@crdmrn Yeah, we researched fixing this, but we didn't have time to do it yet! Anyway, the game has 10 levels, you missed only a few ;)
@racso Thanks! We tried a lot to have both good level progression and fit the theme - more keys, more problems!
@jfraser314 We found 3 other games this year that used keyboard creatively in one way or another, "Kiwi is the Key" is the most similar to ours, but please prefer our implementation of the concept haha ^^ I used your gif in our recent post, thanks for it, hope you don't mind :D
@professor Thanks professor, your are a scholar and a gentleman!!
@banan The "steps" sound and the quick response to input really help the typing feels good, I think those things were key! About the music, our music designer was originally on other team, so he had to rush, but managed to help us a lot! Even though it is short, it surelly feels egyptian-y haha :D
@ddrkirbyisq Thanks! The limited light radius was a last day change, and as you said, the difference was "night and day". We changed the level design to better fit the new radius too. That shows the power of iterating over your ideas, a lot of things improved like that, in the last day.
@gustavo-christino Thanks!! We're also super happy with it :D
@ardorugus It really does, doesn't it! The experience is what makes it special, and we tried to fit the theme in some design decisions, meaning, little changes here and there could make it more "fun", but distance it from the theme. Overall though, some people reported it being easy, and others difficult, so I'm interested in undertanding the source of this perception, as a game designer ^^ Thanks for the feedback!