FoonLudum Dare ExplorerLD43 → Berrytales - Fracture Flight

Berrytales - Fracture Flight

By purrseus, beebo-studios and Tekses

View on ldjam.com

CategoryRankScoreCount
Overall6113.3357
Fun7153.0058
Innovation3333.3856
Theme3923.6357
Graphics1284.2560
Audio3113.4154
Humor4023.0753
Mood4433.4057

Comments

brownricestudio 2018-12-04 03:59

It looked really fun, and audio and graphic was great, but game is not responding to my keyboard input for some reason. It's probably a bug

purrseus 2018-12-04 04:26

When you get to close to the bottom of the screen, you can't move up anymore and are lost to the domain of the betentacled eyeballs. Apart from that, propably a bug, yes. Thank you for playing! :)

googlefrog 2018-12-04 06:08

Nice theme and polished graphics. I think it would be improved with more sluggish vertical movement. As it is, your position changes too rapidly to react.

alph 2018-12-04 06:23

I liked the art a lot, also the sounds were pretty nice too! The gameplay is fun but a tad challenging (at least for me) but a bit of challenge is never bad!. Great game overall!

jcroisant 2018-12-04 06:48

The artwork and audio is top notch, and the character design is so original and creative! The gameplay (especially fall speed) needs balancing, but you know that already. :smile_cat:

marcoming 2018-12-04 19:24

I feel really bad for the poor dragon! The game is really well designed but quite difficult to play... to be honest I can only manage to play for a few very enjoyable seconds! Well done overall :)

kloscunha 2018-12-04 20:18

I really like the visuals and the premise. Feeding people you kidnap to your dragon is a great concetpt, though I did feel a little sorry for the dragon, haha!

I think this has the the basis for a pretty solid ful game, something where you play a smuggler or some other sort of scoundrel character, travelling around a magical world on your man-eating dragon.

I think the game god a bit hectic, but that's part of the fun, something that could tweaked and fixed out of the jam. Good job!

100th-coin 2018-12-06 04:15

I love the art a whole lot! Very nicely done.

pantoufle 2018-12-06 15:03

Graphics and music are great, but gameplay needs to be balanced.

It was hard to see enemies coming and to anticipate my moves. Maybe the camera needs to zoom out a bit?

Good job making this game anyway! That's a fine entry to the jam :-)

hav24 2018-12-06 16:28

This entry has one of the best graphics and artstyle so far! The dragon is so cute. The gameplay is cool, is like a mix of a flappy bird, a shooter and a tamagotchi! It's a bit difficult to control everything while you steadily poke the dragon in order to not fall off! Maybe less gravity would help in that sense! Nice entry! :)

alexkishchinskiy 2018-12-06 23:21

Awesome style and idea! Obviously, further balancing and game-design is needed but idea is promising, I would like to see it evolves in big game. Speed is too high right now, the effects of ations (poking dragon) is too small. Catching food is troublesome - may be some kind of array gun? Or area-gun? + resources would be good - like fuel. Good luck!

danilo-freire 2018-12-06 23:33

Love the concept, but the game is a bit more challenge that i expected! Is very difficult to grab the dudes.

namnam 2018-12-07 18:54

The game is quite beautiful and the i liked the music but it was quite hard to play, I died a lot.I think it could be a good idea (the univers is nice and travelling with a dragon is always cool ^^) but you should balance the difficulty.

azamatika 2018-12-07 20:02

Lol, you said, that our game is have a nice style, but your too. Cheers. :beers: To be honest, the game start is awful, it's just like "no time to explain do something!". And why i have 2 windows (game and system window)? You need to give the safe zone on the start and explain controls in the game (not with HELP in the menu), it's simple casual game, so, it's not a problem. Keep working :P

bitdecay 2018-12-09 21:25

The art assets are awesome. I really like however you animated this (looks like bones or something). This game is actually quite difficult. I wasn't able to beat it, but I did get to enjoy all the atmosphere you created.

preside 2018-12-13 13:51

Awesome graphics and well explained! Really fun game even if it is a bit too hard for me ;)

arvejeitor 2018-12-13 14:13

Wow, graphics are so cute and polished. Nice game!

kornel-meszaros 2018-12-13 16:04

The graphics are really nice however the gameplay is a bit cluncky. Funny inplication of the theme though. :)

thomas-bringer 2018-12-13 16:14

Great graphics and audio! The game concept is cool. It was too hard for me however (: Congrats! :D

egos 2018-12-13 19:25

i loved the graphisme and the gameplay Solid entry because the concept of bonus to sacrifice fit perfectly the theme

Maybe there are too much character , i test the last version and maybe its not useful to had the movement of the captain feature there are alreday to much thing to do ;) or make this feature more "easy" during my game i never had the time to think about witch caracter i sacrifice anyway it was fun good job

citsua 2018-12-14 12:39

Great graphics! The controls feel a bit awkward/slow, but this is a cool concept

2018-12-15 15:28

The game was fun, and hard but you should add more controls so it can be kinda easy

aurel 2018-12-15 20:53

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Apparently I am not very good at this game. I lost all my dudes by the end... oops.

It would have been nice to figure out how the powerups worked on the dudes by some sort of visual aid. Otherwise, it was nice and polished and I had fun playing it!

finn-truman 2018-12-15 22:11

I played and rated the original version first.

The updated version is certainly a lot better. There's more feedback, movement is much better both for the blimp and the character on it, and the slowing down music when you near death is much better.

But even the updated version has problems. The later game (around the 95% onwards point) has the screen so full of eyeballs, it's impossible not to get hit. This is made extra frustrating by the fact that enemies can collide with the blimp body to hurt the dragon, which I don't like. The game is giving me feedback that the *dragon* is being hurt, so it doesn't seem right when the dragon takes damage even though nothing's touched him.

I think the game should *either* have fewer of eyeballs in the late game OR have a smaller collision box on the blimp, not both.

Moving between stations is really slow. There's a lot of twitch gameplay in effect here, since you want to quickly swap between feeding the dragon because he's taken damage, then poking him because you're falling, and now you need to grab that person for food later, but oh no we're nearing the bottom the dragon needs to be poked, oh dear he's thin because of damage so run over and feed him and now we need to attack this eyeball!

There's a LOT going on in a short space of time, so for the character to have such a slow movement between the stations makes me feel cheated when I couldn't do something in time, because I had all the intention to do the thing, but I couldn't because the character is too slow!

tito 2018-12-15 22:35

Cute game, and nice music. A bit hard to multitask otherwise good gameplay. Felt bad i had to sacrifice crew members :3 other than that it was fun.

justcamh 2018-12-16 05:45

Nice graphics, but they were rather inconsistent. The main game assets were generally great, but the end screens were very rushed. I would appreciate extra mobility in this game, as going up and down are both very slow. Up generally had more maneuverability and I constantly found myself at the highest point, unable to quickly descend. With the huge amount of enemies, I needed control to weave through, but I didn't have it. I often found that even once I had seen the enemy, I didn't have time to dodge, particularly if I was on the wrong station. In general, more control makes a game feel more awesome, as the player is more capable of overcoming tasks and challenges.

The effects provided by characters felt so minimal that I barely felt like I was sacrificing anything, and besides, with more people on, you supposedly lose speed. With that in mind, the 'sacrifice' feels less like a sarifice, and almost like an all-round gain. Otherwise, the game felt fun for a while, but didn't really last. Nice creation with incredible art and style. Keep developing :thumbsup:

lucecyl 2018-12-17 22:25

The game sounds and look great, and for what I read on the help section, seemms nice, but i couldn`t make it work.

andrazg 2018-12-18 20:52

there was much power in the art.... and even sound is ok.... but i think this game has potential

chrismcmath 2018-12-19 11:44

Beautiful art and a nice Lovers in a Dangerous Spacetime feel. I found it pretty hard to plan ahead while multitasking (although my chugging mac was certainly working against me here) I can see how this could be expanded into larger experience, especially with multiplayer support.

rodrigo-denubila 2018-12-19 12:37

Great entry! Graphics are really good, it's an excellent take on the theme and the game is fun to play. Good job!

pompi-pompi 2018-12-21 19:29

Concept is very interesting, but kind of hard to control with walking and poking. I was able to do some stuff on the first try but didn't know I could feed the dragon the creatures. The second run the dragon just fell very fast when I tried to get lower a bit. I played the LD versio, so maybe that's why. Concept is very original, though it would require something very brilliant to pull off that kind of control scheme.

kbf123 2018-12-21 21:34

While this is a cool idea, gameplay felt a bit dragged down by the controls. Aiming the grappling hook thing was kind of annoying, and there's little way to avoid the enemies. (I know you can hit them twice to kill them, but it's not easy to do that) A few more buttons could've helped this in my opinion.

pickens-inc 2018-12-24 17:08

Really neat! I think all my criticisms and points have said already, but I'll reiterate just in case!

First of all, loved the concept! It's super cute (albeit slightly ominous, haha!) and interesting how abitious your scope was for this game - lots of content. I know from the name and style that you guys were behind the last game (please, tell me, do the cherry boy and the briar princess ever get married?! I must know!).

My brain was far too slow to handle everything needed to be done at once. It would have been a lot easier if I could just press left/right once to switch to the three parts of the ship to do stuff, rather than moving. It made things extra confusing. Everyone has mentioned the control issues, I realise.

I also would have liked it if eyes burst in one hit. Having to reaim was difficult, and trying to manage that and keeping aloft and keeping the dragon fed was extremely difficult.

Still, it was an adorable, gorgeous little game and you guys did a good job. The music was adorable as well as the sound, and the art was great. Well done!

2018-12-27 17:26

Nice graphics! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/o0MHxxyY-UU

bonelazy 2018-12-29 19:23

The graphics are very nice but the gameplay is confusing and I think there is a bug where you move to rightmost spot, the camera shifts drastically.