used key release instead of key press. Thanks for the feedback!
Tough game, but fun! I'm a fan of the retro graphics and audio.
I can hardly ever make it over that spinning thing but that makes it fun to keep trying.
Super tough - I think after about 10 times of playing top is 3 sec. I like the idea, and think it is innovative, with great graphics.
Very hard game. The idea could be fun but the controls were not very intuitive for me. Liked the retro sounds and graphics!
Nostalgic feel to a difficult but catchily fun game. Great entry (though felt it could use a little balancing to make it less frustrating at the start!)
Thanks for the feedback!
@Superfreak: What would you suggest I balance? I think I need to add a warning to the saw; anything else?
OMG such hard! Wow! :D
You should really make it easier, just at the start, in this current state it's very frustrating. And I love hard games in general.
Spawning enemies when you jump is novel and it works really well, the player moving when you turn is really annoying though :P
Good little game, but it's very hard and the jump feel weird.
I just made bug fixes and added a link to the old version.
Also, I had to rely on a backup (I mysteriously lost my original files) so if there is anything that people notice missing between the old and new version then please tell me!
Really interesting mechanics. I found it really inspiring.
Very hard.
I tried as much as i could but it is really difficult to avoid enemies and also your bullet.
I tried but i think i am not too good at it :P
I guess there is some challenge.
Loved the quircky sound of the jump, make me forget how much i was losing :P
Really difficult but really fun. Something about that jump sound effect, it's really nice to listen to for some reason. Nice job!
Thanks for the feedback everyone! I'm glad to hear people loved the jumping sound effect.
I fixed a bug whereby the player could shoot a monster and the saw wouldn't respawn. Initially the idle timer would reset to zero and would the saw would only spawn when it hit five. Now I make it so that the saw spawns when it is a multiple of five. Please tell me if you find anymore bugs! I'd like to make it so the saw goes through enemies but I'm struggling with that.
Cool idea for an old school survival game! I liked the decision to make the 'shot' a bouncy ball with its own physics, added more things to dodge.
I did discover by standing in the far left corner you can effectively survive indefinitely by jumping to dodge the razor blade and shooting the solitary enemy that gets spawned. Lasted two minutes before I decided there was nothing to break the cycle.
Not sure why I am the monster though, given that I'm the victim of a wizard...
Thanks Cyrix. I caught that bug, too! I'm going to patch it out, but I've had some computer problems. When I release the final version, I'm also thinking of making it so none of the enemies fall out. Instead of spawning outside the level (which is a band-aid owing to lack of time) I want them all to spawn within.
spawned and dead in one frame every time.
really hard! but a good one if you want something challenging!