cgriff 2016-04-18 17:04
I enjoyed this - the music is great, it has a lovely chilled atmosphere, and I didn't suck at it!
Foon → Ludum Dare Explorer → LD35 → The Cargo Shift
By designernap
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 77 | ||
| Audio | 61 | 3.74 | ||
| Mood | 109 | 3.61 | ||
| Graphics | 201 | 3.62 | ||
| Innovation | 235 | 3.50 | ||
| Overall | 352 | 3.34 | ||
| Fun | 675 | 2.82 | ||
| Theme | 754 | 2.87 |
I enjoyed this - the music is great, it has a lovely chilled atmosphere, and I didn't suck at it!
Hey man, i read your comment on my game pong, i would appreciate it if you could add another comment on my game with your resolution, mine is 1920x1080(16:9) so that i can fix the issue :)
Love the atmosphere of this game.
I might be a bit obtuse, but I've had some troubles understanding what I had to do to load the cargo. It took me a bit to get used to the controls.
The game is good, nice work specially music was bit awsome .Its fun playing with cargo :)
Thanks Mayank! And to Tanis, yeah I know what you mean. I had planned a soft intro with no timer and easy ways to learn the controls... but ran out of time. Barely made it work to be honest!
thanks for the feedback though
Nice, feels very zen.
all my floating cargo got pushed away by the next ship :) that is very inconsiderate. I will be filing a formal complaint with the Space Dock Workers 736.
No Linux version - can't play.
Hijomo! those poor cargo pilots are only doing their job! don't get the unions involved AGAIN or we are gonna have to re-address those deep space working hours contracts...
Great atmosphere, fun controls - floating pieces give pleasure
no OSX nor Web
Great game DesignerNap! Very chilled out. "Some" cargo may have gotten lost under my watch. Some might even say too much.
Excellent, really addictive
Very cool. I love the music and graphics. Good job!
Hey man i fixed the issue i think with the resolution, somebody else pretty much gave me a quick fix for it :)(from the pong game)
Great mood, the slowly floating cargo is fun to watch, music was cool.
It sounds so Space! Really like how this one came together, who thought playing a space post man would be such a good idea? :D
Really nice gravity affect and details on the objects! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/jRtyhvCwxto
This game is awesome! I really like your take on shapeshifting.
Great Game:)
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
The music and atmosphere i really great. But it is really difficult to get the cargo to stuck the rocket.
Once I figured out how it worked (not intuitive) I found it pretty easy. I liked the looks and the music, but the gameplay wasn't super compelling. I felt that perhaps using a combination of WASD and the arrow keys would work better than the mouse, since I kept wanting to use A and D to turn around the ship. Lack of depth perception was sometimes a problem, perhasp some kind of tracer would help with that.
Neat idea, good atmosphere (ironically :p)
Interesting idea. I don't think it quite achieved the sense of quickly trying to work out where this or that shape fitted and getting really fast and efficient at it.
I think the cargo boxes move just a bit too slowly to make me feel like "oh yeah really nailed that final cargo at the last possible second!" (Maybe you could even just spawn them closer to the ship).
Might also have benefited from having lots more anchor points all over the ship, not all of which might necessarily be used and/or where one cargo box might cover more than one anchor point. But if you miss when aiming, you end up on slightly the wrong one, and that then messes up your plans (like in a car park when someone parks too close to the edge of the space and then everyone else still needs a gap to get out of their cars and then the whole row gets shifted across and it's all a mess).
I didn't get the puzzle mechanic of it. Just point at the red dots and press the right trigger?
Anyways, other than that I had a fun time doing it. What got me to stick around for so long was the mood and the graphics! The soundtrack really made the mood.
Hatracks! In! Space!
It's pleasant to play with nice art and music, but it could probably use a bit more depth.
The music is fantastic, but it seemed to chill me out so much I would ignore the timer for the ship departing! So many poor little pieces of cargo were shot violently into space as a result.
A very unique concept indeed, though it did confuse me a little when the nodes for cargo were facing up/down in a confined space, but I got it :)
Great music! Really atmospheric, and the fact that the game takes place on space makes it fit really well.
Wow, the mood is really great. The music plays a big part in this. Missing sound effects fit the space theme well. I really loved watching the packages slowly float in position.
The actual game part could have been a bit tighter as to provide more of a challenge that is steadily increasing in difficulty.
As a prototype it's really great though and I can see it as the basis of a more complex game. Great job!
I loved the music worked so well and was a nice chilled out atmosphere. I also like to feel I got so good at it!
Worked really well and I loved the extra challenge when there were three in a small space.
Execution as always Gary was great! really felt like it worked together well, felt well space!