FoonLudum Dare ExplorerLD57 → Steve the Smith

Steve the Smith

By adam-martin

View on ldjam.com

CategoryRankScoreCount
Overall8632.4526
Fun8622.2825
Innovation7762.6226
Theme4833.6227
Graphics7682.5227
Audio5472.4325
Humor6502.1218
Mood8382.5521

Comments

frutal 2025-04-08 13:06

I thought this was an okay game. It doesn't feel finished (missing something to do with the money), there's a couple bugs (jumping is weird, resizing the window closes the game, I get stuck when I break the pickaxe). But it was a good effort.

adam-martin 2025-04-08 14:33

Yeah, the money spending was the part of the loop I missed (ran out of time). The plan was to use it to upgrade your pickaxe. Thanks for the honest feedback!

I'll look into the window resize issue, thanks for submitting the bug.

shores 2025-04-08 18:09

It's a charming little game! I felt like I should be able to jump up off of a wall, but I frustratingly so couldn't! Keep it up, thank you!

adam-martin 2025-04-08 19:14

I'll add wall jumping to my list

pavlov36 2025-04-09 06:29

Nice and simple game! Like to play)

tobius 2025-04-11 02:50

I really liked the game loop: go into the mine, try and find ore efficiently to mine, send ore back, leave mine, smelt, sell, repeat!

One improvement I think would make this game better is a little more "chance". Even something simple like each time you mine an ore, you have a chance to NOT use a charge of your pickaxe, or when you mine an ore there is a chance it doesn't disappear would allow for more exciting moments while playing, right away! Adding in something like the two suggestions is great too because its not super time consuming to program either, perfect for a game jam!

adam-martin 2025-04-11 02:54

I had eyes set on more features you could buy like dynamite, pickaxe upgrades, spells that could do those sorts of effects, etc, but time is a cruel reality in a game jam. Thanks for the feedback!

trevor-lentz 2025-04-11 05:37

The controls and feel of this are difficult to get used to. Getting caught on walls and not being able to easily get out of some spaces have been a source of frustration. I did like the variety of mechanics though.

chuckiee 2025-04-11 09:18

I'm impressed that you got a procedural mine going :clap: Not an easy thing to do in a game jam. Others have already mentioned, but I also would like to have something to spend my money on. Then the game loop would be complete. I think higher gravity could also be good to have. Despite that I think it's a very well made game :o:

scott-r-howell 2025-04-11 10:21

A lot going on for a jam game, I have to admire the ambition. jumping against walls was a bit stiff, and it wasn't clear what the controls were from the game alone. I also experienced a soft lock on breaking my pickaxe wherein it wouldn't return me to the smelter area. Requires some polish and dev time, but good work for the jam!

adam-martin 2025-04-11 12:56

Yeah, the soft lock is an issue, I'll fix that game breaking bug.

Thanks for all the feedback!!

verttixpertti 2025-04-12 05:48

I didn't understand the idea with the portal and pickaxe breaking leaving you in the cave. I think once your pickaxe breaks you should just teleport back with all your ores. Also why did I need 5 of the ores to smelt them. I did find the procedural generation with the mine good though and the graphics were somewhat charming even if a little rough. Decent effort

jamesgames1000 2025-04-12 08:22

A pretty good entry would have like to see some more features, but I can understand that time is a big constraint. You should definitely work on it post LD. Great job :)

wyzal 2025-04-12 09:15

Interesting idea concept. Ingame controls feels incredibly hard (maybe cause you used mesh collider on your obstacle tiles or have some bugged cling mechanic). I also had a problem with which buttons do what in the game, perhaps a tutorial would have solved this problem. Anyways good job!

spacecadet 2025-04-12 16:47

I like the concept and the art is simple but works well the game. The controls were not really intuitive for me and soft locking the game when the pickaxe was broken didn't really motivate to continue unfortunately.

7uc4s 2025-04-12 17:41

I like the idea, but the controls were a bit difficult I find (like the character sticking too much on walls), also had to restart the game many times after breaking the axe (game did not teleport me back and was stuck)

shadow64 2025-04-12 22:37

Nice work! It's simple, but gets the job done. I also had the soft lock that was mentioned but I just restarted and was able to figure it out and keep it from happening - this stuff happens with jams. Definitely a lot to expand on here, but it's a great start and it's playable and has a solid loop to it. Like you've mentioned, the next step would be something to do with the money you get from sales.

Congrats on finishing and thanks for playing Deep Bat Rage and leaving feedback!

smilewood 2025-04-13 01:05

I love the vision that your game shows. The art is great and the overall mechanic makes a lot of sense for this theme. As several others have mentioned I found the controls to be very hard to work with. Having three different buttons for the different mining directions felt unintuitive to me, and more frustratingly the movement felt like it was fighting me the whole time. Sticking to the walls when moving into them is a cool mechanic that I have not seen in a mining game before and it is one that I think has a lot of potential for allowing mining even if you missed some ore (and I did appreciate the ability to mine up, a lot of this style of game don't allow that). I found that it did make it difficult to accurately get anywhere however, I kept trying to jump into gaps and ended up sticking just above or below them. Perhaps, as others have mentioned, a wall-jump could have helped, or even more simply changing the walls to only stick when moving down?

This is a great game jam game with a lot of potential, great job!

ditam 2025-04-18 22:12

He who smelt it...!

This is a neat little entry with a lot going for it, a nice crafting system, multiple scenes with randomly generated treasures - I think if you improved the movement inside the mines, and added an end goal to strive for, it would be rather enjoyable. As it is, as others have pointed out, trying to move and dig around is rather frustrating, I ended up just aiming for resources right below my feet, because climbing to a higher row or digging sideways was such a hassle.

The "send back resources" option didn't make much sense to me, why not just bring them along when going back to town?

adam-martin 2025-04-18 22:35

@ditam lore-wise, we your pickaxe runs out of durability, it triggers a spell to send you back. It cannot bring back ore, you have to use the portal spell to do that instead, once it's charged by moving down enough.

papaver 2025-04-24 18:08

Cute and original game! There is even a shop included! :clap:

The moving/jumping mechanics could use some improvements. Often I got stuck in a jump mid-air, stuck to a wall. But I could also use it for some sneaky wall-jumps :wink: After the shop,I was surprised that my portal spell charge was suddenly negative, even if I had 4 left after the first run.

I didn't get why I had to send the ore and myself separately up to the surface. At some point I collected 150 coins, but I didn't know if I could use them for something, or wheter there was an end to the game.

But anyhow, overall, well done! :smile: