FoonLudum Dare ExplorerUsers → Diego Santos Leao

Diego Santos Leao

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201740The more you have, the worse it is👥ESCAPE KEYjam1833.833.754.212.903.593.413.45

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Diego Santos Leao

LD40 — The more you have, the worse it is

Mushroom Délicieux by TRASEVOL_DOG 2017-12-05T04:23:15Z

Excelent graphics, really cool gameplay, I love it! Maybe a little too hard XD I managed to get to level 4 so far, I'll keep trying! Maybe the enemies could be clearer, bigger? But really, good job!

Zealot by fasterthanlime 2017-12-05T16:36:26Z

I’ve been playing for 25 minutes XD The art is great, the sound design really suits the game, and more importantly it is very fun. A little frustrating as I didn’t understand a few core concepts, and kept losing by a move the AI did, that I thought was illegal. Very very fun, congratulations ;D

Scraps by gustavo.christino 2017-12-06T18:50:14Z

Great idea, I love the physics in the game, the level progression, and the cutscenes! I thought it was going to be only one very, very long level (a problem with many LDJam games), but it was refreshing to see I could progress and be rewarded with more story (even though I would love to have a line of text here and there, I don't think I understand the story fully).

Also, I abused the double jump on the edges to make the game easier, it was a little hard for me XD #plizdontfix

ESCAPE KEY by Empyrean 2017-12-06T16:20:16Z

@roy87 Thanks for playing our game! We didn't know about Indiexpo, I'll make a page there ASAP! We are going to add more levels today, are you going to make the video today?

ESCAPE KEY by Empyrean 2017-12-06T19:03:51Z

@rakart @togimaro Yeah, we are looking into supporting other keyboards! The idea is that every key is near each other, so you can move even by dragging your finger (even though you would probably hit the mummy enemies if you did that all the time). I'm glad to hear it was fun even on Azerty ^^ We will definitely support it, thanks for the feedback.

--- @victor-sette It should be working on both 32bit and 64bit systems! o.O'' We're going to release a web version soon, though!

--- (@renato-felix-martins Thanks :D

---

@drauthius Thanks! We're working on more! Hope you like it ;D

ESCAPE KEY by Empyrean 2017-12-07T05:17:47Z

A new version is here everybody! Mostly bug fixes in this one though.

ESCAPE KEY by Empyrean 2017-12-09T22:33:14Z

@mar3k I agree, we did make a "hole" mechanic (that instead of blocking, would insta kill), but we needed to focus on explaining the core mechanic first, and our level editor broke, so there was just no time. It would work well with a strict timer, so you would have to play fast and make no mistakes! Next version, for sure :)

--- @ratbird @swen Thank you! We will released a bigger, free, version in the future ;)

--- @ExNihilo We didn't know there was so many of you haha Is it a country thing? We're very curious XD

--- @toboggan That was a last minute change, we thought that it would be better to let you see all the levels than to punish people and risk losing them before the end. The counter visually going down was the only punishment, as no one likes to die hehe

--- @fluidvolt A big thanks from the team! The music restart was fixed in the "Improved version" - it just pauses now ;) !

--- PS: If anyone is interested in improved versions with more levels, please follow us on http://facebook.com/escapekeys

ESCAPE KEY by Empyrean 2017-12-11T22:25:37Z

@almost We did have sounds for different occasions, but it didn't make it in! On a future version we will included them! They are very egyptian! ^^

@ahintoflime We tried to be smooth on level design, but I'm glad you had fun anyway :D

@lexi Thanks, we put a lot of work on those too! Up to last minute we were polishing (volume levels, ammount of compression on the game over voice, song velocity, character shadow, wall joints). The little things for that extra shine ^^. Even in such a simple game, it takes a lot of time.

@michael-silverman @disperse We will try to take that into consideration for new levels!

@cubeeo We did check it out now that you mentioned! haha thanks for the tip. A lot of people reported that, we will add a tip in the first levels. That is definitely a problem.

@svr-audio Thanks for noticing, in such a simple game people sometimes think everything was done in a few minutes, when it took hours and hours up to the last minute to polish it all hehe Only a few sound effects were bought, everything else was done at the Jam, including the music, "Compo style".

@papaver That is cool! To see an idea come to life, even if not by your hands, I had that happen to me too :D We are honored that you played it again, and sorry for not having a "last screen".. we were in submission hour, so we had to run! The improved version shows a "Thanks for playing" screen, with team names and all.

For everyone interested in new levels (escaping a burning spaceship maybe?) please follow us @gameblox and/or http://facebook.com/escapekeys

ESCAPE KEY by Empyrean 2017-12-28T18:44:10Z

@crdmrn Yeah, we researched fixing this, but we didn't have time to do it yet! Anyway, the game has 10 levels, you missed only a few ;)

@racso Thanks! We tried a lot to have both good level progression and fit the theme - more keys, more problems!

@jfraser314 We found 3 other games this year that used keyboard creatively in one way or another, "Kiwi is the Key" is the most similar to ours, but please prefer our implementation of the concept haha ^^ I used your gif in our recent post, thanks for it, hope you don't mind :D

@professor Thanks professor, your are a scholar and a gentleman!!

@banan The "steps" sound and the quick response to input really help the typing feels good, I think those things were key! About the music, our music designer was originally on other team, so he had to rush, but managed to help us a lot! Even though it is short, it surelly feels egyptian-y haha :D

@ddrkirbyisq Thanks! The limited light radius was a last day change, and as you said, the difference was "night and day". We changed the level design to better fit the new radius too. That shows the power of iterating over your ideas, a lot of things improved like that, in the last day.

@gustavo-christino Thanks!! We're also super happy with it :D

@ardorugus It really does, doesn't it! The experience is what makes it special, and we tried to fit the theme in some design decisions, meaning, little changes here and there could make it more "fun", but distance it from the theme. Overall though, some people reported it being easy, and others difficult, so I'm interested in undertanding the source of this perception, as a game designer ^^ Thanks for the feedback!

ESCAPE KEY by Empyrean 2017-12-28T21:20:01Z

@jordgubben Sorry ^^ The expected key there is ";"

@justinooncx haha think about it this way: "The more keys you have to press, the worse it is to Escape" (since you have to "wrap your brain" around a bigger area of your keyboard).

@jonathan50 Hi Jonathan, this is the first time we are hearing this :P Sorry that you had problems, were you playing the web build? The improved version (available for download and as a web build) is rateable up until the last level. The last level was added after the jam, so you shouldn't consider it. The rest just have bug fixes (so it is within the boundaries of what the Jam allows to be rated) ;)

ESCAPE KEY by Empyrean 2018-03-04T18:24:30Z

@jonathan50 Sorry you couldn't make it in time! We're happy we are 14th in Innovation, and overall we fell very satisfied with the results of our second Ludum Dare (first for some of our team)! Thank you, and everyone, for your feedback and support! See you all next time!!

Usagi Story by hatchet 2017-12-08T18:38:22Z

Interesting game! I like the cute sound and the concept! I wish there were more kinds of food right at the start, and that the pacing was a little faster, with bunnies "dying" or "faiting" at a frantic pace, etc.

Also, a "heart" counter when they are satisfied, so I can see how well I'm doing against a preset record (it could be hardcoded).

Tip: It should say "Everybunny is happy" instead of everybody XD!

Lightmare by corc0 2017-12-05T04:16:41Z

Very interesting theme, and well realized! I kept learning new things as I died and played again, picking up items as part of the core mechanic, learning about shooting, avoiding to light enemies! Cool concept, congrats!