FoonLudum Dare ExplorerLD41 → Risky Squad

Risky Squad

By mortus

View on ldjam.com

CategoryRankScoreCount
Overall2433.8025
Fun1163.9325
Innovation2233.7625
Theme3553.8925
Graphics5993.4525
Audio3743.3823
Humor4733.0722
Mood6103.2522

Comments

str1pe 2018-04-24 16:28

Played it for an entire hour with my friend

masterkrepta 2018-05-03 01:10

I really enjoyed this game. i told my friends about it and we are going to try the online version as soon as possible. I really liked the graphics and level layout.

lachezar-hubanov 2018-05-05 14:16

Pretty good idea, had a lot of fun playing it with my housemate. Did not try the online gameplay, but good effort for managing to add online functionality in the tight timeframe! Only constructive feedback I can give is that some form of visual feedback of how much movement/action can be done per movement would have been nice. Ended up mid-air a few times, not being sure of how much movement I could've done. But generally, very well done! :)

geek-freek 2018-05-05 14:28

The game was really good. I just hope we could shoot while in air. That would have given me alot of leverage over my enemy. Also if there would be a progress bar to indicate the 2 seconds for this turn left would be great. All in all a fun game.

jonathan-lorenz 2018-05-05 15:07

Good work! It deserve more ratings. Promote your game!

cursedembassy 2018-05-06 09:58

great game! Hope to see more from you! :D

amigopadilha 2018-05-07 18:07

Awesome work, had to call a friend right away and we both had a lot of fun. Great job

conk 2018-05-07 19:30

Shame I had to play it by myself, but I can certainly see the potential! Great job :grin:

le-slo 2018-05-07 19:59

Really cool idea! I played alone, but it was a really fun game, the red ones, trying to close every entry and the blue ones, trying to remember where I could go. Blue won (Makes sense)!

budaniel 2018-05-08 08:00

I love the mechanic! It reminds me of Frozen Synapse, and the end game replay is a nice touch. However, the replay was buggy for me, occasionally showing the wrong characters as alive and killing characters who weren't actually killed. Fix that up and I could see this being a fun little game to play with friends online.

rodrigo-denubila 2018-05-08 12:59

Wow... amazing concept. Really good job for a LD. Do you have plans to expand this? You really should.

Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional

nebbishhacker 2018-05-08 20:04

The 2nd player in coop mode has a bit of an unfair advantage, since he can see what the first player is has done / will do. It's fun, though, and I like the concept.

ajayajayaj 2018-05-09 00:58

Wow, such an incredible idea! THIS IS SO COOL!

One suggestion I have is maybe allowing players to only move one or two characters per turn, to add to the difficulty.

mortus 2018-05-09 19:30

@geek-freek No midair shooting is there to balance movement a bit. I wanted to make people decide if they want to move or shoot, that's why you move more slowly while shooting too.

@Budaniel It's definitely partially inspired by Frozen Synapse, although a little more arcade'y. If I were making it again I would have done replays and multiplayer in a totally different way to make sure it's more consistent, but given the little amount of time I decided that it's better to keep replays buggy but finish making the game.

@nebbishhacker That's why you tell him to look away during your turn, and the game says when it's his turn and erases all movement traces at that point.