FoonLudum Dare ExplorerLD40 → Scraps

Scraps

By gustavo-christino, caroline-costa, Thiago Pereira and murilogd

View on ldjam.com

CategoryRankScoreCount
Overall9483.0130
Fun9142.8530
Innovation7472.9830
Theme2703.8230
Graphics8962.8730
Audio5952.7830
Humor5872.8829
Mood8242.9430

Comments

2017-12-05 00:25

muito bom mano, parabens

gustavo-christino 2017-12-05 01:04

Thanks, @joao-pedro-ferreira! :)

victor-sette 2017-12-05 13:06

O jogo no geral ficou divertido, me diverti especialmente com a física de sair voando e rodando de formas diferentes. E o conceito das mecânicas de acordo com o tema ficaram fenomenais haha A arte também ficou muito boa, apenas o ícone do que deixa cego que não achei intuitivo (não entendi o que era na verdade hehe).

Mas eu preciso falar de 3 coisas que chegaram a me irritar um pouco: 1- As cutscenes não são puláveis: Depois de perder pela milionésima vez, é irritante ter que esperar tudo aquilo. E fica mais irritante pelo segundo ponto: 2- O reset não reseta a fase: Então se eu estou entupido de ímãs, eu não consigo avançar. Eu imaginei que o reset resetaria o tempo em geral e a fase toda, mas é só voltar pro começo, o que faz ele ser meio que sem sentido. Fica a sensação de que não era pra ser assim. E, novamente, tenho que esperar pra conseguir jogar de novo. E depois de esperar por mais de um minuto, tenho que esperar a cutscene novamente; 3- A primeira plataforma que gira é MUITO difícil. Das inúmeras vezes que joguei, só 3x consegui avançar dela e por causa das físicas, eu sempre saía rodopiando (o que reforço que é divertido), mas sempre caía em inúmeras armadilhas cheias de coisas ruins e acabava morrendo sem mal pegar o controle do robô de volta.

Desculpe a negatividade acima, mas depois de reiniciar o jogo tantas vezes (e não conseguir zerar em nenhuma), eu precisei apontá-las. De resto, tem um enorme potencial pra fases muito divertidas!

gustavo-christino 2017-12-05 16:16

Thank you for your appointments, @victor-sette. We are going to work over that tips.

1 - Soon. 2 - It's how we design that button, but we will talk about that in the next reunion. 3 - We are thiking about that, maybe we will use that kind of challenge only on later game.

:)

rankaquion 2017-12-06 16:37

ficou foda gustavo

diego-santos-leao 2017-12-06 18:50

Great idea, I love the physics in the game, the level progression, and the cutscenes! I thought it was going to be only one very, very long level (a problem with many LDJam games), but it was refreshing to see I could progress and be rewarded with more story (even though I would love to have a line of text here and there, I don't think I understand the story fully).

Also, I abused the double jump on the edges to make the game easier, it was a little hard for me XD #plizdontfix

gustavo-christino 2017-12-06 22:38

@rankaquion, thank you so much! :)

gustavo-christino 2017-12-06 22:46

@diego-santos-leao, thank you...

The team intends to give continuity in what it means to create even lower levels to teach the basics.

We should also take a look at physics. Hahahahahah. Prevent those insane jumps with this center of gravity of "roly-poly toy".

lilkrit 2017-12-23 15:18

The presentation is great and idea is very creative. Controls aren't perfect but good enough :) Please add the possibility to go through cutscenes faster

meneer-guus 2017-12-23 17:19

While the game idea is pretty fun, the physics made it totally random and hard to predict your jumps especially after dying a few times. The music, although it fits a clunky robot, is quite repetitive. All the best!

erkberg 2017-12-26 15:13

Physics. They can be tricky, but also awesome. In this game, they are both. :) The controls often feel weird and incomprehensible, but sometimes this leads to very entertaining situations. (other times it's just frustrating though...) I often didn't know what I was doing, but I still had a lot of fun. Also the visuals are quite nice, especially the cutscenes. Good job overall!

talisra22 2017-12-26 17:16

very great idea! :)

keckles 2017-12-26 17:26

fit the theme very well, was pretty hard, unskippable cutscenes

mikeliosus 2017-12-26 18:21

Hi, guys! Big work for a jam!

Want to notice a few things from my playtest: 1. Starting comics is unclear. I completely did not understand what you tried to deliver. If you add at least a little sentences along with images it would be great. 2. Character start to roll over in unclear situations. Also when it rolls - controls become really broken. This physics issue makes gameplay uncomfortable. 3. Here is a kind of fatal situation that reboots the game. In this moment uncomfortable that you have to wait some time looking on a comics and tutorial again and you can not skip them. 4. Any argumentation behind the not-respawning layout? Why player should pay during a bunch of tries for his starting mistakes? If it was your idea game really lacks a lot of chekpoints.

But of course I understand that everything can not be done in 48 hours :) And It's really cool that you did this! I just want to tell everything I noticed because it's honest and useful if you planning further development of the game)

I like your animations :) Looks preety smooth as for game jam.

ted 2017-12-26 19:17

Some motors on those hinges to move them back into place would be appreciated, since I had to fall to my death a few times so I could bang into them and reset them. :) It seems to me your team was very big, and integrating all of your work together (and trying to get too much content done) may have impacted the quality of the gameplay. That said, it definitely had the start of a good "feeling" game.

devmax 2017-12-26 21:44

Interesting idea! I think the physics and controls can be improved but it has lots of potential and I like the various mechanics!

saramartins 2017-12-27 01:49

This game as an interesting concept, but it was a little bit difficult. I think the physics are not working like they should, so the character's movement ends up a little unpredictable. Also, upon falling, the level does not reset. That makes the game unplayable. If I couldn't advance in this situation, restarting with the same conditions will still keep me from being able to play.

Having to watch again the intro without being able to skip it takes too long. The intro was indeed really nicely made, but it gave me no context about the game, I did not understand why or where the character went.

The mechanics of the game are interesting and I'm sure you will be able to improve and expand based on feedback. Good work :)

geckoo1337 2017-12-27 23:01

Good game - good physics - nice mood. A great entry ++