rootpew 2017-07-31 12:51
This is a really charming entry. Love the minimalism achieved with just using good lighting engine effects.
Congrats!
Foon → Ludum Dare Explorer → LD39 → Lucis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 279 | 3.40 | 62 | |
| Fun | 401 | 3.00 | 62 | |
| Innovation | 387 | 2.96 | 62 | |
| Theme | 102 | 3.91 | 62 | |
| Graphics | 245 | 3.49 | 65 | |
| Audio | 442 | 2.36 | 60 | |
| Mood | 248 | 3.14 | 63 |
This is a really charming entry. Love the minimalism achieved with just using good lighting engine effects.
Congrats!
Cool concept, but its difficult :P I just couldn't get away from the light bulbs without using all my power! Overall good job :)
Like the graphics style, I thought when played that lighting the bulbs was decorative and didn't drain power, so the power was never enough :D
Looks pretty nice. Charming lighting effects. It seems to be quite difficult (or I'm doing something wrong), and I'm not sure what the function is of shooting at the other bulbs.
I remember seeing your progress in the feed a day ago I think. Was really exited to give it a play. Really dig the visuals and shaders. Good job man.
Very well done! It's very hard, but in playing it 5 or 6 times, I found I was able to improve. My initial strategy of just sprinting constantly didn't work. Neither did just shooting a whole bunch. It's more of a measured, sprint-sometimes, shoot-sometimes, move-very-carefully strategy that got me the farthest. I still didn't get to the very end, but I felt like I got a good ways through. Nice lighting, nice effects, nice models. I could have used more feedback about when I was taking damage or when I was using power, as death snuck up on me some.
God, that looks really awesome! Really like it!
I was able to play it some, but kept getting stuck on the moving concrete wall that blocks you, good game anyway.
I was able to play it some, but kept getting stuck on the moving concrete wall that blocks you, good game anyway.
I was able to play it some, but kept getting stuck on the moving concrete wall that blocks you, good game anyway.
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
__Good__ game ! __Liked__ the __models__ and the __sounds__ and the __gameplay__ even if __its so hard.__
Maybe it's just my weakass laptop, but it looks like all those light effects are just too much for a WebGL version...
Also I'm not sure was it intentional or not, but when I sneak-shot the first bulb, all the other bulbs also were displayed as broken... even the police ones... And it made kind of hard to guess who is still active and who is dead already.
PS: Oh... And just a suggestion - if you want to get more feedback, you should give more feedback... Just a hint...
Good Art Style and nice gameplay.
Good idea and good realization!
Nice game,but pretty laggy on my pc. (15 fps) (gtx 960, need some polishing, tried both version :/)
Nice mood and art! Congrats
Very good visuals but the mechanics were not very intuitive. I did not understand what damaged me and what I should have done to avoid it.
Dat roadblock is so annoying O_O The visuals are good and the gameplay is fun but I need a few retries to understand what is going on. Is it possible to get past the roadblock?
nice graphics
@yetman the roadblock follows you. you need to run to be able to get past the roadblocks
@bonelazy you lose power over time and all of your abilities and movement uses power.
the game is pretty hard but a nice challenge, i do not see the point of running/not running, i kinda kept shift pressed all the time and just tried to run past everything, nice use of the theme!! cool mood with the enemey bulbs lighting up the place..
it took me some time to figure out the timer represented the power you have, maybe something like "power: 75%" would help players :)
Nice idea, interesting gameplay. Good job.
Good concept with fun gameplay. Maybe just a little too difficult though...
Nice little game. Some background music would be nice but for a compo entry it is really polished. Well done!
Lovely graphics and the sounds are great, but music would go a long way to create a better mood. The lighting effects are nice!
The Graphics are really well made !
Loved the gameplay and liked the little little things you added to your game
keep it up!, Hope I see this game in the future too....
I really missed some music and better SFX. However, being a compo game, I think it's ok.
It really nails the theme and the graphics are cool.
I liked the mood of the game and the idea of the gameplay
Like others said, it's a little laggy but works fine. The graphics are good and the gameplay works and it's pretty impressive you made this in only four hours! You asked us to link our games, so here's mine:
https://ldjam.com/events/ludum-dare/39/long-live-the-pig
Good art and look and feel, the atmosphere of the game is cool.
- During the first plays I didn't notice that the player was a light bulb, I think his glass could be more evident. - Maybe you can add some effect to the batteries to be more clear that is interactive and get the player more chances when his energy is low and he almost can see. - The main menu and the buttons could be more integrated (maybe with some light on/of effect like a light bulb?) and more responsive. - The feel of the game could be more cool if you improve the FX, especially the shooting effect.
I hope it helps. You made a good game, congratulations.
@cttfow I made this game in 6-7 hours per day in just 2 days. So i created this in around 12 - 14 hours. I was wondering why did you say four hours lol.
Haha. Funny! But need hardmode, that level is so easy)
@brolton lol I actually made the game a lot easier because most people are complaining that it is too difficult.
Nice concept and execution, with some simple objects you achieved a really nice mood and personality. Would have loved some background music but I understand the limitations of the compo. Good job, congrats!
Simple and fun game, with a simple premise. There's really no need to complicate, it's a cool idea and fun to try and gather energy as the poor lightbulb. The movement was good, the graphics/models too, I just missed a background music to go with the gameplay. Good job!
I must have confused your game with someone else's, sorry!
Neat effects! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=lk50HLqX0cU