Foon → Ludum Dare Explorer → Users → RisinGoat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | 👥 | Soul Gun | jam | 510 | 3.23 | 3.03 | 2.89 | 2.48 | 3.67 | 3.31 | 2.02 | 3.32 |
| 2017 | 38 | A Small World | This hell is too small for us all | jam | 3.75 | 4.50 | 3.75 | 3.25 | 3.75 | 3.00 | 4.75 | 4.00 |
Those sound effects made me happy! And, of coursem nice approach to the theme. Well done!
Great idea! It's so funny. I miss a little feedback and sounds, buy it's truully a great concept to work on.
The mechanic is simple, but really engaging. In addition, it's really cool to play a game based on making the world a peaceful place. I think it wouldbe even better with subscenarios and even more upgrades. The walls were a funny idea, although I didn't need them to win.
If you have time (and at ealstone available friend) consider trying mine: https://ldjam.com/events/ludum-dare/38/this-hell-is-too-small-for-us-all
Thanks!
Actually, I have played a second time and I think that you could make awesome modes by limiting upgrades. I played using only walls and speed upgrades and the game changes a lot, still being funny. Limiting the player to diferent combinations of upgrades can generate a lot of replayability.
A cool little experience. The most minimalistic walking simulator I've ever seen.
I really liked the concept of going forward to go back. A great application of the theme.
By the way, it's haaard! But funny, so it's ok.
I really like 3D games that force the player to understand the 3D space they are navigating. Great work with those mechanics!
Great game. Nice idea and execution. Loved the stars moving around me and hated those nasty monsters.
Thanks a lot for playing and commenting! We wanted to focus on doing something simple, so our programmer said 'why not using a single button per player?' and we went all in with the idea.
We had some power-ups in mind (in fact, the central pillar can be raised to hold one out of reach seconds before letting the players taking it), but we didn't have time to get it into the game.
Thanks a lot, we had fun recording them! And thanks for playing!
Wow. Thanks a lot! We are glad that you had a good time!
@pascalman
Thanks, we aimed to make something simple but somehow memorable.
@shodanon
Yes, the sound was mouth-crafted thanks to the Power of Beer! If you get some friends together, the game improves a lor, believe us!
Thanks, we aimed for humor and simplicity, so I think we hit the bull's eye.
Great game, you nailed the theme and the atmosphere. However, the boss is hell :D.
Now I don't need to play Pokémon GO!
A nice surprise of a game!
Graphics and music really fit the story and the story really fits the theme.
I really liked figuring the steps I had to take to finish the game. There are some details that could be improved, but the overall quality of the game is really high.
Now I have a broken hand (hoof). Nice take on the theme. It's rare seeing games that test your patience and your skill at the same time. Would broke my hand again.
Great game,although it almost breaks my mind :d. I think the problem is that you need a little bit of knowledge from the outside world. Maybe a small tutorial could help (a not boring one, making good tutorials is tricky).
Anyways, when I managed to get a level done, it felt really great. And the art was so great.
Well, that escalated quickly. Weird controls,but nice stuff.
I always thought battery is one hell of a boss in many games. You took that idea literally!
Really great retro visuals and control, BTW, you nailed the nostalgia card!
Great game!
So many details... And any of us can easy related. That's setting a mood.
I had fun exploring, but it's true, the shut down thing is a little anticlimactic. Anyways, great game an concept!
Amazing execution! It's like unboxing a new retro console. However, i think it needs a little more sound design.
Great game, although I think the music is a bit repetitive. However, it is a solid entry that fits the theme perfectly.
There is an exploit when there is only one enemy left, so the player can take advantage to recharge. More enemies are spawned when that happens, but I would be a little more harsh with the player to force him cleaning the current wave.
I really missed some music and better SFX. However, being a compo game, I think it's ok.
It really nails the theme and the graphics are cool.
Great twist to the bullet hell genre. And the theme has been nailed.
I really enjoyed beating the boss. You really tested my skills there. good job!
I think this is a solid entry, but it'sa pitty you didn't have time to implement more feedback to the player: adjusting sound effects volume, adding more particles, improving the repair mechanic visually,etc.
However, I know 72 hours is little time socongrats on creating a fun game that captures the theme perfectly.
Asteroids with a twist! Nice work.
Nice absurd little game! All revolves around a pun and that's great. Love the concept, the mechanics and the art, but I miss some music!
Amazing game, guys! The graphics, the mechanics, the music, the writing... Everything fits to create a great experience. If you make this grow, I'm in.
Great game, amazing graphics (although I didn't like the buttons from the Menu). I think it has a lot of potential. Good level design,although I hated the camera movement to show me a door is open.
Great work overall.
Really intense game, but I don't really see the theme here.
What a game! I was so invested in Harry's survival that I played until the end. I really loved how the mushrooms affect the "running out of energy" mechanic (and theme) while they are also the basis of the progression system.
A very solid entry.
BTW, it seems that the game is infinite, right?
Thanks for the feedback!
@bruins - We wanted to make the control a little hard,but responsive. Guess we've got to work a little more.
@matkubik - VVVVVV was indeed our of our main inspiration, being Downwell the other one.
@johngun - Thanks! We reservesed the main menu themeto give it an uneasy vibe.
@nekonemo - The death counter is a great idea! Thank you.
@sparewizard - Thanks,we also think that PabloDap, our artist did a great job. And thanks for reporting the bug. We'll work on it.
@ganbaregameskyle Wow! A little bit rough, but we appreciate the time you took playing the game. Thanks!
@dob I agree with you. We didn't have enough time to polish the difficulty curve. We aim to do it aftefwards. Maybe a level system too. And a bit of bug killing too :D.
@tyguy I'm glad you enjoyed the experience. I think we really should work on the soul-eating feedback.
@felixmcfelix Thanks for the feedback, and thanks for calling the game a semi-remake of VVVVVV. We know there are several issues, but you know... 48 hours :D. We'll work on that. We'll keep it up!
@galan I feel you. There's still a lot of polish to implement, but I'm glad you got a good vibe from it.
@rulrite Thanks a lot. It's good to hear that we did good with the atmosphere.
@pikas96 I'm sure you'll do it! Good luck :D.
@toonteamj Thanks, it's where everything starterd.
@vulpem Great! We want to get far with this game. And we agree, polish and level design are the path t follow.
@holyblackcat If it's only "sliglthly weird" and not "so fcking weird" we are happy! We wanted that character control worked together with graphics and music to create an uneasy vibe.
@ultra-hype-bomb Thanks a lot. It's a blast seeing people like you enjoying our little creature.I think we will keep doing games. In fact, we want to polish this one. We feel that it can get so much better with a little caring.
@simonhutchinson Great! It's so awesome when every aspect of a game work together to convey a particular aesthetic, so we are glad that you felt that way playing.
@spetsdod Thanks to you! I think the game has a lot of potential just by working on the level design and making check points more forgiving. Comments like yours encourage us to keep improving te game.
@nick-blackwood Unusual and fun are two words that a like to see together when talking about a game! Cheers to you!
@yves It's cool you enjoyed it! We took some inspirations from Downwell, a game that excels at combining mechanics under the same input.
@oab Checkpoints are too far apart. Checked! Sorry for the bad joke... We'll definitely work on that, balancing frustration is key for a game like this.
@theflyingkeyboard Graphics and Sound fight together for the mood! I think difficulty also helps. This game is meant to be hard, although it needs a little more balance.
@thygrrr Thanks for the precise review. This is a game that needs to drink a lot of juice (if you know what I mean), you are accurately right. Málaga Game Jam is probably the biggest game jam event in Spain. Anyways, it's the best I've ever been: nice people, great food, free transportation, the beach is really near... AWESOME!!!
@simplepotential It's cool that you love the concept although you died a lot. If you shoot like a mad man, the gund drains the protagonist's soul and it dies.
@lereveur Thanks for your kind words, although Soul Gun is not your kind of game. We would have worked on the difficulty curve if we have had more time. But... jams :D.
@jason-kennedy The indication is the eye,it fades when our soul is being drained and the Spul Gun starts to produce particles to represent that it's being fed. However, I think it's too subtle. And perhaps we should have reduced the shooting time until you die... We needto work on that.
You are so right about the checkpoints issue, they were included in the last hour and we did not tested them.
And about the control explanation, the Main Screen tells you to use Space, which is the main button, and you can't start the game without pressing it. For moving right and left you can use A and D or left cursor and right cursor, so we think it's really hard to miss with a little bit of experimentation. In addition, the beginning of the level is a safe place without enemies, so the player can test controls and see how the game works. We always prefer that the player experiment and discover the controls rather than tell her directly. And the character starts upside down, so he understands that something happens with gravity. We tested with about twenty people without saying anything and everyone learned the control with a little trial and error. However, we can keep working on the execution, of course.
Thanks for taking your time writing such a long review.
@carsen-d Those were two of our references (VVVVVV is pretty obvious). Can you tell us what computer did you use? Some people are having performance issues and we haven't figured why yet. We are glad that you enjoyed the mood.
@insomnia Thanks. Could you be more specific about the camera? So we can improve it. I personally would like to have some shaking when the character dies.
@elysiagriffin Thanks a lot for your streaming, Elysia. It was a great show and I'm glad I was there! Thanks to it, I discovered a bunch or great games, like 'Plug me' which has an over the top game design.
I think you are right. It wasn't intentional, but Mark Brown's warm voice sticks in your brain and suddenly you start mixing things. So yeah, two mechanics-one button is there, attraction is there (Málaga Jam VI's theme in which Soul Gun also took part) and a little running out of power is also there (too much firing and you explode).
Anyways, thanks for playing it. That makes not sleeping worth it.
@jaimuepe Thanks for your feedback! I think you are the first who noticed that sound issue. We will look into it. It will be fun to address every little problem and make a solid game. BTW, who says that the quote is fake? :D
@seconddimension Rain, music, gravity switching and weapons. Sounds like a great weekend to stay at home! Thanks a lot for playing it, we will improve those pesky checkpoints.
@coauctor Jose Miguel, our programmer (aka himself) is a huge Contra fan (in fact made the code wearing a Contra T-shirt. You made him happy, thanks for that. And thanks for saying thanks, it's so good to know there are people like you, having a good time with our little game. Cheers!
Really hard game. Nice start. Try adding some music and SFX. You can find a lot of free material online!