The More You Make by TerraCottaFrog 2017-12-05T18:32:12Z
I'm impressed and this was awesome haha I don't give 5 stars to the theme because it didn't get worse, sorry ;D
Foon → Ludum Dare Explorer → Users → Victor Sette
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Coinminator 2000 | jam | 134 | 3.90 | 3.79 | 3.42 | 4.27 | 4.22 | 3.18 | 3.62 | |
| 2017 | 38 | A Small World | 👥 | HeartBit | jam | 2.50 | 3.00 | 3.00 | 4.00 | 4.00 | 3.00 | 3.00 | 2.00 |
I'm impressed and this was awesome haha I don't give 5 stars to the theme because it didn't get worse, sorry ;D
That was pretty fun! After I got the hang of the controls, it kept me genuinely entertained for a few minutes. The music doesn't fit pretty well though, I admire the effort, but I would turn it off.
Just amazing. One of the best I've played. I love how he slowly becomes gold and the level design is just perfect. I had plenty of fun finishing it. The only thing that bothered me was the camera movement every time I tried to make a difficult jump and pressed back and forward repeatedly, making me lose my balance. But overall great game!
@flying-cat-of-the-pepes The bridges are ropes and if you're heavy, you will fall from it (I'll make that mechanic clear on the description), but we found out that if you touch the rope while on other platform, you'll fall too, which is not intended. Thank you for letting us know!
Bugs fixed!
Thanks for all the feedback guys! @Krextor If this game hits actual production, it'll be WASD controls with mouse aim to toss your coins everywhere you want. And Anonymous guy/gal, what a coincidence! We talked about the minimum threshold (@allanolivei pointed that out too), but we wanted to make it accessible so casual plays could see all the content (not everyone wants to put much of their time in a jam game) and the Rank system with coin score came up. But thank you, we will consider for sure!
Love all the feedback guys! Really important to us <3 I just wanted to make something very clear though: the soundtrack is not original neither made in the 72h, that's why it's not available for rating. Check the credits to see where it comes from. But thank you very much for the kind words y'all! We are feeling very proud.
The graphics and transitions were great, the sound is just what we need and I really felt I was going to be free. But I must be missing something. I just couldn't make the jump to side of the first stage. And I tried. A lot. After reading the comments I figure it's probably me the problem haha But anyway, solid concept, fun game!
I really love to mess up this game because I can't play it the right way HAHA I had fun playing it and even sucking, I managed to laugh and enjoy it. Also I loved how my first time I managed a 0 score and the game would tell me "FANTASTIC, AMAZING" and I felt mocked HAHAHA The graphic style is nice, the only problem to me is that the machines should have a different shade from the original color, because sometimes I'd put an ingredient right next to the machine and just lost because I couldn't see it.
I love the concept, it's very creative and innovative. The art is amazing and the game overall is very addicting by the "just one more try" nature. But besides the fun I had (after I got the hang of it), I think the bar fills up too fast. I didn't have time to practice or get used to it before my brain goes crazy without time to react. And after I got the hang of it, I would just look exclusively at the bar while playing with quick glimpses of the next challenge to time my moves right. And doing so, I didn't have time to look at the gorgeous artwork. I think maybe a sound cue to the filling like a "wwwwooooOOOOP" or anything to help. Anyway, the game was great and beautiful, awesome job!
This was my favorite entry that I rated so far. I really liked haha. It was the most fun to me and I got nothing to say. Maybe using a sound to give the player more feedback about using dash again. I noticed the lil star, but a sound in the middle of the action would be even better. Awesome job!
O jogo no geral ficou divertido, me diverti especialmente com a fÃsica de sair voando e rodando de formas diferentes. E o conceito das mecânicas de acordo com o tema ficaram fenomenais haha A arte também ficou muito boa, apenas o Ãcone do que deixa cego que não achei intuitivo (não entendi o que era na verdade hehe).
Mas eu preciso falar de 3 coisas que chegaram a me irritar um pouco: 1- As cutscenes não são puláveis: Depois de perder pela milionésima vez, é irritante ter que esperar tudo aquilo. E fica mais irritante pelo segundo ponto: 2- O reset não reseta a fase: Então se eu estou entupido de Ãmãs, eu não consigo avançar. Eu imaginei que o reset resetaria o tempo em geral e a fase toda, mas é só voltar pro começo, o que faz ele ser meio que sem sentido. Fica a sensação de que não era pra ser assim. E, novamente, tenho que esperar pra conseguir jogar de novo. E depois de esperar por mais de um minuto, tenho que esperar a cutscene novamente; 3- A primeira plataforma que gira é MUITO difÃcil. Das inúmeras vezes que joguei, só 3x consegui avançar dela e por causa das fÃsicas, eu sempre saÃa rodopiando (o que reforço que é divertido), mas sempre caÃa em inúmeras armadilhas cheias de coisas ruins e acabava morrendo sem mal pegar o controle do robô de volta.
Desculpe a negatividade acima, mas depois de reiniciar o jogo tantas vezes (e não conseguir zerar em nenhuma), eu precisei apontá-las. De resto, tem um enorme potencial pra fases muito divertidas!
The animations are really well polished, congrats on that. The game is really fun too. Maybe more background like maye a crowd rooting for you would make it even sillier and more fun :D
Not a drinker myself, is that how it feels when you're drunk? Well, the game is pretty simple to understand and very hard to master haha But overall I had fun with it and liked a lot. The only thing that bothered me is that after you hit an obstacle, you respawn too close to it, just to hit it again (many times in the first try).
It's a cool adventure game. I love the dialogue, it's pretty funny and nice to just look at. It would be nice though if it had a way of not getting the burgers, but I understand that it would be even more lines of dialogue and dialogue branching to do, so I understand. At first glance I had some difficulty discerning everything in the map, but as I moved between tiles the picture got very clear. Great job!
It's a 64bit ver. only? I would be glad to play it with a 32bit ver. or an HTML5. Because your idea is so similar to ours, I need to try it HAHAHA
Thank you! I tried to play but for some reason I can't jump. With or without the backpack. I press space and nothing. But wow, for the bit I got to play, I'd say you have a wonderful entry for your first jam game! If my jump worked, I would say that is one of the best I've played in this jam!
The graphics are amazing and I had fun just strolling around. But the controls are kinda... like I have no control under the area of attack. And it's too many enemies with enormous swords. Duels I can handle, but with many enemies and open areas get really hard. I suppose it's supposed to be that way, but I feel that areas of nothing but treasures, stuff to break or just nothing would help to think and move better. But overall, pretty great feat.
This game is 64bits only? I would love a 32bit ver. or a Web ver.
This was pretty awesome! This one was the first entry that I finished and the first one with the feeling "oh man, finished already?". I love the atmosphere of ancient futuristic ruins and the idea of a Pikmin + Bomberman. I do not feel that was quite on the spot with the theme because I wasn't rewarded for having as many gnomes as possible and the enemies were very slow and easy to avoid, even for my gnomes. But congrats, it's a great game with great potential!
I really, REALLY love the art and the mood of the game. You feel a monotonous life (reinforced by the black and white and impressionist strokes) and feel like the gameplay itself is a chore. It DOES get repetitive, but I mean, that's the whole point, right? Great job, guys!
Amazing game and amazingly well-polished. Excellent work!
Oooooh that was fun! Like a hardcore splatoon, but I don't want to cover the map with MY blood haha Very good, congrats.